Celebrating Winter Veil - Our Favourite Moments From Knights of the Frozen Throne
We're in the last stretch of the Year of the Raven which means next year, in April, we're going to see some expansions rotate out. Today we're talking about our favourite moments from Knights of the Frozen Throne.
- Frozen Throne added brand new playable heroes to the game in the form of Death Knights for each class. They totally weren't overpowered.
- Lifesteal was added to the game which allows cards to heal your hero based on the damage dealt.
- The Prince Arthas Hero was our reward for defeating The Lich King - Ice Crown Citadel Adventure FTW!
What were your favourite decks? What cards are you truly going to miss in the rotation? Were there any exciting next-level matches you had? Share your favourite moments from the expansion in the comments below. Here's some of our favourite moments and the two launch videos for Knights of the Frozen Throne.
Flux - Jaina My Bae
Knights of the Frozen Throne was an absolute favourite. I've been a fan of the Warcraft franchise for so many years at this point there's kids finishing high school who have been alive for less time. Everyone who has played through Warcraft III knows the amazing story of Arthas and when Wrath of the Lich King was announced as the next World of Warcraft expansion, I was super hyped. Finally, we'd get to stomp on up to that pompous ass Arthas and take him out, while exploring what Northrend has to offer. Oh right, we're talking about Hearthstone. Those same nerd chills were turned on when Knights of the Frozen Throne was announced and I could not wait to not only play with The Lich King but also see what the adventure would be like.
One of my favourite pieces of Warcraft art, by Peter Lee, one of my favourite artists.
The Lich King is awesome. Illidan is slightly more awesome on my scale of awesomeness, it is unfortunate he is unplayable. WHY TEAM FIVE?!
So after the expansion came out I went full Jaina. Some of you may know that I'm a mage fanboy and have to try out everything with the class when a new expansion drops. My bae Frost Lich Jaina with her Elemental army remains some of the most fun I've ever had in this game. Playing a control game is so satisfying because I know how angry my opponent is getting every single damn time I have a response for their plays. Then I get to bring out 2-cost Water Elementals? Hell yeah! Jaina wasn't my only love though.
The Lich King was a ton of fun to play with, even to this day. It was always fun bringing out Frostmourne and seeing people concede. Prince Keleseth brought back some life to Aggro for me which was wonderful for chaining wins to complete quests quickly and Bonemare was such a beautiful annoyance to put into play. Ultimately though, Snowflipper Penguin was flippin' awesome and remains my favourite moment of the entire Frozen Throne era. Why? Because it won our Cutest Cards of KFT competition and the artist, Matt Dixon, reached out to see if we were interested in some alternate art for the cutie.
I also should probably mention Mountainfire Armor. Why you ask? Because it is so damn fluffy! Okay so not this card specifically but when it was originally revealed, we translated the name to "Mountain Fire Armor" and boldly stated "the name is definitely not accurate". Oops. We did end up starting the tradition of using Fluffy for unknown names due to translations though a couple of days later with the card Animated Berserker. We had also called Cobalt Scalebane Fluffy Ice Dragon, a clearly superior name.
Unfortunately, Knights of the Frozen Throne set us up for kind of a crap year of Hearthstone with little innovation due to the power level of the set. It's been really cool, thematically, to see these Death Knights this past year and a half, but no set should have that kind of influence over the game. Not when they are an auto include in all types of decks.
Shadows - Knights of the Overgrown
While there were many new decks created almost exclusively by this powerful expansion - Dead Man's Hand Warrior, Big Priest with Eternal Servitude, Shadow Essence and Obsidian Statue and the meta-crushing Freeze Shaman to name a few - and even a whole host of powerful neutral tools, I think most people will agree that the stand-out memory from this expansion is the rise of Druid.
Malfurion the Pestilent is often cited as the most fair Death Knight introduced - he's not too strong or oppressive, but he doesn't feel weak either, and this led to his inclusion in most Druid lists for this expansion. He was even sometimes run by Token Druid, simply because he created more bodies, though that deck much preferred the new tools of Crypt Lord and Druid of the Swarm. Some lists even ran Strongshell Scavenger for that extra boost!
Then of course there were the two power-bomb cards of the set - the already-nerfed Spreading Plague and the Ultimate value machine itself, Ultimate Infestation. Before the nerf Spreading Plague found its way into every Druid deck: Ramping up? Have some bugs; Going wide? You'll want some bugs for that; Stalling for an OTK? Lemme get you some bugs. Even now most lists will still run it. Ultimate Infestation was the perfect card to ramp into - draw, board presence, damage and healing all in a single, 10 mana (or turn 5) package.
Finally, though not particularly powerful at first, Hadronox has proved to be a deck-defining card, creating the Taunt Druid archetype - ironically the only one that doesn't want Spreading Plague's Taunt wall. Taking on The Lich King from this expansion as well, this is another really fun deck archetype from this set that unfortunately suffered from the same problem as every other Druid deck in the last year - they were all too good for too long, and that got old.
Rest in Peace, Druid. I'm sure we'll be complaining about you again in a year or two.
Chimera - New Wave Of Highlander
The Frozen Throne era was a blast to play and also slightly broken. We all will remember the set for the introduction of the hero cards. Shadowreaper Anduin stood out immediately due to Raza the Chained from Mean Streets of Gadgetzan which made this a powerful source of damage, and is also still one of my favourite pieces of hearthstone art. I played a lot with this combo, and it was an oppressive win condition. Unfortunately Raza the Chained proved to be too broken with the addition of Shadowreaper Anduin, and the combination was abused thoroughly. For anyone who may be newer to the game, Raza originally made your hero power free, which allowed you to distribute damage generously in one turn if you had a lot of cards to chain. There was also a visual glitch for some time when using the hero power Voidform which was super irritating and flickery. This definitely wasn't the only OP addition in this set, as we have seen Saronite Chain Gang nerfed for example.
