Rise of Shadows - Eight Revealed Cards, Expansion Information
Blizzard has officially revealed the newest expansion to join the game in Year of the Dragon - Rise of Shadows! Here is everything we know so far.
- Releases on April 9, 2019. (Pre-release is April 5)
- New Mechanic: Twinspell - Casting this adds another copy of the card (without Twinspell) to your hand.
- Lackeys - Special token minions which are generated through other cards. They are 1/1 minions with "devious" battlecries
- Schemes - Cards which grow in power as they sit in your hand each turn.
- We will see some old mechanics return!
- League of Evil - Priest, Rogue, Shaman, Warrior, and Warlock
- Dalaran Defenders - Mage, Druid, Hunter, Paladin
New Cards
Eight new cards have been revealed.
League of Evil
This is for Priest, Rogue, Shaman, Warlock, and Warrior classes. Each class is represented by one of the bad guys!
- Priest - Madame Lazul (The Fortune Teller)
- Rogue - Togwaggle
- Shaman - Hagatha
- Warlock - Rafaam
- Warrior - Dr. Boom
Reveal Video
Pre-Order
There are two bundles available for pre-orders. The Mega Bundle contains a Priest Hero!
Rise of Shadows Bundle
- Costs $49.99
- 50 Rise of Shadows card packs
- The Jewel of Lazul card back
- A random Legendary from Rise of Shadows
Rise of Shadows Mega Bundle
- Costs $79.99
- 80 Rise of Shadows card packs
- The Jewel of Lazul card back
- A random Legendary from Rise of Shadows
- Madame Lazul, Priest Hero (available now!)
First Week Bundle
During the first week of the expansion, a special 9 pack bundle will be available for $10. It will also include an Arena Ticket.
Card Review
KiwiiNbacon has reviewed the new cards.
Please please please don't let it be Joust
We already saw Joust return. Raven Familiar. Joust can be good, depending on how its printed. Hell, even King's Elekk was a great card. It's just that a lot of TGT was the result of Blizzard playing it way too safe.
Good points. I just still have PTSD from Healing Wave
The nature of the set+the fact that we have "factions" suggest obviously that Mage, Druid, Hunter and Paladin will probably not get any Scheme cards/Lackey cards except those released as neutrals. Obviously, the 4 "good" classes will probably get Twinspell cards to compensate.
As for the cards, we'll have to wait for the new set. Not interested in playing anymore, though, personally.
Wait, so if Madame Lazul is an alternate hero...
Then who are the Priest Legendaries going to be?
Yea they will probably just stick to (1) 1/1 and change up their abilities and triggers.
I'm extremely disappointed.
Pretty much everything that's "new" has been done before. New mechanic : play the same card again. Nothing inventive, nothing new.
Here's what everyone loved and a team of 40 people behind a game that makes billions missed : DeathStalker Rexxar's hero power. Everyone I know, loves that power. Give us more of that ? or just take it away to bring us the "echo some other turn" mechanic.
With the disparition of Death Knights and no main hero-changing mechanic, HearthStone standard is likely to return to a very bland, boring meta. I doubt any card(s) would be able to change that.
Wasn't excited about the expansion, I didn't think they could deliver something new and engaging. They haven't so far, and I still think they won't, the "new" mechanic is really nothing new, but there are cards left to see. There isn't much hope for new, interesting, interactive.
Bruh they've only released a few cards and you are already concluding about the quality of the expansion?
Players do not want the game to be ever dominated by a years worth of broken OP expansions. DK although a cool idea were simply way to powerful and should really never have existed. At least they learned that lesson and we now have hero cards that are better balanced and not auto plays.
These are only 8 of the 120 total cards. There's no need to start crying until we know what the other 112 cards are
Ehh... none of the DKs were OP. Just really class-defining and kinda standard if you were playing a slower deck. I mean maybe Rexxar's been OP at certain points but that has more to do with the beast pool. Rexxar wasn't even remotely overpowered when he came out. I think generally the DKs were all extraordinarily balanced outside of the Raza-Anduin combo.
I've been playing since Nax... I feel the same 100%. Don't care what all these fanboys think. One day they'll evolve and realize how they are being taken for a ride. This expansion looks like it'll be just as boring and unimpactful as the past few expansions. Sure there will be a card here & there that will be playable, but that doesn't make a great expansion. Sad to say that Blizzard started their downward spiral after Grand Tournament. They had a few wins in Old Gods & Frozen Thrown (barely). Boomsday was the biggest joke ever, trying to push the mech theme - no one wants forces architects. STOP DOING THAT SHIT! Make something new! Keep us engaged again. STOP TRYING TO TAKE OUR MONEY WITH GARBAGE!
We know how this will Pan out, we've been playing HS long enough to figure it out. The rest will be power creep versions of current cards. There will be nothing new or interesting... maybe one or 2 legendaries worth anything. One class will be favored over the others and that will be the new meta until the next expansion comes out. Broken cards in coming. "New mechanics" using old ideas just worded differently. WOW! Great design!
Pretty sure they meant they won’t be adding one of those that you need to win x games in standard to get. Like they had with Lunara and Maiev.
Quick thoughts:
1) I mean this in the nicest way: Dave Kozak has improved a lot. This reveal was genuinely entertaining. I think it helped that he was sitting. Emotive face. Excellent line delivery. Camp calibrated very, very well. Kudos to the entire Brodeless team.
2) A single story across the entire year opens up room for more interesting events during those low points of an expansions' cycle. I hope they take full advantage of that. Weekly Tavern Brawls that advance the story. An epic 6th wing epilogue in February when we least expect it.
3) I like the revealed cards and themes, but think Twinspell is a lame mechanic. It has similar power-cap restrictions as Echo cards, and the mechanic itself doesn't require any thought. Fortunately there will probably only be 5-8 of these in total.
4) I greatly appreciate the 1st week bundle. Generally, they need more affordable pre-release bundles under $50.
5) It's too hard to know before release which late-game cards will make the meta, but Kalecgos sure is pretty. What an excellent card. I predict Rafaam will almost certainly make the cut. Chef Nomi will have plenty of salt for his dishes in the forums on pack-opening day.
6) Overall, with the recent nerfs and changes, I feel like Blizzard/Team 5 is becoming the kind of nimble and responsive company people have been asking for since the beginning. My number one ask would be Tavern Brawl design and rewards given more thought, and to find a way to only take them offline for 6-12 hours instead of 48. It's the one game mode that has never quite lived up to its promise.
I undestood that twinspell is a defense of Dalaran and there are only four classes for them so there should be only 4 twinspells for now (unless each class gets two).
Bit disappointed by Rafaam tbh. The same effect has appeared before (on the Golden Monkey ) and it's just meme fodder. Rafaam could have been so much more interesting.
I feel the same way
Far more than meme fodder, replacing unplayable cards in the late game such as Mortal Coil with random legendaries, is incredibly good. Plus you don't have to do any hoop jumping to get the effect, it's just there.
It's facts people, can't wait to see you all be wrong.
It fits both because the Golden Monkey was from LoE, but his role in this story was gathering some Legendary villains (and a Fortune Teller) to form the League of Evil. When played he again gathers Legendary minions to replace the remaining cards in your hand and deck.
Might not be meta defining, but could make for some fun moments.