5 Fun & Exciting Rise of Shadows Decks From Hearthstone Legends
We've gone hunting for some great decks from some of Hearthstone's best and have five great decks to share with you!
Are there any high-end decks not listed here that you're playing right now? Share them in the comments below.
Dog's Spell Control Mecha'thun Shaman
"This deck is super fun" - Dog
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Minion (14)
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NickChipper's Khadgar Mage
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Netherice's Mech Zoolock
Different spin on a traditional Zoolock that has been met with acclaim.
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Saturos' Beast Spell Hunter
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Bunnyhoppor's Tempo Rogue
Bunnyhoppor thinks Gadgetzan Auctioneer was weak in the deck and you may want to consider dropping it for Acidic Swamp Ooze or Underbelly Fence
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"Fun and Exciting Decks"
"Mech Zoolock"
Excuse me, what the heck?
You have forgotten ''interactive''
How is this Mecha'thun Shaman supposed to be played? What's the final combo?
Jepetto the Mecha'thun and Zap it or you reduce it's cost by playing Galvanizer twice then Shudderwock then play a 6 cost Mecha'thun and Voodoo Doll it and Zap or Lightning Bolt.
Its very fun and exciting to play mountain giant on turn 3 and conjurer on turn 4 then just watching your opponent concede because no classes have any counterplay for that whatsoever ( except for warrior that guy has everything ) .
Sap, Double eviscerate, random prep shenanigans, zoolock can just trade into mountain giants if it has an explosive enough opening. Token druid can sometimes trade and kill it but druid has really weak hard removal, priest can tech in death but it generally is the weakest against giants and if its a bit late mass hysteria deals with it.
Spiderbomb
Literally every time I've done this against a Rogue they've killed them both off next turn...
@Redshed- Yeah but the problem is the "removals" you are talking about are so hard to find and you have to be insane lucky which is something that i am not . I have never encountered a mage without doing the combos that i mentioned on top . Plus , if you are not playing rogue which is a hell of a boring deck you are basically F'd . Token druid is probably the biggest luck based deck since you have no draw whatsoever yet every single time your opponent starts with a perfect hand . What i am trying to say is every control deck is aggro , every aggro deck is aggro right now . And somehow since aggro is a completely luck based archetype , they are always starting the perfect hand and making the game soooo damn boring . I dont want to play warrior just to beat all of them because warrior is boring too. I just want the old control vs control games where at least my choices mattered. Or games went a little longer. Now its like either turn 3 lose or win. And what you are doing is constant gambling.
Dog just hit Legend #2 with the Mecha'thun deck.
I would love to try the list out, but I am missing japetto joybuzz, do you know what I should replace him with?
Having a bit more luck with it now...seems a bit draw-dependent.
this card has a unique battlecry - you cant replace it !
thats a bummer, I already need to snatch 1200 dust for this deck, looks like now I need a legendary on top of that! maybe I can put this deck on ice until later. . .
Is an important card in the deck, and i even would recomend you to craft it if you like combo decks that depends of minion's battlecry/deathrattle/effect instead of stats. Probably will see even more play in future
I would love to craft him, but the problem is I am only at 200 dust, so I am just hanging around till nerfs come. then the dusting can start.
in that case just wait, have a 1 mana 1/1 mechathun is an important way to win with that deck
I don't have him either. I replaced him with Countess Ashmore (I also added a second Walking fountain). Can't say that I'm performing well with it, though. You can also replace him with more spells. The main reason he's there is for the draw effect. Countess Ashmore also draws minions. But you can also all like an ancestral healing which can draw multiple cards with the spirit. I wonder how good the oozes are. I mean, even with them, you are very likely to lose against tempo rogue anyways. Better make your other match ups slightly better I'd say.
Any fun and exciting Druid decks (that are not Token or Lucent) worth playing these days?
Well, if you start off by excluding the most viable options - Token and Healing/Taunt - then of course, as of right now, there isn't much worth mentioning other than ''Have you recently went on the wild side of the ladder?''