Hearthstone Patch 13.4 - Rise of Shadows Pre-Order, Random Card Back, Complete My Deck
A new patch has been deployed which gives us access to the new expansion pre-order and some other previously announced goodies.
Quote from BlizzardIn this update we draw up the plans for Rise of Shadows and give you a chance to join the crew before the heist begins. We’re also saying goodbye to the Year of the Mammoth card sets in style, adding some cool quality of life improvements, and fixing some bugs. Read on for details!
Events
Pre-Purchase the Rise of Shadows
Be ready when Rise of Shadows, Hearthstone’s newest expansion, begins!
Rise of Shadows Bundle
Get 50 Rise of Shadows card packs, the Jewel of Lazul card back, and a Legendary minion from Rise of Shadows.Rise of Shadows Mega Bundle
Get 80 Rise of Shadows card packs, the Jewel of Lazul card back, a golden Legendary minion, and the new Priest Hero Villain Madame Lazul!Farewell to Mammoth!
With the Year of the Dragon swiftly approaching let's take a moment to remember and celebrate the Year of the Mammoth which will soon be rotating to Wild. Join us for a Mammoth send-off!
- Free Packs – Log in March 25th through April 2 to receive 3 free card packs! (1 each from Journey to Un’Goro, The Knights of the Frozen Throne, and Kobolds & Catacombs)
- Brawl Block: Year of the Mammoth – The Tavern Brawl starting March 25 invites you to take those free cards and build decks using only expansions from the Year of the Mammoth.
- Shadows Rise in the Tavern! - The Tavern Brawl starting April 1 gives you an opportunity to earn a Rise of Shadows pack that you can open once the expansion is released.
Card Backs!
Game Improvements
We’ve further optimized Hearthstone's app size
It will be necessary to re-download app data, but Hearthstone will take up a lot less space now!Reconnect Improvements – Players attempting to reconnect to matches should now have a smoother overall experience.
Reroll Legendary Quests – To give players more freedom over how they’ll be rewarded while playing Hearthstone, we have now added the ability to reroll legendary quests (Special event quests, Expansion launch quests, etc.) into standard daily quests.
Random Card Back Selector – Let the Innkeeper curate your card back collection. Select the Random card back for a deck, and a random card back from your Collection will be chosen each time you play.Golden Heroes Now Count Arena Wins – Go for the gold in the Arena! We are updating the 500 Wins requirement for Golden Heroes to include Arena wins along with Ranked wins.
- NOTE: This will only apply towards Arena wins earned after this update is live. Any past Arena wins will not count towards the 500 Wins total.
Complete My Deck – Hearthstone’s better at helping you build decks than ever before.
- Helps you build established, proven decks using your collection.
- If you’re short of an established deck, the helper will help you choose the strongest stand-alone cards from what you have available.
Trigger Rules Update - We're updating the rules regarding how Poisonous, Lifesteal, and Overkill keywords work in specific cases, to make cards behave in a more intuitive way.
- Fixed several issues that could cause User Interface elements to overlap.
- Fixed an issue where Gral, the Shark’s effect could cause the eaten card to appear permanently on the gameboard.
- Playing Gral, the Shark will no longer cause visual effects to display on incorrect parts of the board.
- Gral, the Shark will now correctly gain the extra stats if the minion it eats was buffed in the deck.
- Fixed a visual issue with the effects in Rastakhan’s portrait.
- Nozdormu's visual effects will no longer persist after he is transformed.
- The Boomsday! card back will no longer light up during the mulligan phase.
- The lock icon for future overloaded mana crystals will no longer be erased after playing Mojomaster Zihi.
- Fixed issue where Magnetic minions could incorrectly execute their end-of-turn effects additional times after being bounced and replayed.
- Astromancer now correctly summons a minion immediately next to her instead of the far right of the board.
- If Big Bad Voodoo's effect triggers on a minion that doesn't have any valid minions to evolve into, it will now summon a random minion of equal cost.
- Fixed an issue where mulliganed cards would not be tracked as having started in your deck.
- Kalimos' Invocation of Water's card text will no longer indicate that the effect will be doubled while Prophet Velen is in play.
- Fixed an issue which could cause the Mass Disenchant menu to show an incorrect amount of cards and dust.
