Neutral Card Revealed - Desert Obelisk
u/Scarlas on the Hearthstone Subreddit just revealed a new Saviors of Uldum Neutral card: Desert Obelisk
For clarity: Each Obelisk deals 5 damage.
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What is this garbage??? Will they print a "clone a minion with 0 attack" for 0 Mana? Otherwise there's zero chance for this outside of memes
Maybe, just maybe, control druid gets enough support to let it run this along with Elise the Enlightened and Flobbidinous Floop. Once you get the infinite combo going, you'll be able to dedicate each turn to duplicate your hand and put down an obelisk.
Eh, that has to be the stupidest way to take advantage of the combo, and the card is probably meant for wild and youtube thumbnails. Just putting a thought out there, though.
Desert my Ass
wont work, there are too many combo breakers in the game, especially the new hunter epic will kill this
It pisses me off how not centered the art is
garbage
baby star aligner, but arguably harder to pull off for a worse reward (unless your opponent has no minions or just one with 5 or less health)
still, a super cool card, even if it almost certainly will see no play barring some cheap faceless manipulator type card yet to be revealed
I think this card is how blizzard want to nerf conjurer's on zilliax.
Pretty sure soon enough we'll see a 12 mana card with poor stats, or some drawback.
if they didn't print badly-statted 10-drops during the days of spiteful summoner, they're not going to do it for conjurer's calling
.
Why fix the actual problem when you can fill packs with unplayable garbage instead.
Even if this was their goal why not make a minion with a good battlecry and poor stats so people might actually use it? Or better yet a significant deathrattle drawback so if you Conjurer's it there's a cost (e.g. Bomb Squad). Instead we get a card which, absolute best case, might make for a mildly entertaining 15 second Trolden clip once.
If someone manages to set up enough of these to kill me, I will not concede. It would be an honor and a privilege to go out in the silliest way possible.
Togwaggle's Scheme
Flavor: *****
Number of people trying to make this work on day 1: ***
Deck winrate:
Weird damage potential. Seems very clunky and combo oriented and seems to require a "perfect mulligan" so likely will look awesome in some video, but will be very bad in almost any deck type. Very demanding for a potential 15 damage one turn.
auto pick in arena obvs
Lunas pocket galaxy + 2 faceless likes this
Nice idea, but that's a very big combo for the "possibility" of doing 15 damage some future turn.
Obviously you could build a deck around the gimmick but then you're stuck with 0/5 minions. Hard to foresee a winning deck around these cards.
Why three.... why not two?
If you had it at two it would have the identical effect, except that it will deal 10 random damage total if two were summoned rather than doing nothing. Right now, anything under 3 does NOTHING and then 3+ does 15+ random damage.
With two you could maybe try a paladin quest combo, or just play two of them at 10 mana for a moderately weak effect. Why should that not be allowed? I mean doesn't this solution seem a bit obvious?