Edited 19:15 CEST 17/7/2019:
Hey everyone!
We're adding a new Card Spotlight series where we'll be showcasing interesting interactions with new cards!
For our first post we're featuring BEEEES!!!!
If you think of any interesting plays we missed, or have feedback on the format, please share your opinions in the comment section!
Overkill
- Overkill minions seem to work on your turn even if they didn't actually attack, as long as any other minion attacked them.
- Mark McKz made a cool video using this technique, to watch the interaction Click Here.
- Peter Whalen also responded quickly on this highly discussed topic, confirming the functionality. [S]
- HS_Liv responded about overkill interactions filling up your board space and the result is that if you have only 1 minion on your side of a board, you will end up summoning minions up to 2, because the bees will die after every single one attacks. [S]
2,563 Armor Druid - Wild!
Requirements: 6 cards, 2 turns
- Play Emperor Thaurissan while holding 1x Linecracker, 2x Earthen Scales, 2x BEEEES!!!.
- Play Linecracker, cast double BEEEES!!! on him and after that, your Linecracker will be a 1,280/2 minion!
- Cast double Earthen Scales on him.
- Gain 2,563 armor!
OTK Druid - Standard!
Requirements: 2 cards, 2 turns
- Play Linecracker, pray that your opponent can't remove it and pass.
- Cast BEEEES!!! on him.
- Deal 80 damage!
Scavenger Interaction - Standard!
Requirements: 2 cards, 1 turn
- Play Half-Time Scavenger and cast BEEEES!!! on her.
- Gain 12 armor + Half-Time Scavenger will still be in stealth so at the end, you might get 15 armor and kill a small minion.
Big Beasts 1 - Standard!
Requirements: 2 cards, 1 turn
- Play Ironhide Direhorn and cast BEEEES!!! on him.
- Summon 2x 5/5 Ironhide Runt!
Big Beasts 2 - Standard!
Requirements: ???
- Play Oondasta, 2x Innervate or 1x Innervate + 1x Coin and after cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
- Play Stampeding Roar and "randomly" hit Oondasta, cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
- Play Dreampetal Florist and "randomly" hit Oondasta.
Big Beasts 3 - Standard!
Requirements: ???
- Play Oondasta and get her killed.
- Play Witching Hour and cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
- (Don't forget that 1/1 Bees are beasts too, so you need to wait for the combo!)
Big Beasts - Wild!
Requirements: 3 Cards 2 Turns
- Play Emperor Thaurissan, while holding Oondasta and 1x BEEEES!!!.
- Play Oondasta and cast BEEEES!!! on her.
- Summon up to 3 Beast from your hand! (If you attack with Oondasta and overkill an opponent minion.)
Card Draw!
- Play Ticket Scalper and cast BEEEES!!! on her.
- Draw 6 cards!
Damage Surviving Cards!
- Mech-Bear-Cat is just a meme, but otherwise you could try comboing it with spare parts and Gazlowe.
- Acolyte of Pain is just a draw 3 and summon 1/1 Bee for 6 mana.
- Underbelly Ooze Is just a meme card, because you would end up with just a 3/1 Ooze, 3/3 Ooze, 3/4 Ooze.
- Dragon Egg could be interesting in token based decks as you would summon a 2x 2/1 Whelps and 4 Bees.
- Hogger, Doom of Elwynn is another meme, because Spreading Plague is just better.
-
Gurubashi Berserker could be also interesting in that Linecracker deck as another possible win condition.
Working With Summoning Cards!
- Knight of the Wild is interesting, because you can play the BEEEES!!! on turn 2 with Coin and after that, you have a 6/6 follow up.
- Knife Juggler is probably must have in this type of token druid.
- Crypt Lord is somehow interesting in wild token druid deck.
- Addled Grizzly is probably just a meme card, but It's nice to know the synergy.
Working With "If Minion Dies" Cards!
- Cult Master Is a pretty good 7 mana play, as you are dealing 4 somewhere, drawing 4 cards and also developing a 4/2 body on the board. (Little UI?)
- Necrotic Geist could happen in arena and It's nice to know about that interaction.
- Floop's Glorious Gloop might be interesting "somehow" as you are getting all the spent mana back and after that you can even play Swipe or something else to clear the whole board!
