Rogue Card Reveal - Togwaggle's Scheme
A new card has been revealed by PlayHearthstone!
Yes, the number of copies it shuffles into your deck increases every turn!
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Anyone else thinking that hunter scheme will be “Summon 1 wolf 3/3”?
hunter doesnt have scheme
hunter is one of the "good guys" (Defenders of Dalaran) and will not have a scheme card.
6 mana Twinspell Summon 3 3/3 Wolfs
I think that's a little too much on the nose of the spellstone, but something along these lines might be suitable (maybe 5 mana for 2 wolves? Could play it twice in a late turn. Haven't really considered balance).
Do we have confirmation that the schemes don't have a maximum number? Could one theoretically shuffle 12+ copies of a minion into their deck, if it stayed in the hand long enough?
Yes, it's confirmed they don't have a cap (Peter Whalen said so on Twitter)
Good luck surviving 12 rounds as a Rogue in Hearthstones ever occuring aggro meta.
King Togwaggle - DK for Rogue or Druid
Not Druid. Druid is on the good side. If the scheme is any indication, then Rogue.
If this catches on I’m going to miss Skulking Geist.
So, should we keep this in the starting hand vs slow decks? Because it will be a dead card for quite a while until it builds up...
It's a slow card itself even after it builds up, unless you actually play Myra's Unstable Element or at the very least, Sprint the same turn, and targeted some synergistic card like Pogo-Hopper that was featured in the clip.
Obviously, this has at least a decent chance of getting played in mill decks (which would put it in wild territory). I believe those decks would already be running Gang Up, and besides the first turn this is just a superior version of that.
Outside that obvious scenario though, it's a cheap 'do nothing' card that can potentially boost - and potentially massively - the power level of your deck. Now, I've long been an advocate of not running 'do nothing' cards unless there's a very good reason to (I've probably been telling people not to run Telepathy in MTG for like 10-15 years now), but when you consider the trade off of 'do nothing for 1 mana now, potentially get much more powerful draws later - draws that eclipse the fact that you did nothing via a battlecry or just sheer power level', it's worth taking a look at.
Obviously this works best with powerful late game cards - legendaries, such as whatever would be replacing the Lich King and so on. That would lean towards a control deck. Has there ever actually been a high tier rogue control deck? I'm leaning towards no - at least, not since Blade Flurry was nerfed, as they're severely lacking in AoE compared to your more typical control classes. So I don't think it's going to find a spot there.
What does pique my interest though is Tess. That's a card that fits in a deck that's less control and more trying to crank the value up to 11, it's a card that you'd love to potentially play each turn after you've set up a nice collection of spells on it, and with those extra cards it's playing it definitely ends up eclipsing the fact that you initially got nothing out of your 1 mana card.
So basically, I could see people running 1 or 2 copies of this in Tess builds such as Tesspionage (depends if the meta allows them to be that greedy), but unless some new control build pops up in the coming expansion it's not likely to see standard play elsewhere.
Mill rogue in wild says hello with turn 10 shuffle 10 Coldlight Oracles into their deck
Yes and no, i think its a cool card (i will for shure use it) but it wont see much play, as the other minion shuffle cards that rouge has
Actually pretty good! since shuffling 1 minion in your deck is decent by itself considering the only minion that does it is baleful banker.
Lab Recruiter
What a nerd.replies under every comment
What a constructive, intelligent comment.