Three New Cards - Improve Morale, Rafaam's Scheme, Omega Devastator
Blizzard has revealed three new cards in a Fireside Chat video.
Discuss this Card
Discuss this Card
Discuss this Card
Blizzard has revealed three new cards in a Fireside Chat video.
Discuss this Card
Discuss this Card
Discuss this Card
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Is it me or is is the Omega Devastator art the old art for Omega Defender
If Defender was a mech, it would be so good tbh.
It is, people complained about omega defender not being a mech and it's art being unfitting cause it doesn't defend anything with that laser..
Rafaam's
ClownfiestaScheme seems underwhelming, like another Hir'eek, the Bat;but potentially being a 3-cost version of it.
You could keep it early and combo it with Demonbolt and Grim Rally turn 7; maybe that is enough?
Maybe Team 5 knows something we don't.
Maybe Fiendish Circle sees play, either along with Rafaam's Scheme or instead of it because it's more reliable.
1/1s are not that hard to deal with since we got Dragonmaw Scorcher though.
(Edit: Yes, you can Handbuff Hir'eek. Maybe Blizzard wants us to sacrifice a bunch of Imps with spirit of the Bat and drop 10/10 Hi'reeks? Freeze Shaman 2.0)
The thing about Rafaam's Scheme is that it's got a low mana cost. Hir'eek can only be played late, but it still takes your full turn. Low-mana cost things which can only be played lategame can be handy, since you'll be able to do other stuff with the rest of your mana. As is, this seems like a maybe OK way to recover after a board clear (or after you used your own Hellfire), since you'd likely be able to throw in another minion in the mix, maybe something a bit bigger, and going wide and tall at the same time is pretty handy. Zoo can probably afford to have this wait in the hand a bit, since they've got the draw and flood for early game kinda handled.
That's not to say it's necessarily constructed-worthy, but I kinda get it. 3-mana 5/5 worth of stats doesn't seem too hard to accomplish with this. Hir'eek needs a lot of work to be other than a 8-mana 7/7. That's a huge difference.
even Stand Against Darkness saw play at the end of it's cycle, I think this imp card got tonnes of potential
Slow deck: 4mana 4-5 deal 10 damage
Aggro deck: 3mana one 1-1 minion.
/clap
Rafaam's scheme looks like it might have some use if you synergize it with sacrifice cards, though 3 of the good ones are rotating out. Maybe, just maybe, well see a rise of Kill-an-Imp Warlock, where you summon imps to die and buff your other cards or - as some Rastakhan Rumble cards allow, deal face damage. Too bad the spell doesnt gove them rush, then everyone would say how good of a card it was.
if Warlock gets another cheap board clear that does less than 3 damage, you could set up a Spirit of the Bat the turn before, then play scheme and kill all the imps at once.
Maybe we're underestimating the power of an on-curve Mechanical Yeti in a low power level meta where Wargear and Zilliax are legal. It's prob a lot better than that 4/4 stealth for 1 turn mech. Tho u may be right and the community is making the same mistake as Leyline Manipulator where its payoff just isn't that good.
Omega Devastator + Zilliax (Magnetized) on turn 10 will be a 7/7 Lifesteal, Rush, Taunt and Divine Shield that deals 10 damage to a minion for 9 mana! I’m hyped for it!
Shaman gets echo, rogue gets a trap or recruit, and warlock gets a card that shuffles something?
I would craft rafaam only for that animation! <3
Aggro ..... Control ..... and Arena
no u
tl;dr you are a crybaby
First of all what you just said made no sense whatsoever.
Second of, telling people who has a different opinion than you to kill them self’s really doesn’t help your argument.
@skaramangaa
Reported for telling people to kys. There is no need for rude and disgusting attitude. Second of all, if you really hate this game, then move on. Why are you even here on this site, commenting forums, putting up deck lists and whatnot? What are you? Sadistic?!
Git gud, bruh.