5 Great Decks for for the Post-Nerf Meta
We're back at it with RegisKillbin to bring you five decks for the new (and short-lived) post-nerf meta. If you still don't know Regis, he's a consistent Legend level player and regular deck creator here on HearthPwn, and he has assembled these lists (inspired by others in many cases) that are taking the new meta by storm, and should give you an edge moving forward.
You can find each of the decklists below, including some thoughts from Regis himself. If you want to learn more about any of the decks, clicking them will bring you to that deck's specific page which will include additional details.
Live Gameplay
These decks are going to be piloted LIVE! Tune in below.
New Hooktusk Tempo Rogue
With the nerfs to Rogue, the Tempo Rogue builds of old that were reliant on Raiding Party have taken a backseat to this new build that introduces a Pirate package into the mix. This deck finds its roots in the Spirit of the Shark builds that were gaining popularity before the nerf, but adds extra depth in the mid- to late-game and works with thief-style cards more successfully in the wake of a less Rogue-populated meta.
|
|
---|---|
Minion (22)
|
Ability (8)
|
Loading Collection |
Miracle Rogue
If you're looking for another way to play Rogue that wasn't too heavily impacted by the nerfs, you can give this Miracle Rogue a try. Although it still uses Preparation, the nerf doesn't affect it quite as negatively because Preparation retains a lot of its value when combined with Gadgetzan Auctioneer, and the list really only runs one spell above 3-mana anyway!
|
|
---|---|
Minion (11) |
Ability (19)
|
Loading Collection |
Zoo Warlock
There's nothing remarkable about this list, but Zoo Warlock was my pick for the deck with the most to gain in the post-nerf meta (and it's already gained a couple percentage points in win-rate to prove that point). Tempo Rogue and Warrior were both great against Zoo, and I'm expecting those classes to continue falling in popularity, giving Zoo's better matchups against Mech Hunter, Token Druid, and Murloc Shaman a lot more weight as those decks gain popularity.
|
|
---|---|
Minion (27)
|
Ability (3)
|
Loading Collection |
Overload Murloc Shaman
Murloc Shaman is a deck that was making big moves right before the nerf, and that momentum has continued through the nerfs, but this deck (inspired by Supana) puts a slightly different spin on it, and in a direction that I think will benefit it as the meta develops because it's less susceptible to losing the early board against Zoo or Token Druid.
|
||
---|---|---|
Minion (15)
|
Ability (13)
|
Weapon (2)
|
Loading Collection |
Hybrid Warrior
This incredible list inspired by Zyrios gives Warrior some interesting tools after the Archivist Elysiana nerf, allowing you to bounce your Elysiana on- or off-the-coin using things like Jepetto Joybuzz or Faceless Manipulator on an opponent's Elysiana (a relevant strategy in Warrior mirrors). It also contains the bomb package and a few early-game threats, giving it the ability to win quickly or win late depending on the matchup.
|
|||
---|---|---|---|
Minion (17)
|
Ability (10)
|
Weapon (2) | Playable Hero (1) |
Loading Collection |
We'll have to see how consistent it turns out.
Moving it to 9 mana instead of 10 was a mistake because of the coin. All it does is make it a literal coin flip instead of figurative.
If the faceless thing catches on people will just run baleful banker instead of brewmaster.
I've been just running a mechathun discounted by galvanizer + shield slam finisher in my bomb warrior instead of archivist. It works 100% of the time against control warrior but it's finnicky against bomb warrior because they might reduce your armor below shield slam range, but they still have to kill you before your mechathun dies/kills them. It gets pretty dicey but it's still a more fun ending to the game than ramming boulderfist ogres into each other.
^^^^Elysiana should be 10 mana.
Always the same. Everybody crys for nerfs --> Blizzard nerfs some cards -->Everybody complaining about the boring meta or new op decks and crying for nerfs again = Never ending story.
Good to see rogue survived......
Rogue is the cockroach of HS. Despite all blizzard does, it will survive...
This statement is false re: Miracle... "Although it still uses Preparation, the nerf doesn't affect it quite as negatively because Preparation retains a lot of its value when combined with Gadgetzan Auctioneer, and the list really only runs one spell above 3-mana anyway!" The prep nerf affects more than just 3+ mana spells... such a naive statement.
Anyway, Togg's treasures are also impacted and this deck would probably like to run FoK... to deal with token aggression and the additional cycle... but the nerf to Prep has made FoK such a horrible card. Also, Miracle lists used to run Questings against greedy control decks or Violet Teachers vs. token strats..., and both are strictly worse due to Prep nerf. And Edwin combo's less well... yes hardly any impact on Miracle game style... I seriously question that Blizzard understand how big a nerf Prep is to the entire rogue class... not just spells that are 3 or more mana cost...
Blizzard is probably going to be putting out stronger rogue spells from now on with the preparation nerf, since when you compare the rogue spells to other classes, they're weaker on average outside of cards like backstab, sap, eviscerate, which were already in most rogue decks.
You think FoK should have been buffed then? I did always think as well that if prep was touched, lots of of cards would need tweaked to bring them back in line. This was more so if it was HoF'd though.