Dalaran Wing 3 Unlocked! Priest & Rogue Heroes Now Available
The third wing of the Great Dalaran Heist adventure has unlocked and with it, the arrival of two new heroes!
- Krizik is a Priest hero and it is an Arrakoa.
- Captain Eudora is a Rogue hero and she is a a Vulpera.
Each of our new heroes has 3 hero powers like the first heroes available in the adventure. They both start with their basic class hero power unlocked.
This Week's Wing Is Chapter 3: Streets of Dalaran
Each chapter has a special passive mechanic called Twists. These effects are active during all your games in that wing and will change up how you play against each boss.
- Crowded Streets - You can only play four minions on each side of the battlefield thanks to three spots being occupied.
Krizik's Hero Powers and Starter Decks
There are three hero powers you may use with Krizik.
- (2) Lesser Heal - Restore 2 Health.
- (2) Distort - Swap a minion's Attack and Health.
- (1) Soothe - Give a minion -2 Attack until your next turn.
Here are the three starter Priest decks for Krizik. You may also play a randomly created deck once unlocked.
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Minion (6)
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Ability (4)
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Minion (6)
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Ability (4)
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Minion (7)
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Ability (3) |
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Captain Eudora's Hero Powers
There are three hero powers you may use with Captain Eudora.
- (2) Dagger Mastery - Equip a 1/2 Dagger.
- (2) Yoink! - Add a random card to your hand (from another class).
- (2) Cut-less - Deal 2 damage to an undamaged minion.
Here are the three starter Rogue decks for Captain Eudora. You may also play a randomly created deck once unlocked.
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Minion (6)
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Ability (4)
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Loading Collection |
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Minion (6)
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Ability (3)
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Weapon (1) |
Loading Collection |
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Minion (6)
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Ability (3) |
Weapon (1)
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Loading Collection |
Watch the Third Wing Live
Myself and RegisKillbin are going to be playing through the new content. Check it out if you like!
Finished the chapter with Kriziki, super easy. Almost unlocked both hero powers but I was 2 spells short of the -2 attack hero power.
May I ask, if do u get 3 packs of RoS after completed 5 bosses?? Thanks
Yes, you don't have to finish the entire chapter.
Ok.. Thanks Buddy... LOL
Hold up.. i entered new ''chapter'' and there are bosses i fight before ?? what the crap ?? i expected new bosses wtf ?
There are some new bosses, but some are the same. It was like that with 2nd chapter as well.
Well, it helped me... try something similar...
It was hard to judge at first since we got two wings in the same week at launch, but looking at this wing seperately, this does not seem worth 700 gold or the cash equivalent. Yeah you get 3 packs but what is all this extra gold/money buying you? Over half of the bosses I've faced on both normal and heroic were reused, the whole Twist mechanic in this case just makes gameplay worse to the point of hurting replayability and yeah I unlocked 2 more classes and their decks and hero powers but Blizz were the ones who locked them away in the first place. So really, aside from a small handful of new bosses, each wing really just brings with it the Twist mechanic, which wouldn't even be enough to base a Tavern Brawl on. Paying that much extra gold or money for three dormant carts on the board does not seem worth it. They should add way more new bosses to change things up.
I agree. I bought the whole adventure with coins, but apparently (almost?) all I unlocked was new heroes. Which is not nothing, but it's also not that exciting...
I like the content so far, I really do, but the extra value one bought for gold/money is rather lame. Admittedly, the value one got for free with the first wing is pretty damn high!
that's why it's called a Heist .
all your gold are gone .
While I like the adventure, it is way too easy. Took me no effort at all to finish the new chapter and the normal mode seemed while balanced not enough of a challenge. Well, I'll have to try heroic.
Well, thats what heroic is for, isn't it?
Normal feels too easy, heroic feels unfair.
I love this whole adventure. The design shows how much they've learned what fans like since Dungeon Run.
But that being said, I'm slightly frustrated that this whole wing's gimmick is just a limitation. It's not as strategic as choosing when to get the the coins or plan around the Violet Hold cells. It's just less minions. But I love the new heroes!
I am really enjoying this solo content it is just the right amount of challenging mixed with wacky fun. I love getting game breaking combos and tools to use. The third wing is challenging though with only 4 spaces available for minions.
So far ... this is the best single-player content.
More replay than Witchwood or Kobolds IMO, and the WTF has been few and far between compared to some bosses (looks at Rastakhan) but I need to see if it's possible to win with more than one class (it's not the Adventures of Rakanishu, is it? He seems far better than the hunter and shaman).
Midway through a priest run with the endless deck (play a card, get 2 1-mana copies inserted into the deck), draw 2 per hand, quest AND C'thun mixed in, and C'thun and the quest start in my opening mulligan. I either win with C'thun or fatigue, but I have to worry about milling myself or early aggro.
Had a 28-point C'thun FTW so far, but the little room for minions has made for interesting decisions. Barely beat the rogue boss that sends out 3 random backstabs to minions.
I had saved up gold on my alt account for this, I'd rather have more packs and not play Dungeon run 3.0, no offense to Blizz since they actually put time into making it this time, *cough Karazhan*.
It's so bloody booooooooooooring...........
Try one of the last Boomsday Puzzle's first, then concede and start the Heist again.
Yeah, that still changes nothing with it.