More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New Legendary Card
Blizzard has announced another round of exciting changes coming to Hearthstone that will hit with an early June Hearthstone update.
- 18 cards from The Boomsday Project are being buffed. Each class gets 2 card buffs.
- A new legendary minion, SN1P-SN4P, is being added to the game. Everyone will get a golden copy for free.
- The Arena draft rotation will change on June 3.
- A special event will be broadcast on June 3-4 called the Mech-vitational.
New Legendary Minion - SN1P-SN4P
Blizzard is adding a new legendary minion to the game! Everyone that logs in from June 3 until July 1 will receive a golden version of the minion for free.
The Next Arena Season
An arena set rotation will occur on June 3. This rotation will include the following expansions.
- Classic
- Basic
- Goblins vs Gnomes
- The Grand Tournament
- One Night in Karazhan
- The Boomsday Project
- Rise of Shadows
Card Buffs! Yes, CARD BUFFS
For the first time in the history of Hearthstone since release, we're getting buffs to some cards. All the buffs this time around are focused on the Boomsdays Project set. Each class is receiving two card buffs. See below for the changes and a gallery of what the cards will look like with them in place. These changes will go live on June 3.
Druid
- Gloop Sprayer to (7) Mana. (Down from 8)
- Mulchmuncher to (9) Mana. (Down from 10)
Hunter
- Necromechanic to (4) Mana. (Down from 5)
- Flark's Boom-Zooka to (7) Mana. (Down from 8)
Mage
- Unexpected Results to (3) Mana. (Down from 4)
- Luna's Pocket Galaxy to (5) Mana. (Down from 7)
Paladin
- Crystology to (1) Mana. (Down from 2)
- Glowstone Technician to (5) Mana. (Down from 6)
Priest
- Extra Arms to (2) Mana. (Down from 3)
- Cloning Device to (1) Mana. (Down from 2)
- The More Arms token will also cost 2.
Rogue
- Pogo-Hopper to (1) Mana. (Down from 2)
- Violet Haze to (2) Mana. (Down from 3)
Shaman
- The Storm Bringer to (6) Mana. (Down from 7)
- Thunderhead to 3/6 (Up from 3/5)
Warlock
- Spirit Bomb to (1) Mana. (Down from 2)
- Dr. Morrigan to (6) Mana. (Down from 8)
Warrior
- Security Rover to 2/6 stats. (Up from 2/5)
- Beryllium Nullifier to 4/8 stats. (Up from 3/8)
My birthday is on the 3rd of June. So thank you Blizzard for the birthday gift.
pre-emptive happy birthday TriHard 7
Is More Arms! also going to 2?
It should. It's kinda logical imo.
It isn't any more broken than other combos because it takes time to set up and you have to draw all the pieces etc. Also there are ways to counter combos. Time will tell though I may be wrong about this. I don't see it being a huge issue right now. The rest of the deck will have to be strong enough to survive. Also this combo will work with any other mech.
Yes, you answered yourself. It's 2 cards and 5 mana. You can die starting turn 4, unless you kill every single mech for the entire game. How does this compare to mechathun or so? Thought about the 0/9 steambot? Well, better kill it turn 4!
i mean it's possible that you draw these cards by turn 4, play the birb, turn 5 roll out the rest of the combo with a silence for 1 of those pesky taunts. Idk could be a problem.
Also, all you need is 1 mech in your entire deck to stick on board, and to be able to clear any current taunts. The combo is pretty bonkers
Glowstone Technician is Arena Fanatic with every number on the card being 1 bigger now.
Will you get a free arena ticket for an unfinished run when the set rotates?
probably yes
*breath in*
B O I
This is insane. Even without coppertail. It's a two card combo, which instakills, if you leave a mech up. Taunts don't matter. Seems broken.
Yeah, that's not ideal, but it was kind of already possible with Bronze Gatekeeper and Skaterbot too.
edit: wait, no, echo, nevermind
ofc taunt matters, the mechs dont have charge have charge :p
Silence with Gadgetzan Auctioneer for search of the combo pieces. Miracle TTK Priest seems like a possibility.
Wait this is really out of season April Fools...
Pogohopper now being magic carpet viable is huge actually
Good call.
The cost reduction to Extra Arms makes it a pretty good card actually. But priest needed a bigger buff to make them viable in standard again.