- Witch's Cauldron might be interesting too as you could get something like a Hex in druid or even a The Storm Bringer!
- Corridor Creeper is another minion which could be played for almost free and anything "big" and cheap is always welcomed in token decks.
- This interaction with Volcanic Lumberer and Volcanic Drake works "almost" the same as Corridor Creeper, but only on your turn and they reset after every round to their default mana cost.
Egg Cards!
- I will just leave these here; everyone can "probably" think of the possibilities.
Buffing cards!
- These cards can "upgrade" your Bees to actually attack for 8 damage! (And potentially kill a giant!)
- As some of you pointed out, Dire Wolf Alpha won't work as I thought. However it will still upgrade your Bees to attack for 5 damage!
Finja? What?!
EDIT: There is a possibility that these 2 won´t work as we thought, because Mass Hysteria probably forced Finja into the smaller minion when we tried it. It´s just something that needs to be tested in the game.
- Did you know that these 2 cards work the same as Overkill minions? (And of course even a Genzo, the Shark or any other card with the same principle, but they don't have a use in this combo.)
- You could try to do a Finja, the Flying Star Murloc deck, but it isn't very good as you would just end up with 2 murlocs for 8 mana, still could be interesting to know though.
- Or you can try to do a Mill deck as you will give your opponent 4 coins and mill his other cards with Brann Bronzebeard + Coldlight Oracle + Naturalize.
Every Standard mode interaction can be also used in Wild mode, but It won't be that strong, so keep that in mind!
In the end, we´re really surprised about how many interactions one new card created! Let us know what you think! :)
I am verifying this with Imicek. It may be simply badly worded here.
The Overkill / Summon effect should happen after every attack (and before the Bees are removed from the board), so there will only be space for 2 more minions on the board at that point.
A similar interaction is :
If you have Dollmaster Dorian in play with a full board, and then you Mortal Coil one of your 1-health minions, it will draw a card, but Dorian will not summon a 1/1 copy of it (if a minion) even though the Coiled minion is about to die.
Thanks, got it now.
1+4=5
7-5=2
Stealth only prevents the opponent from targetting your minion with spells or attacks.
You can always cast spells on your own stealthed minions.
I don't understand this, can someone explain? If I only have one minion and use Beees on it, it will only summon two bees instead of 4? Why? Makes no sense.
No, it means that the 4 bees will fill 4 slots, together with the single minion, for a total of 5. Then, the bees will attack and die, but will not be removed and will not empty board space until all of them have attacked. So any summoning effect arising from those attaccks will have just 2 spots left for summoning
Congrat!!!
I think is a great post. I could imagine some combo, but you find every more.
Thanks for this
Really cool format! Keep going on stuff like this.
The interactions with bees seem way too broken to not see a quick nerf to target enemy minions only.
But hey, who's against 1 or 2 weeks of fun?
Note on the Finja trick : its stealth does not prevent you to target it with the spell?
HUUUGE! :D
Thanks for the work
It's funny that it works, but I feel like the wording on the card is really bad then.
With Ironhide Direhorn and 4 Bees on the board, the Overkill / Summon event triggers before the bees are removed (due to their death triggers).
This means that there are only 2 viable spaces on the board at that time, so only 2 runts can be summoned.
Why noone have said about the Gahz'rilla? 96 attack
because bees is a druid card....
Gahz'rilla is a hunter legendary, BEEEES!!! is a druid spell. Won't work ;)
But there is chance that you can draw it. Lul
True, there's always the possibility of a random discover or draw giving yo this card, but it's not an event you can plan for andthat's why it is not included. You can't build a deck around the concept or be able to expect any consistency with it.
There are so many "possible" events relying on the slightest possibility margins, that it would be nearly impossible to think of and display them all.
what an amazing post!
BIG BEASTS - ONE
wouldnt the beees summon 4 ironhide runts and not 2?
not sure IF IM MISSING SOMETHING
What a great article and new discussions........nice to see the different interactions with the cards, hope we will see alot more discussions like these......great work guys....keep up the good work
Tbh having 2500 armour is a win condition in itself. Exodia paladin is our only hope against mega-fatigue drood