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Friday Fun Decks
What's better than after a long week of grinding things out at work, school or Ranked Ladder to kick back and relax with some Friday Fun Decks going into the weekend?
Well, we brought you a selection of decks to do just that. There's some standard decks, some wild decks, but most of all these are decks with interesting cards that haven't seen much use, Archetypes that have been forced out by better competition in the same class and combos that are often too unreliable to see play on the Ranked Ladder, but they are FUN. Truth be told though not everyone's idea of fun will be the same, so we cast a wide net and hopefully brought something for everyone.
Let's dive in!
Randuin Highlander Priest
We start with a nice throwback to more innocent times, when Randuin decks were first a thing, and the sheer randomness of the results from game to game would make for hours of ever different, FUN, times.
This deck is an attempt at a Standard version of such a deck, with a bunch of cards with random results from Saviors of Uldum, like Vulpera Scoundrel, Mischief Maker and the fantastic Zephrys the Great. Like any true Randuin deck though, the aim is not so much to follow this deck list precisely, but to pick and choose any randomized cards from your collection and make a deck that will make you laugh while you play it.
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Minion (18)
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Ability (12)
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Handbuff Paladin
The concept of buffing cards in your hand became a mainstream thing in the Mean Streets of Gadgetzan expansion, but the concept has seen some support for it come out in later expansions too.
This Wild deck tries to combine some of those cards, like Glowstone Technician, with cards that give you cheap cards in your hand to buff up, like Infested Goblin. A fun deck to tinker with for the Handbuff connaisseurs.
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Minion (26)
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Ability (4)
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Zephrys Quest Highlander Rogue
Do you like Zephrys the Great? How about we give you 2 of them? 2 is better than 1 right? How about even more? The concept of this Standard deck is solid. If 1 Zephrys can solve a board state problem for you, then multiple Zephryses (Zephrii?) can solve even more problems for you!
This deck tries to use and abuse playing and bouncing Zephrys as many times as you need to win the game. Who needs Highlander support cards in their class when you can just play the best Highlander support card over and over and over?
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Minion (18)
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Ability (12)
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Double Highkeeper Ra Warlock
Usually when you want to play a card multiple times the class you turn to is Rogue or maybe Priest. But Warlocks have the Witchwood card Glinda Crowskin that with some creativity (and some luck) can do the right job for you too.
For this Mogu Cultist Standard deck, you abuse Glinda with Jepetto Joybuzz and when you have summoned Highkeeper Ra, use a reduced cost Faceless Manipulator to double the fun. 40 damage to everything!
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Minion (6) |
Ability (24)
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Spell Hunter
With the proliferance of Highlander and Secret and Mech Hunter decks on ladder, the Spell Hunter variety got pushed out a little and gets little love at the moment. Which is reason enough for us to shine a light on it here.
This isn't just any Spell Hunter deck though, this is a budget version, clocking in at 1440 dust total cost, if you have to craft everything. Cheap fun! The idea here is to take this basic deck and augment it with any better Spell Hunter cards you might have.
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Minion (12)
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Ability (18)
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Totem Shaman
This Wild deck is the hearthstone deck equivalent of a Concept Album. One strong unifying theme that the entire thing is built around. I mean, when out of the 30 cards in your deck, you manage to include 21 of them with the word "totem" in them, that's a strong theme.
Now, the question is, is this deck's concept execution more like Pink Floyd's "The Wall" or (regrettably) more like Styx's infamous "Kilroy Was Here"? Well that depends on the person who's willing to take this deck and play it and tinker with it and try to make it work in some way. Your results may vary, but if you like the concept then you'll at least have fun and feel like a true Totem bearing Shaman, and in the end, that's what really matters.
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Minion (22)
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Ability (8)
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Mill Druid
Some concepts keep returning in one form or another. Milling other peoples cards and fatiguing them to death is one such concept, that is both deeply loved and deeply hated, and keeps popping up.
This Wild Mill deck is a Druid deck with the new Elise the Enlightened in it, where the idea is to cycle through your deck with Gadgetzan Auctioneer until you have no duplicates anymore and can start your combo.
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Minion (8) |
Ability (21)
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Weapon (1) |
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That's it for this "Friday Fun Decks", hope you find these decks as fun and interesting as we did when we put this list together. If not, why not post your idea of a fun deck in the comments? For future inspiration to us and the rest of the community!
Cheers and have a good Weekend!
Good for fun decks.
That!
Because like me who interested in playing fun decks or different archetypes and okay to just reach rank5. And for me doesn’t matter its tier 1-2-3, when I know the opponents and win by myself not because i have op deck
Why would you run tog scheme in Highlander rogue? You can't activate zeph if you add 10 copies of him to your deck.
Because Tess is the win con.
how to handbuff : anubisath warbringer. + da undetekah
I needed to see the video in the druid one, wasn’t able to figure out the combo by myself.
They should at least mention it in the article.
You think these are tier 2-3 decks? Lol these aren't higher than tier 10
Looking forward to the rogue deck. Quest rogue is a blast so far.
Losing once and again, is not exactly fun :^)
That depends on your goal while playing. If you are looking to rise on ladder, then losing sucks. If you need wins for a daily quest then losing sucks.
If you are just messing around in casual with a deck that interests you, then losing might give you ideas as to what your deck needs to change. You might have come tantalizingly close to pulling off your amazing combo and have a better idea of how to play your cards next time to make sure you DO get it off next time.
There's always meta decks around to play if you want or need wins. It's a lot harder to find fun and interesting decks or even ideas that get you started on building your own fun and interesting deck. I don't think many people had considered playing Highlander Rogue until they saw the deck featured here, and now they might have ideas of their own about Highlander Rogue and how that would or could work.
Right sir:-)
Honestly, all the "Win X as X class" and similar "Win X" quests need to be changed.
Requiring a User to win in order to obtain a quest completion just adds unnecessary stress to the game. Loses feeling ten times worse when you spend 15-30 minutes in a game, only to lose and not gain any progress on your "Win 3 games as Warrior" quest or some such.
The "Win X tavern Brawl" quest in particular is truly horrible as more often than not, Tavern Brawls will be largely based on RNG as to who wins. There's hardly anything worse than needing to win, but getting cockblocked by RNG.