Hunter Legendary Reveal - Vereesa Windrunner
A new card has been revealed by Regis Killbin. Discuss this card on our forums.
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I HATE Hunter... but this is a ridiculous card and honestly I think it will see play with Zul'jin
Blizzard is like;
"Well, if we can't make a legendary weapon (because we spoke so certain in KnC), We can still make a minion to equip one ! Damn, We almost forget about Tirion Fordring."
This is actually pretty good. People forget that the weapon comes with a 5/6 minion.
Most likely meant for a more control-ish/midrange hunter. My guess is that an AoE-ish spell like Grievous Bite or Powershot will be printed in this set. Spell damage is best for AoE, which Hunter is lacking, so makes sense a AoE-like spell is coming.
If not, eh, this won't see play.
If even there is no spells in the set, Kill Command is enough to make the weapon good. turn 7 is the turn that control decks makes some comebacks. t7 Vareesa and t8 Kill Commands with a 2-cost beast is 14 damages which is a good finisher, imo.
Well, these all are in-paper.
Sadly, this is an example of a good card, in the wrong class. If this were a rogue or mage card, you could use it to set up some truly brutal burns but hunter simply doesn't have the spells to justify this,
That is exactly why you do not give it to a class that has absurd amounts of burn. This is a perfectly reasonable and playable card in Hunter.
Yup. Sorcerers Apprentice for Priest, ugh fine. Sorcerers Apprentice for Rogue, go fuck yourself .
how long will it take for HP devs to add a section with all new cards divided by class
Hey guys i was wondering. The cards moving to hall of fame is when the expansion launch?
yes along with ungoro, frozen throne, and cobalds
Yep!
Thanks :)
2 x Kill Command (14) plus 2 Arcane Shot (8) plus Bomb Toss (4) plus Hero attacking looks better (28)...
Is everything ok with name of the bow? 8|
Kill command plus 2 arcane shots plus hero power ... 17 damage. Let that sink in.
... and the weapon attack
20-24* if you have two kill commands.
Frig it. throw Malygos in the mix the turn before.
The Ideal would be 2xKill Command for 14 dmg + 2xArcane Shot for 8 dmg plus Hero Power for 2 dmg and weapon to face for another 2 dmg gives you a 2 turn, 26 dmg over 6 cards in the end game. It could jump higher if you add in an additional face hit and hero power for a total of 30 damage starting on turn 9.
It goes up based on the state of the board. There would need to heal, taunts, or freezes for the opponent to stop the two turn KO. The package may be difficult for the hunter class to not use the cards as removal, you will also need some additional draw and survival. current beast synergy would help to maintain the board, but with the loss of Hunters DK and other pacing cards, it may take an additional expansion to be viable.
Seek help