Neutral Card Revealed - King Phaoris
eurogamer just revealed a new Saviors of Uldum Neutral card: King Phaoris
Saviors of Uldum Cards List & Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
eurogamer just revealed a new Saviors of Uldum Neutral card: King Phaoris
Learn more and see all the cards in our dedicated expansion guide.
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Hot garbage. This card requires you to keep big spells in your hand to summon a good board, which makes it difficult against aggro. On the other hand, there's a lot of bad minions for high manna due to conjurer mages and evolve shamans. Last but not least, not many classes have high manna spells. Perhaps it'll shine in wild with druid, but rn i think this card isn't good.
This will be the first legendary I craft this expansion. Pretty powerful without being broken by itself, fits into a million different control or combo decks and doesn't require much buildaround, you just consider it whenever you have a spell heavy deck.
I love neutral legendaries like this one.
Not sure I'll craft it but I can see it having play in many decks. My first thought was in Hunter Control decks with the big play being Zul'Jin followed by this the next turn, especially in twin spell heavy decks.
The powerlevel of the card isn't that insane, it's just... good, but when you consider how many decks you can just put it into without requiring any other changes, it's hard to imagine a world in which it doesn't see any serious play. The real reason this is a safe craft IMO is because it's a neutral card.
You mentioned Hunter, which is a decent home for it, but it's also a natural fit for every control/combo Druid, fits into Control Shaman super well (especially Shudderwock versions since Shudderwock replays the effect), and honestly, if a class has a popular control archetype, this card will always be a consideration, if not a mainstay.
It's a better Dragoncaller Alana, which only saw some play, but was a class specific card, if it was neutral I'm sure it'd find a home in one of the classes.
The reason UI is not run in standard is the same reason N'zoth is not run in standard...
... because it's a wild card, it rotated in April.
Colossus of the Moon
2/5 there aren't enough giants Kappa
5/5 since it's a nerf to conjured mage
This card is gonna make conjurers mage players go more towards a big spell mage than this version they play right now. The 10- mana cost minion pool is a bit weaker. Honestly this mage meta is so boring, every single game is the same. I really hope this is gonna make that change that this meta needs(probably wont :( )
might be risky, but instead of having a lot of high cost spells in hand, you could play khadgar on turn 9, if he survives, you play phaoris on turn 10, a with 2 mid-high cost spells in hand (blizzard/pyroblast/power of creation) you can get 4 high costed minions , depending if phaoris survive the turn you can even conjurer's calling him next turn.
but again on magical christmas land everything is possible.
sorry, Chef Nomi who?
Particularly if they get one ramp card this set
Actually, they don't even need more 5+ mana spells, with the already existing ones, even if you play this with 3-4 mana cost spells in your hand it's already good.
Real shame Druid isn't going to get a Plague card, a big board-stabilizer in a similar fashion to Rain of Toads or Spreading Plague would do wonders for a control deck like Big Spells is shaping up to be. Their single-target removal is fine, between Sunreaver Warmage, (supposedly) a Mulchmuncher and other spot-removal options like Siamat and Zilliax, but Swipe really isn't going to cut it as their only way to deal with Zoo or even just Midrange boards. 6 mana to summon 3 Treants with Taunts would even be totally fine I'd imagine and help the entire gameplan out massively.
Love the way you think and write about this
This might just be the only 9-10 mana Fill The Board card that's based on cards you DIDN'T play.
If Druid gets one more good 5+ mana spell this could be the card needed to tie Big Spell Druid together. Flooding the board with a bunch of 5-8 drop minions on turn 10 could very well be worth it. There's also basically no dead cards among any of the big spells Druid has, apart from Stampeding Roar (which can also be live if you play the Beast package), so Arcane Dynamo might even be a legit consideration.
Dust worthy.
Are you kidding me? This card is insane and can fill the board alone. One of the strongest cards in the set and kinda a "nerf" to Conjurers Calling.
Is it just me or does Hearthstone feel more and more like Yugioh with this expansion?