Theorycrafting Livestreams Recap with Decklists
Thursday saw a Livestream event, first from Blizzard HQ, later from all around the world, where streamers could play with the new Saviors of Uldum cards, and try and build all the new theorycrafted decks as well as compete with them against other theorycrafted decks.
Many cool things happened, but our favorite moment came when Alliestrasza, playing Rogue, managed to play a board full of Mogu Cultist summoning Highkeeper Ra and then COPIED the Highkeeper to her deck several times. Sadly this wasn't enough to win, because her opponent, Dekkster, was playing a Paladin Highlander deck with Sir Finley of the Sands which had given him an upgraded Warrior Hero Power, which had lead to him having full health plus some 40 armor. Maybe it will work next time!
Here's some of the decklists we saw used by your favourite streamers, some for the memes, and some really strong:
Kripparrian:
This deck revolves around getting High Priest Amet out, buffing him, playing Boar, Topsy Turvying him and hitting face. Watch it in action!
|
|
---|---|
Minion (12) |
Ability (18)
|
Loading Collection |
Alliestrasza:
Alliestrasza didn't just meme it up with the Mogu Cultist deck, she played this Big Dragon Mage too, which lead to some hilarious Yogg's Puzzlebox turns.
|
|
---|---|
Minion (22)
|
Ability (8) |
Loading Collection |
TrumpSC:
A Highlander deck with 2 copies of a card?! Yep, not an accident! Trump says he expects about a 70% chance that by the time he could play Dinotamer Brann, he would have already drawn one of the Hyena Alpha's. Watch gameplay footage and see if his bold strategies pay off!
|
|||
---|---|---|---|
Minion (12)
|
Ability (16)
|
Weapon (1) |
Playable Hero (1)
|
Loading Collection |
Slysssa:
Slysssa brought a more no-nonsense approach to the Theorycraft Livestreams (while wearing a Murloc hoodie) and played this Quest Shaman deck. Once the quest is complete you can bring some serious face damage in a hurry. Watch this strong deck in action!
|
|
---|---|
Minion (25)
|
Ability (5) |
Loading Collection |
RegisKillbin:
RegisKillbin was perhaps the most prolific in trying out new decks, and one of the things he spent some time trying to pull off was the Linecracker + BEEEES!!! combo. And he actually succeeded, 80 damage to the face!
|
|
---|---|
Minion (14)
|
Ability (16)
|
Loading Collection |
Dekkster:
For our last deck today we bring you Dekkster's Quest Burgle Tess Rogue. It wasn't just a fun deck, it was downright unfair sometimes. Copying 12 Tess's into your deck shouldn't be allowed (according to his opponents). Watch that and more unfold on his stream from yesterday!
|
|
---|---|
Minion (18)
|
Ability (12)
|
Loading Collection |
Saviors of Uldum Card List and Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
The decks that werent played in this event are tve meta defining ones ;)
I have a feeling that Linecracker or the Overkill mechanic will definitely be changed. We (wild players) have all seen how well Druid can stall to get to a Star Aligner or Malygos. All they'll need to do is survive long enough to hit an Emperor Thaurissan on a Linecracker, 2x BEEEES!!!, and 2x, or even just one Earthen Scales. If someone pulls that combo, you automatically win the fatigue game. Every single time, unless you are against a Control Warrior or another Druid with this combo. Then it's a game of patience until the turn limit, and a huge waste of everyone's time.
Edit: If this deck becomes an issue, rather than fixing the two I mentioned above, they could easily cap the armor gain of Earthen Scales.
Not convinced it would auto-win vs everything, especially not infinite value decks like Jade Druid, but if it ever becomes a deck there are plenty of counter decks and cards (Skulking Geist for example).
Hmm that is a fair point. Look at it this way though, if you have 2500 armor from the 2 Scales, with a board of say, an 8/8 to a 14/14, that's around 77 damage a turn, plus hero power and fatigue, which is still at least 25 turns I would say. However, I will say that Mecha'Thun decks will win, and Skulking Geist is a good counter. You have lowered my fear in this combo but it's still on my watchlist.
Wow that's pretty sick indeed, I didn't realize that double bee scale would be so sick. That's 2561 armor from just 1 scale, which allows you to survive 33 turns of 77 damage. Most decks won't have 77 damage per turn possible, so unless you have an infinite damage combo like antony or auto win like mechathun or DK pally you can't realistically beat it. I guess mill rogue can beat it, though since they can bounce infinitely as well.
I don't think that you'll see this combo very often, though. It requires 5 cards with a setup turn. There are wild decks with these requirements or less that immediately win.
I'll be laughing out loud when Blizzard finally do something about bomb warrior (of course, considering they'll be a real fun spoiler in the new meta). I'm sure a lot of this archetype lovers will be mad as hell. Just watch what they've done to rogues when tempo were OP and strong as f*** at the beginning of RoS.
It's one deck type that counters two cards in one deck type. Tempo was so strong it dominated the entire meta, warping the met around it. Try again.
Do bombs count as duplicates in your deck? Because if they do that mechanic should be changed.
Haven't played around with it in wild but back in the day I rolled with Beneath the Grounds to counter Reno decks and it deactivated Reno.
God I loved watching them play Reno, sit for 15 seconds trying to figure out why they didn't heal, then quit.
I think its fine as is. We already experienced a period where Highlander Decks were absurdly strong. What's wrong with there being some form of counterplay? The drawback of having single copies of cards becomes less and less impactful as the quality of these new cards go up. Especially as more discover effects are added.
I guess we'll have to disagree about what 'counter play' decks should constitute.
We're splitting hairs here, but imo counter play isn't about automatically negating a deck's core mechanic simply by queuing a certain deck. Counter play is about having a deck that is naturally favoured due to win conditions and deck construction. It doesn't sound like there's a difference but there definitely is.
If Blizzard want to push this style of deck, they need to address interactions that will still make competitive and fun for everyone. Otherwise what's the point of creating new legendary cards that push certain archetypes?
You can create a plethora of decks with the new expansion but knowing the crowd of Hearthstone, probably a stupid aggro deck will be created soon and abused until everyone says it's a boring meta.
Paladin murlocs be like
you know that was a joke right ?
It may be a 70% chance to draw the hyena before you need to play Brann, but what's the chances that you drew all but 1 of the bombs that the warrior stuffed into your deck before then as well?
I'm watching Thijs for at least few hours & it's lit.
This expansion will be lit also.
these decks seem pretty good actually
i really think people are undervaluing the highlander decks
sure they wont be rant 1 cuz of bomber
but i can see them being mid rank 2
damn this deck are BAD
every tier 1-2 deck with no uldum cards can beat this easily lol
The point was to show off the new cards, not to beat the current meta.
I don’t know why they didn’t switch the wording for the highlander decks to, “if your deck did not contain any duplicates at the start of the game” that way 4 decks are not legit negated by a single deck.