Hearthside Chat Reveals - Commander Rhyssa & Ray of Frost
New cards have been revealed in a Hearthside Chat video from Blizzard.
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Discuss this Card
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It fits in Paladin especially because their Secrets are not insanely powerful on their own, and more importantly, cheap.
cheap and bad*
When doubled, most secrets are pretty good. No Surrender gives +4 health. Noble sac summons 4/2 in stats, which is equal to a wandering monster. When a minion dies, summon 2 copies of it with 1 health is pretty good for a 1 mana secret.
this is good for paladin because you con play this, and a bunch of secrets on the same turn because paladin secrets are cheap. sure, they are less powerful than 2, or 3 mana secrets. but when doubled, are worth far more than 1 mana.
also, this minion is kind of a huge target for your opponent, so it will likely not last more than a turn or two. but paladin has the most secrets that can defend their minions. which makes this good for paladin.
Me: "Rhyssa you have a pretty damn body"
Rhyssa: "Thank you, take my secrets..."
Ohh... dude... you made my day
Is Ryssa a gnome? looks like it. That's weird, 'cause gnomes can't be paladins, and she's definitely wearing paladin gear.
Many d&D characters disagree with you.
She's a commander, not a paladin :P
I know D&D doesn't really have boundaries when it comes to race/class combinations, but WoW has.
"GET DOWN!!!"
"GET DOWN!!!"
If Redemption triggers twice when you kill Commander Rhyssa...
Oh baby don't go Wild without secret eater now.
I mean T2 Redemption Avenge.
T3 Commander Rhyssa.
Now if killed she returns at least as one 8/5, ( and if interaction is sick - as 8/5 + 4/1 or two 6/3)
I dont know how i feel about rhyssa maybe if pala gets an anti-removal secret she will be good idk.
With the secret revealed already, all your minions will survive flamestrike with her on the board
Tough to say exactly what to compare Ray of Frost to. On its face, it's a dramatically nerfed version of Ice Lance. But, thanks to twincast, It can be compared to Frostbolt. 2 mana freeze and deal 2 to a minion is much worse than 2 mana deal 3 and freeze any character, but the flexibility of being able to freeze multiple minions or deal 4 damage to an already frozen minion is something worth considering. Depending on what your deck wants to do, this may be a very compelling substitution for Frostbolt.
Commander Rhyssa, on the other hand, is a pretty tough call. The ability is pretty neat, and stats are fair for the cost. Going into rotation, available secrets will be Noble Sacrifice, Eye for an Eye, Repentance, Redemption, Autodefense Matrix, and the new secret No Surrender. (And maybe others, yet to be announced). Two of the secrets in that set gain no benefit from this effect (Autodefense and Repentance), but there's a lot of potential tempo value in Noble Sac and Redemption going off twice, and of course No Surrender would be great with this effect. Her aggressive statline might make it hard to protect her, but Commander Rhyssa will force your opponent to be very careful playing around your secrets and risk major misplays.
Ray of Frost is an unplayable card that isn't worth its mana cost.
I think that's an overly narrow view of the card. If it just read "Freeze a minion" then it certainly wouldn't be worth 1 mana - Freezing Potion is zero mana and does the same thing, and was already kind of too weak to take up a card slot in most decks. Even the addition of twincast wouldn't make the card all that compelling - "2 mana freeze 2 minions" compares very unfavorably to Frost Nova. But by adding the damage aspect in, the card starts to get interesting. Mage has lost a lot of tools for staying in the game (Frost Lich Jaina, Ice Block), and having a defensive tool like this that is very flexible is kind of interesting. With this single card and 2 mana you can:
That's enough different defensive options that I think this card is playable, maybe even strong (that will depend on what other freeze effects we see added after rotation).
Ray of Frost is a top tier card if you ask me. Fire fly has pretty shitty stats for its cost. Yet it's the best 1 drop in standard. Don't underestimate the value of twin spell. The flexibility makes this card awesome. It would be playable if it was just "twinspell, freeze a minion". The fact it CAN be used as a weaker frost bolt makes it just more flexible. 2 1/2s is pretty bad for a two drop, but being able to split the mana between turns makes it way better. Note that it synergizes with cards that trigger on spell cast and with spell damage. Tempo mages in WILD will even play this card.
It's not a bad card. But I am dissapointed for some reason. EDIT: The Paladin Legendary Card.
Let's pray for a OP dragon legendary