Blizzard just released a balance post regarding multiple classes and also one wild card
The following cards are being nerfed on August 26th:
- The mana cost of Conjurer's Calling is going up from (3) to (4).
- The mana cost of Luna's Pocket Galaxy is going up from (5) to (7).
- The mana cost of Dr. Boom, Mad Genius is going up from (7) to (9).
- The mana cost of Extra Arms is going up from (2) to (3).
- The mana cost of Barnes is going up from (4) to (5).
Quote from BlizzardNow that Saviors of Uldum is live, new cards have been introduced and powerful decks have started to surface. To make for a better ladder experience for Hearthstone players in this new expansion, we’ve decided to make the following card adjustments in an update next week:
Mage
While Conjurer’s Calling is a powerful tool that’s found in a number of Mage decks, when used in decks focused around cards like Mountain Giant and Sea Giant, it was creating extremely powerful board states at a point in the game where opponents didn’t have effective answers.
Increasing the mana cost of this card will make using both copies of the Twinspell card in a single turn significantly more difficult, postponing these potentially overwhelming turns until later in the game when the Mage’s opponent has more available resources to react to the board.
Buffing cards with the Rise of the Mech event was a big change in philosophy for us. While we are happy with the overall outcome of the changes, Luna’s Pocket Galaxy has proven to be an exception.
An early Luna's Pocket Galaxy can often leave opponents feeling helpless if late-game minions were drawn in subsequent turns. This has occurred more often than we had intended, therefore we're reverting its mana cost back to its original value of 7, as was the case before the Rise of the Mech event.
Warrior
We’d still like Dr. Boom, Mad Genius to be a great option for control Warrior decks looking to close out games, but right now the card gets played a bit too early. Increasing the mana cost to 9 should make it more difficult to find a good turn to play Dr. Boom, giving opponents time to make powerful plays as well.
Priest
During the Rise of the Mech event, Priest was one of the weaker classes in the game. Buffing Extra Arms gave Priest a powerful spell for the early game to enable some of their board-focused strategies.
With the release of Saviors of Uldum, Priest has access to many more powerful early game minions and has seen a large jump in both popularity and winrate. Between all of Priests buff spells and heal effects, it can be hard to fight for the board against them early in the game. Increasing the mana cost of Extra Arms back to 3 should give room for other decks to challenge them early on, while leaving the powerful Priest minions and combos untouched.
Neutral
Barnes has been a hot topic in Wild format discussions for quite some time now, especially regarding how oppressive this card can feel when facing certain Priest decks.
While we’re okay with Wild having a higher power level in general, Barnes stood out as too consistently powerful early in the game. Increasing his mana cost by 1 will let opponents have an easier time reacting, but still lets Barnes retain its identity as a way to summon specific minions early in the game.
Be sure to let us know what you think of these upcoming changes on the official Hearthstone Forums. We’ll see you in the tavern!
I'm really worried that they had to revert two of the buffed cards. I hope they don't take this as a sign to not buff cards again.
Blizz never learns.
The sad thing is, that when they realeased boomsday, I was super hyped by Luna's Pocket Galaxy, crafted it and tried several decks - unfortunately, they weren't good enough. Disenchanted Luna's Pocket Galaxy, then crafted it again after the buff and now BOOM it's unplayable again.
For the love of God, test the cards and make some better decisions next time. What is the point of buffing a card just for 2 months? It only creates confusion and frustration.
All of you are really ,really ,really gullible. You actually bought the corporate bullshit hook line and sinker. They really believe and I know why their player base is utterly duped easier than a 2 year old. The dipshit devs don’t control the game the people who tell them what to do control the game. They didn’t reduce this cost to experiment with shit.....they reduced it to see just how many people would sink dust into it because of the buff. The same way the brawlesium magically appears after everyone spends all their gold on packs for a new release they try to deplete dust and gold and you out of more money. They give you a plausible reason and you eat it up. Call a spade a spade, hey devs get effed you are lames who really suck at lying. I’d fire your asses and replace you with people and pay them half as much and they would be licking my feet and happy they have a job. That’s how these devs are played by the corporate hacks. They like having an arm shoved up their ass and their mouth manipulated...... I just laugh. We don’t want to see videos of you and your stupid kids playing the game. Can’t wait to see these idiots canned.
i told u they were freaking lazy, cause changing it to cost 6 is too hard, they just copy it from their lazy back up and paste it back and call it a nerf wow fuck blizzard fats craps
fuck anybody who called for these nerfs. you are a bunch of fucking pussies!! go back to your safe spaces and jerk off all over each other. constantly making hearthstone more and more of a joke. as soon as a deck becomes tier1 everybody starts begging for nerfs. why do we even have a tier list then? fucking idiots get good scrubs. hate on me all you want maybe they'll nerf my comment too.
9 mana gain 7 armor. that's what i call a tempo play lol
Barnes nerf is a joke, it took them 2 years to do it and what?? Nothing changed
still will be a problem in big priest
The Barnes nerf is more a big hit for big rogue, then bp.
Do you get the refund without having to disechant them or do you get it only if you disechant them?
You have a limited window to disenchant, about two weeks after the nerfs. Cards that get Hall Of Famed give you a full refund of cost. You will not get dust refund on any of these cards, but you can dust them for their full crafting cost.
They should also change the text of Resurrect to Summon a the lowest Cost friendly minion that died this game.
Im very disapointed that the cost when played mana reduction issue was not fixed because thats the unfair thing about both galaxy and CC, and many things still to come im sure, not suprised though. also cleric and rover are still 1 mana this long after mana wyrm got hit?
Cleric will get hit in the future, and rover isn't classic. Scrap hound would just take it's place.
Barnes nerf = Free legendary for standard players
That's what I'm saying!!!
Blizzard balance, buff cards then nerf them back. Funny.
Control warrior still strong.
free 1600 dust out of nowhere, I guess :D
IMO Barnes should have just been something like "Summon a 1/1 copy of a minion in your deck. Give it Deathrattle: return this card to your deck". Then it's a minor buff for some decks but completely destroys its use in Big Priest, literally the only deck where it's an issue.
As you stated it, Barns would become even more powerful in big priest...
Just because it gets shuffled into the deck doesn't mean it doesn't go into the "has died" pile. This would do nothing to hinder big priest.
add the text can't be resurrected there.