More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New Legendary Card
Blizzard has announced another round of exciting changes coming to Hearthstone that will hit with an early June Hearthstone update.
- 18 cards from The Boomsday Project are being buffed. Each class gets 2 card buffs.
- A new legendary minion, SN1P-SN4P, is being added to the game. Everyone will get a golden copy for free.
- The Arena draft rotation will change on June 3.
- A special event will be broadcast on June 3-4 called the Mech-vitational.
New Legendary Minion - SN1P-SN4P
Blizzard is adding a new legendary minion to the game! Everyone that logs in from June 3 until July 1 will receive a golden version of the minion for free.
The Next Arena Season
An arena set rotation will occur on June 3. This rotation will include the following expansions.
- Classic
- Basic
- Goblins vs Gnomes
- The Grand Tournament
- One Night in Karazhan
- The Boomsday Project
- Rise of Shadows
Card Buffs! Yes, CARD BUFFS
For the first time in the history of Hearthstone since release, we're getting buffs to some cards. All the buffs this time around are focused on the Boomsdays Project set. Each class is receiving two card buffs. See below for the changes and a gallery of what the cards will look like with them in place. These changes will go live on June 3.
Druid
- Gloop Sprayer to (7) Mana. (Down from 8)
- Mulchmuncher to (9) Mana. (Down from 10)
Hunter
- Necromechanic to (4) Mana. (Down from 5)
- Flark's Boom-Zooka to (7) Mana. (Down from 8)
Mage
- Unexpected Results to (3) Mana. (Down from 4)
- Luna's Pocket Galaxy to (5) Mana. (Down from 7)
Paladin
- Crystology to (1) Mana. (Down from 2)
- Glowstone Technician to (5) Mana. (Down from 6)
Priest
- Extra Arms to (2) Mana. (Down from 3)
- Cloning Device to (1) Mana. (Down from 2)
- The More Arms token will also cost 2.
Rogue
- Pogo-Hopper to (1) Mana. (Down from 2)
- Violet Haze to (2) Mana. (Down from 3)
Shaman
- The Storm Bringer to (6) Mana. (Down from 7)
- Thunderhead to 3/6 (Up from 3/5)
Warlock
- Spirit Bomb to (1) Mana. (Down from 2)
- Dr. Morrigan to (6) Mana. (Down from 8)
Warrior
- Security Rover to 2/6 stats. (Up from 2/5)
- Beryllium Nullifier to 4/8 stats. (Up from 3/8)
Play the cards xd
You gave an entire class with last nerfs.
But YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS, finally they buff things!
I almost forgive the nerfs for actually going this way, I hope they do more of these in the near future.
I love this Sn1p Sn4p. Even alone it's
Echo can be really strong on that one.
On 9 mana you still get 4 1/1s unless you are warrior and rushed some in (or I suppose hunter with Shaw can do it)
It a deathrattle not a battlecry.
snip-sn4p: insane in wild with mechwarper
unexpected result: now it is a better version of landscaping
crystology: one mana draws two? That's illegal!
Dr. Morrigan: compared to possessed lackey, savannah highmane and Sylvanas, it seems to be quite competitive
I hope blizzard makes more buff change maybe once per expansion. It helps refresh the meta, preventing players from getting bored, while it doesn't upset us by killing certain decks
Avengers, what the heck did you do with this timeline???
Will they give us dust refunds for all of these changes?
Card buffs = no dust refunds.
Blizzard, who are these imposters and what have you done with the real Team 5?
WTF ??
Honestly, as much as I am glad Blizzard is buffing some cards, most of these changes do not feel very impactful. Beryllium Nullifier and Security Rover might be a bit impactful just because they are warrior mechs, but aside from those, a lot of these changes just feel underwhelming. There's a reason why people don't run Cloning Device, and it isn't because it was too expensive and more just the effect is bad. Same thing goes for Flark's Boom-Zooka, Violet Haze, and Necromechanic.
That being said, a couple of the changes I would say are really good. Pogo-Hopper going down to 1 mana means it is significantly easier to play it on one followed by a Lab Recruiter or on turn 2 coining a bunny and lab recruiter and so the deck becomes a lot more easy to manage in the early game without losing too much tempo. Another buff I think is really good is the one to Thunderhead 4 mana 3/6 is already something I would consider to pass the vanilla test but the card also has a really strong ability against aggro decks. Now that it can be played on curve and most likely survive to the next one, I think it has a chance of being really strong. The final buff I think is really good is the one to Crystology. 1 mana draw two is incredibly good, even if the two cards drawn are 1 attack minions. The only card I'm a bit concerned about is just Unexpected Results because it feels like it lends itself to highrolling a lot more now, such as turn 2 Khadgar followed by turn 3 Unexpected Results.
necromechanic is actually a good effect,
Thunderhead and Unexpected Results OP threads incoming! Also RIP the only good draw for Even Paladin in Wild.
Did I die? Is this real life?
pogo should stay 2 mana. 3/4 mana necrium vial since there is nerf to prep.
BTW, boomsday and goblin vs gnomes in arena will be a clown fiesta.
The buffs is nice im already using some of the card's.
Wow, I've never thought that I will live long enough to see buffs in hearthstone.
Good job Team 5, good job.
That's smth we want see more in hearthstone.
Pogo is super scary, Warrior mechs are buffed unnecessarily (maybe to prepare the OP Boom&Assembly for new tougher matchups?), Unexpected Results is kind of scary, Necromechanic may be a legit option now, Thunderhead seemed strong enough as is, the rest are either obviously bad cards made decent, or strange cards buffed to push an archetype that does not work currently. Their commitment to equally buff 2 cards for each class AND their confinement to only expansion is a bit questionable.
Also the new leg is bonkers.
Also, does "More Arms!" cost 2 as well? If it is, it may be a bit too much, if it isn't, it's stupidly unintuitive.