Reckless Experimenter Nerf Coming June 3
Reckless Experimenter will be receiving a change in the upcoming card buff patch on June 3rd. Blizzard did not originally realize that SN1P-SN4P had a negative interaction with the card. See the card and text change below.
Added Text: "Cost can't be reduced below 1"
The card will be disenchantable for full value starting June 3, after the patch releases. Bravo for the quick fix, Blizzard!
Quote from Chris SierraHey Folks,
After the announcement of the Rise of the Mech update, we became aware of an interaction between SN1P-SN4P and Reckless Experimenter that allows for an early-game infinite damage combo in Priest. As a result of this, we’ve opted to make a change to Reckless Experimenter to go along with the 14.4 patch (scheduled to release June 3) so this combo is no longer possible. We’re also aware of some interactions that SN1P-SN4P creates in Wild when played alongside multiple copies of Mechwarper. We’ll be keeping a close eye on how that plays out over the following weeks. Here is how the card now reads (updated card asset here):
Reckless Experimenter – Deathrattle minions you play cost (3) less, but die at end of turn. (Cost can’t be reduced below 1.)
Once the change to Reckless Experimenter is live, you will be able to disenchant it for its full Arcane Dust value for two weeks.
Any views on how (if?) mechwarper, experimenter and snip-snap work together? 1 or 0 mana?
only first one costs 0. like with glinda
You can use Mechwarper and Corpse Widow.
How is the interaction with mech warper? Will the effects stack? Does it depend on which card was played first: reckless first for reducing by 3 mana to min 1 mana, then mech warper played for the remaining one mana?
When I saw the title, I got pretty scared that I will have to say goodbye to my Mechathun priest. Still the combo is 10 mana.
Recently they have been reacting to problematic cards/combos super fast which is great news going forward.
what's not so great is that those combos happen in the first place due to lack of foresight
You've got it backwards. Releasing and subsequently nerfing broken combos is not good job Blizz, it's bad job Blizz.
Except for big priest. i swear one of the devs loves this deck
That they stop spamming so many keywords on one card expecting it to not be a problem?
Didn't go well for UI don't see why it would go well for a cheap spamming magnetizing mech. Should be a no brainer that they more you put on any card the more problematic said card will be.
Next time they will release card that reduce cost of all cards but nerf all existing card costs to be fair.
Thaurissan already happened though.
Well, technically there is, not as bad in terms of OTK
SN1P-SN4P being available from Delivery Drone and some of the mechs you could attach it to is going to completely break the game.
SN1P-SN4P being useable with Mechwarper (Wild is a thing, even if most people don't care about it)
Even without Echo, I still think Rush makes it playable, especially with Magnetic attached.
"They're nerfing a card that's been in the game for a while now because they didn't even consider the combo possibility before creating SN1P-SN4P "
How exactly does this not contradict from what you previously said? I think you just need to consider every situation, what archetypes is promotes and demotes.
A 'simple' change in Hearthstone is never simple, it always has many direct and indirect Cause & Effect.
"This is them basically going "oh, well, we've already thought of this card now, let's nerf the interactions rather than the actual problem"
What is 'the actual problem'? SN1P-SN4P alone isn't a problem until you pair it with Reckless Experimenter, there are no other problems with SN1P-SN4P
The problem lies with the fact that they missed seeing that interaction. And is Reckless Experimenter is an old card and SN1P-SN4P is a new one, it would be fairer to adress a non existing card that has seen zero play, rather than an existing card.
Ask yourself why they decided to nerf an indirect card and not the directly problematic card: Warsong Commander versus Grim Patron
Because it was not Grim Patron, the newly released card that was the issue: It was Warsong Commander that would limit future design.
Your logic is to always nerf the most recent card than the most problematic cards.
That means, no nerfs to: Undertaker Warsong Commander Master of Disguise Blade Flurry Naga Sea Witch [/card]Murloc Warleader[/card] Patches the Pirate Molten Giant etc.
If you haven't been playing HS for long; I'd recommend researching the list of History Nerfs-- specifically combos with infinite value:https://hearthstone.gamepedia.com/Card_changes
The classic basic cards are rebalanced because for the exact reason you mention as the contradiction: Its much older cards where they balanced from a limited amount of resource and experience. Many combinations and even mechanics like Charge, they never were aware about it being a problem in the future; especially infinite value-type cards.
And sometimes they don't nerf those directly yet it fixes the problem. Grim Patron + Warsong Commander
That's a prime example of why they probably shouldn't have made Reckless Experimenter to begin with. I'm surprised that they still don't understand the fundamentals of their game well enough to know how not to break it.
I agree with you. They shouldn't nerf Reckless Experimenter like that. For instance now you can't play any of the cards where you would reduce the cost to 0. Granted this was a "quick fix" but it's a very lazy idea and Blizzard should be able to think of something else. Clearly the deathrattle and echo TOGETHER is a problem. So I would change one of those. Seeing as the new card's persona lies more in the echo rather than deathrattle, I would change the deathrattle. Seeing as only token or aggro decks would want that deathrattle I'd say maybe a battlecry effect that creates a 1/1 micro bot instead of 2 1/1.
No, but it does stop the OTK.
Warsong Commander is completely different though, that's a basic set card, going forward they HAD to nerf that because it would always be there; this, they didn't. I 100% guarantee you to the point where I would bet money that something else comes up in future because they allowed SN1P-SN4P to remain untouched.
It's the ECHO effect that makes this broken, nerfing another card doesn't change that.