Blizzard just released a balance post regarding multiple classes and also one wild card
The following cards are being nerfed on August 26th:
- The mana cost of Conjurer's Calling is going up from (3) to (4).
- The mana cost of Luna's Pocket Galaxy is going up from (5) to (7).
- The mana cost of Dr. Boom, Mad Genius is going up from (7) to (9).
- The mana cost of Extra Arms is going up from (2) to (3).
- The mana cost of Barnes is going up from (4) to (5).
Quote from BlizzardNow that Saviors of Uldum is live, new cards have been introduced and powerful decks have started to surface. To make for a better ladder experience for Hearthstone players in this new expansion, we’ve decided to make the following card adjustments in an update next week:
Mage
While Conjurer’s Calling is a powerful tool that’s found in a number of Mage decks, when used in decks focused around cards like Mountain Giant and Sea Giant, it was creating extremely powerful board states at a point in the game where opponents didn’t have effective answers.
Increasing the mana cost of this card will make using both copies of the Twinspell card in a single turn significantly more difficult, postponing these potentially overwhelming turns until later in the game when the Mage’s opponent has more available resources to react to the board.
Buffing cards with the Rise of the Mech event was a big change in philosophy for us. While we are happy with the overall outcome of the changes, Luna’s Pocket Galaxy has proven to be an exception.
An early Luna's Pocket Galaxy can often leave opponents feeling helpless if late-game minions were drawn in subsequent turns. This has occurred more often than we had intended, therefore we're reverting its mana cost back to its original value of 7, as was the case before the Rise of the Mech event.
Warrior
We’d still like Dr. Boom, Mad Genius to be a great option for control Warrior decks looking to close out games, but right now the card gets played a bit too early. Increasing the mana cost to 9 should make it more difficult to find a good turn to play Dr. Boom, giving opponents time to make powerful plays as well.
Priest
During the Rise of the Mech event, Priest was one of the weaker classes in the game. Buffing Extra Arms gave Priest a powerful spell for the early game to enable some of their board-focused strategies.
With the release of Saviors of Uldum, Priest has access to many more powerful early game minions and has seen a large jump in both popularity and winrate. Between all of Priests buff spells and heal effects, it can be hard to fight for the board against them early in the game. Increasing the mana cost of Extra Arms back to 3 should give room for other decks to challenge them early on, while leaving the powerful Priest minions and combos untouched.
Neutral
Barnes has been a hot topic in Wild format discussions for quite some time now, especially regarding how oppressive this card can feel when facing certain Priest decks.
While we’re okay with Wild having a higher power level in general, Barnes stood out as too consistently powerful early in the game. Increasing his mana cost by 1 will let opponents have an easier time reacting, but still lets Barnes retain its identity as a way to summon specific minions early in the game.
Be sure to let us know what you think of these upcoming changes on the official Hearthstone Forums. We’ll see you in the tavern!
Disappointed. Control warrior is still very strong
pst hey blizzard, you missed Murloc paladin,because 2 full boards full of murlocks for 1 mana each followed by a board full of 6/6 minions is fun and interactive.
also didn't really hurt warrior enough, I suspect they had too much armor you guys couldn't get through with the nerfbat LOL
edit;I mean litrally warror sitting on 56hp can afford to skip a turn because he can easily remove whatever board after boom goes into play
I don't think murloc pally is that strong, it's too inconsistent, a lot of games only one board clear is enough to win against it. But yeah it can be frustrating when they hit the perfect cards.
can they just hire me already and fire all the retards at blizzard
Well calling them retards surely is a good way in and definitely shows your professionalism and skill.
Give that boy a contract. The AMA's will be great as you rage at all the fans who don't like what you do as you resort to, now, calling them retards too. I can't wait.
damn im a criminal for using the r word it seems sorry about that
but its pretty clear that the recent nerfs/buffs have not been very successful
i could easily do a better job than this small indie company lol
@syn, not noticing the less the half of half baked work, okay,
All fine but Extra Arms. Back to the dumpster it goes.
Boom will still see play as control warrior is still strong.
Pocket Galaxy is back in the dumpster
Conjurers is still playable just not as fast, which is fine.
Barnes might actually get cut now. (I doubt but its possible).
Having to nerf Luna's, after only recently buffing it, is hugely embarrassing for the Hearthstone design team.
The I’m glad they tried something with it at least. I wonder if they thought about a nerf to 6 but feared the possibility of needing a second nerf.
This is also a nerf to spell generating cards. There’s a bad feeling of having a 7 mana turd spell generated by cyclone or the quest stuck in your hand.
Would have far preferred seeing Luna's go to 6 and/or the played cost of minions being retained as Kripp suggested.
Hopefully they will eventually perform the more complicated "Mana Cost played is retained" nerf, and maybe slightly un-nerf Luna's to 6 at a future date. At 7 its practically a ban-hammer. They could realistically unnerf Conjurer's Calling then, too.
Better yet, it would free up a ton of design space for future cards.
Blizzard's response to Big Priest after years of data collection is increasing Barnes' cost by one mana? It's a joke.
I agree. And let’s be honest, Barnes isn’t so much the problem as the resurrected minions turn after turn.
How about they print a new 3 cost neutral spell...”Transform all resurrected minions into 1/1 ghosts”?
There is currently no counter to resurrect mechanics, and I think this needs to change.
Why do people worry about Big Priest with the Early/Odd mechanic available in wild?
It's a guess to me as well, as in Wild you have to face monsters like cyclone mage, mech hunter, murloc shaman etc. My personal theory - people don't like facing decks that can make huge comeback (after all, Big Priest doesn't play many cards on turns 1-3)
I'm so glad they didn't touch on Zilliax.
Agreed. Zilliax is OP but not problematic. It's a fun card to have in the game.
Zilliax is strong but it's a perfect balance card
Wow, how they let Prismatic Lens escape the noose is beyond me. They must love their Murlocs.
I PrEdiCTed thE NeRfS guYs