Neutral Card Revealed - King Phaoris
eurogamer just revealed a new Saviors of Uldum Neutral card: King Phaoris
Saviors of Uldum Cards List & Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
eurogamer just revealed a new Saviors of Uldum Neutral card: King Phaoris
Learn more and see all the cards in our dedicated expansion guide.
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[This card that Discover by Blazing Invocation that created by Hagatha the Witch which also Hagatha create a bunch of spells]: *Exist*
[Shaman]: "I'm gonna do what RNGod do"
Sea Giant says goodbay to conjurer mage.
Excellent nerf to Conjurer's Calling!
Is it just me or does this seem like an auto-include for most control decks? It's kind of like N'Zoth and Medivh had a baby.
I think it is just you. The effect is very situational and random. If your hand is full of expensive spells on turn 10 you are either dead or so far ahead this won't matter imo.
How is having expensive spells in hand a indicator that you're super far ahead ?
nzoth was only a thing because you can build your deck around certain deathrattle minions who have some usefull deathrattles (cairne, thalnos, loot hoarder) or taunt (tirion fordring, sludge belcher). phaoris is full rng and much worse because you need to have spells in your hand while nzoth does not care about your hand cards and you can dump your deathrattle minions early on.
many people will die vs midrange/aggro because they get 0 taunt/rush/charge minions to defend.
I am assuming that would usually happen in control matchups and that the spells would give you the value you would need to close out the game (Power of Creation, The Forest's Aid, Kangor's Endless Army.) Not to mention, I think there are too few expensive spells out there to really get high value from this, even 5 and 6 drops are very inconsistant and filling your board with 1s and 2s does not sound gamewinning...
Lol it's called playing control... all you need is 2-3 higher cost spells to pull off a good play. Plus high cost spells are hard to use...so control decks often bank those. Stop playing aggro so much dude and try out a control deck. There's a whole different side to this game
The history of this game has shown that 10 drops have to be extremely strong to be worth running because they are so slow.
Ultimate Infestation is not run in standard anymore after tha ramp nerfs.
Y'Shaarj, Rage Unbound was never been viable as a 10-drop and is only included to be cheated out.
Yogg-Saron, Hope's End sees very little play after the nerf, even though can singlehandedly win the game from any position.
Deathwing was was only ever a last-stand a curveball.
Varian Wrynn was forgotten very quickly and is tier 5 in Wild now.
I think you are very wrong assuming this card is remotely close to actually good 10-drops like Bloodreaver Gul'dan. N'Zoth, the Corruptor is also on a completely different powerlevel and has a bigger and much more consistant impact.
K...think I'm wrong lol. Spiteful summoner only summoned 1 and you had to build your deck around her and she broke the game for a while. Granted she came in at 7 mana which is huge for cheating out a big 10 drop and you could run 2 of her but still. I will say this expansion has some powerful ass Legendaries so it may get over shadowed. But N'Zoth was only run in a few control decks by the end since most of the time, N'Zoth is a win more card, frankly more so than Phaoris. You have to have all of those deathrattle minions die off first. N'Zoth was incredible when you build a deck around him. Phaoris is strong in most control decks as they are. Kinda a huge difference. They wouldn't be played in the same spot at all. The comparison merely comes from the RELIABLE board swing. Like Gul'Dan and N'Zoth. That's literally the only reason those are broken over the other cards. Reliable board swing with no actual cost to the deck (i.e. Deathwing and discarding your hand or Post nerf Yogg where you had to increase the amount of spells in your deck for something that might just kill itself and do nothing). Also the randomness of the minions seems to be weighing way to high on people's minds. It could swing bad but it could also just instantly win you the game with the right combo, so random minions are pretty inconsequential and the pool for minions is pretty good. There are not a ton of hard whiffs anymore. I would know, I love creating boards of random minions.
No, many control decks already played cards like Sludge Belcher, Sylvanas Windrunner and Tirion Fordring, and required very little ajustment to get N'Zoth value. The card is still played in Wild, but is more of a buildarond now than it was. Then... try to play this in the best control deck atm: control warrior and enjoy your 2 1-drops and lone 5-drop, if you are lucky and greedy! Mage runs 2x Blizzard and lowcost. The best bet is probably token druid, but it is very slow!
It is not a reliable boardswing at all, it requires you to draw a lot of cards and save a lot of spells through the midgame, which you usually will not be able to do. Also, even if you DO play greedily, you can lowroll the random minions and there is no guaranteed taunt.
3/10 card.
Hahahahahahaha 3/10 card. Aww I love the couple weeks after an expansion when all my predictions come true. Yep, no control decks run Phaoris...oh wait
Yup, you got that one! The meta is slow enough for cards like that to be good.
You can summon multiple huge things in a control mage... looking forward to it
In Big Spell mage oh boy
bad Astromancer approved
oh sorry, i translate card wrong. this is good card
Looks like Shudderwock now can summon a decent board when you play it.
Good thing Hagatha gives all that tasty spell generation.