Blizzard just released a hotfix for a new card from the Saviors of Uldum expansion - Zephrys the Great!
Quote fromWe’ve recently applied a hotfix in all regions to implement the following bug fixes and adjustments:
- Fixed a bug where Zephrys the Great sometimes didn’t handle enemy Divine Shields properly.
- Fixed a bug where Zephrys the Great sometimes didn’t handle Poisonous properly.
- Fixed a bug where Zephrys the Great didn’t consider that buffing a 0-Attack minion would let it attack that turn.
- Taught Zephrys the Great how Doomsayers work.
- As a rule, we don’t plan to teach Zephrys the Great about individual card mechanics and interactions. However, we’ve made a one-time exception in this case since having less-than-perfect offerings from Zephrys the Great when trying to find an answer to a Doomsayer could cause you to lose your board or end up with no good plays for the turn.
well i have things like reno kazazus in wild and sometimes play reno decks just not sure if hes just as good as those cards or can reno decks can be played without him but looks like a fun card might get it anyway
I think if anything makes him worth the craft is how satisfying he is to play. Oh my opponent has a big taunt minion, sure wish I had a black knight right now. Or man I could really just use 4 more damage to kill my opponent, would be handy to have an Eviscerate.
This card saved me many times. Def worth crafting imo
@RealJasonSan: Why no Flare? It is in the Classic set.
it's only from classic and basic, man do people not read.
he has a cost, so only 1 card per deck is useful. doesnt matte what format, he lets u any card any class basicly all cards from classic and basic as a game changer.