Shaman Quest Revealed - Corrupt the Waters
The PlayHearthstone Instagram account just revealed a new Saviors of Uldum quest card for Shamans - Corrupt the Waters + Heart of Vir'naal!
Discuss this Card
Discuss this Card
Saviors of Uldum Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
I always feel like Shaman gets a ton of useless cards except for a very few extremely strong ones to over-compensate (Shudderwock, Flamewreathed Faceless, Totem Golem, Tunnel Trogg)
The Coin + Shudderwock
if u have 10 mana and coin it does nothing
You play your hero power then coin then shudderwock
No Hero cards this year for a break, so providing Hero power that have same power level as Hero cards instead.
Blizzard, you are genius.
This is not even close to a hero card, what are you smoking?
Neither the Druid not the Warlock quests wanted to you to play X of something
When I will fight against shamans on ladder
Brann battling Hagatha and seeing this card:
Assuming that control warriors won't play their quest (I don't think they want to give up their precious Dr. Boom hero power), good luck for them beating the value of double Swamp Queen Agatha and her token.
that's good that it's not auto include card
Should have been called "Foul the lakes". I mean come on Hagatha says it all the time.
'This is going right in my basket!'
Quest meta is so...
Will all quest rewards be hero powers? And I hope we get any interesting ones because "play X this" is kinda boring. Hope to see some weird requirements such as Rogue or Mage quests
Sim, eles vão fazer todas as recompensas novos poderes heroicos.
E play x é bem interessante para brincar com deckbuilding (esta quest por exemplo é extremamente fácil de cumprir e já melhora as demais cards do deck).
-----------------------
Yes... all rewards will be new hero powers, and this one is very good because is easy to finish and give more power to the others cards.
druid one is not play stuff
have you even read the druids quest requirement? -> ending several turn off-curve can be pretty hard sometimes, but the reward is a high value one
I'm liking these new Hero Powers. Their strength comes from improving the value of your cards instead of winning you the game all by itself like the Death Knights could.
Quite a lot of things it's pretty powerful with
Hagatha (yea, you'd lose the power afterwards but it would turn Hagatha into a 6 damage board clear)
Lackies
Mind Control Tech
Shudderwock (if you can get it discounted or have the coin)
The mech that pulls a minion from peoples deck, I always forget the name
Interesting quest anyway!