- Fixed an issue where a person on your Friends list would show their last rank if they set themselves to appear offline instead of going offline.
- Fixed an issue where Card Backs earned from completing a Heroic Adventure would not show up properly in the Collection Manager.
- Returning players who had not previously completed the tutorial or a PvP match will now be included in the New Player Ranks.
- Fixed an issue where players could sometimes get stuck on a loading screen if they tried to spectate a game that ends before they finish loading.
- [Reconnect] Addressed an issue that could cause players who were attempting to reconnect to Arena matches to lose additional matches.
- [Reconnect] Fixed an issue that could cause players who were attempting to reconnect to matches to become stuck in an infinite reconnect loop.
- [Rumble Run] Choices from Branching Paths will no longer trigger twice with Pirate's Mark in play.
- [Mobile] Fixed an issue that could cause some sound effects to fail to play even after all sound files had been downloaded.
- [Mobile] Fixed an issue that could cause the text bubble for the adventure announcer to appear incorrectly sized.
- [Fireside Gatherings] Fixed an issue that could cause missing and duplicate patrons in the friends list when connected to a Fireside Gathering.
That's still just cards at discount. It's nice that they're guaranteeing a golden legendary, but, yeah, that doesn't make a big difference about my point, does it? My point is that there's not much value added other than the cards themselves, and throwing in a guaranteed legendary (guess what: you'll get a legendary if you open 50 or 80 packs) doesn't change that at all.
"That's still just cards at discount. It's nice that they're guaranteeing a golden legendary, but, yeah, that doesn't make a big difference about my point, does it?"
Ehm, well yes it does, that's why I mentioned it.
"My point is that there's not much value added other than the cards themselves, and throwing in a guaranteed legendary (guess what: you'll get a legendary if you open 50 or 80 packs) doesn't change that at all. "
Correct and if you get one guaranteed Legendary or even a golden one, that increases the value you'd normally get on average from those 50 or 80 packs by a lot. You say "doesn't change that at all", well one more Legendary or one golden Legendary more than normal is not "not change at all". Even if you see it as an incremental change (which I don't), it's still a difference. As someone who has had badrolls on launch-days and hitting pity-timer multiple times, having 2 Legendaries guaranteed (one of which can be exchanged against any other Legendary) huge win for me.
NEW BUG: Treants created by spells have full white artwork.
??? No issues here. My artwork is fine for spell-created Treants.
Sorry, forgot to note that it's on iOS/Android devices only. PC doesn't have that bug.
lol the autocomplete in Wild mode is utter garbage
Well to be fair, you only need the game's help to build a deck if you're a garbage player.
they said that it is disabled in wild at the moment. And they don't have a date when they will enable it sadly
Good thing, I can think about this for several weeks. It's a lot of money (again) for such a short time..
I have the same dilemma
Three expansions per year just kills the joy for everyone that is not a tryhard or who plays 2-3 games while maintaining a regular 9 to 5 job. Sucks really hard. I contemplate switching to Arena play, because with the daily quests I can do that for free without worrying that I can't keep up with others...
I'm not a tryhard but a just-for-fun player and I would love to have 4 expansions per year. I don't have to "keep up with others", I just want to have the cards I want to play with so I can experiment. I mostly play in casual mode or with friends, that's where I get the most fun out of HS. ^^
I respect that as an opinion, but I'd call it ridiculous. 3 month per expansion for 50 $ per piece would mean 200 $ (minimum) per year for a game with close to no content changes.
Besides that 50 bucks for a handful of cards is extremely expensive, since that's the price for a full-grown premium title (and there are better e-Sports titles for less money - other genres though).
Don't get me wrong, I like the game and put my share of money in it, but the price policy is just greed, nothing more.
No Tyrande, some priest I don't want. No deal, on either. Slap in the face for those of us waiting for Tyrande.
Best comment ever.
why European players need to pay 80 euros for the mega bundle while Americans need to pay only 80 dollars
today: 80 euros equal to 90.5 american dollars.
It could be taxes, regional pricing, etc. In my country the 80USD bundle costs 60USD for example.
exactly. that's not fair.
Use a vpn to pay 80 dollars then
Were u r from ????