I posted one of my preferred variations of this archetype at the time; you can check it out here. If you do you may notice it's very expensive and not all those cards were necessary to make it work, but man was it a blast and totally viable at the time. I used several cards from this set that allowed for epic deathrattle value to support the win condition. Spirit Lash is an excellent card in priest that combines sustain with minor board clear. Eternal Servitude enabled powerful resurrection options, and was a huge factor that contributed to big priest as well. If priests weren't resurrecting minions they were copying them with tools like Shadow Essence and Barnes. I have a lot of fun using these mechanics with deathrattles, and it was a good excuse to play Awaken the Makers as well.
With deathrattle as my preferred flavour of highlander deck in this meta i was sure to throw in a copy each of Shallow Gravedigger and Skelemancer for good me assure. Skelemancer was a trickier card to get value out of but i really liked the concept of such a card. It made some situations really annoying for my opponent if they wanted to clear my board. We got three other cards like this in this set, namely Arrogant Crusader, Mountainfire Armor, and Vryghoul and it was cool that we were starting to see more cards that added more complex decision making to play around for both players.
I can't speak for anyone else but this was the expansion i was truly anticipating the most for Hearthstone. Frozen Throne was definitely the most memorable experience in WoW for me and i was eager to drop a big chilly Arthas on the board. I was pretty pleased with how The Lich King turned out as a card in the end, and watching the reveal stream was great. Watching the intro animation was a premium PogChamp moment because it was dropped by the opponent and not Kibler. If that weren't enough we also got Arfus as another way to get death knight cards, of course i would most often end up with Army of the Frozen Throne or Doom Pact. Feelsbadman.
SlydE - The Return of Midrange
After a long time when tempo and midrange decks were almost obsolite, the knights of the frozen throne introduced a set of very powerful neutral cards to support that playstyle. First of all Bonemare for 7 mana turned out to be an amazing card, rivaling Dr. Boom himself for the best 7-drop in the game, and bringing Cairne Bloodhoof back into the game as a sticky minion to set him up.
Cobalt Scalebane also offered a great way to push an advantage through the midgame. Prince Keleseth, Acherus Veteran and Saronite Chain Gang would care of the earlygame, and The Lich King taking over for Ragnaros the Firelord for the final push. Journey to un'goro had some very strong cards for the deck already, like Vicious Fledgling and Tar Creeper, but KFT gave it the final push into the top of the metagame.
As an expansion of an extremely high power level, this was actually necessary, as Jade druid and Raza priest were so strong in their own right, and had to be kept in check to not be completely dominant. On the flipside, the neutral tempo package was so strong, it could be used in almost every class, so the nerf to Bonemare was inevitable.
I also think it worth noting that hunter was a weak class at the time, despite the release of Deathstalker Rexxar. The supporting cast was simply not there, so playing the deathknight on turn 6 put you so far behind in tempo, build-a-beast could rarely bring you back into the game. His design was appreciated, however, as crafting the zombie beasts was a cool new experience with almost endless possibilities.
Damnit that announcement video reminded me how much I miss Ben Brode being part of the HS team. :(
of course it was favorite, it was the only recent expansion made right
The DK cards are just not fun to play against. The game is basically a race to see who draws first. I don’t think I’ve ever been able to beat DK Uther, especially not with the damn Time Out!s they just rolled out with. I can either concede or watch the rape coming for four full turns. What kind of miserable mechanic is that? And don’t even get me started on Frost Lich Jaina or Deathstalker Rexxar...
DK Uther was not even that strong until the recent expansion introduced Time Out card. The OTK takes 3+ turns to pull off. The lifesteal from the weapon is good but not overpowering like Jaina. It's really the synergy with Time Out + Shirvallah + Kangor + Thekal that made DK Uther power level skyrocket recently.
This marked the downfall of hearthstone. It is and will continue to decline as time goes on just like wow's expansion wrath of the lich king. It's funny isn't it that both games go to shit after a lich king expansion.
Something tells me there won't be an "Out Favorite Moments From Kobolds and Catacombs" article.
Wouldn't be so sure about that (as unbelievable as it sounds). Though I do imagine that the comment section will be filled with not-so-positive memories of that expansion.
I liked KnC the funniest part of the expansion was nobody giving a s*** for spell hunter how all those "Trash tier" rates were a big miss
I know cubelock was a problem, but, the expansion also came with a lot of good cards fao all classes
This expansion is one of the best...a lot of good cards, Death Knights are awesome..gonna miss Frost Lich Jaina.
Not gonna miss Bloodreaver Gul'dan though.
remember that you can play wild and still enjoy those cards
The hero cards were the best ideas they’ve ever had. We’ve been literally starving for more ever since. I’d rather see about 3 per expansion than 1.
Only if they finally do "hero" card tag and present the rule: only 1 hero card per deck.
Frozen Throne is a set that I have very mixed feelings about, looking back.
Back when it was announced, I was looking forward to it, though I would not say I was extremely hyped. The Death Knight theme was cool, but ironically a bit "cold" too - just on a aesthetic level, it was not my cup of tea. Somewhat similar to the Undead/Scourge missions in Warcraft 3. There were some cool units and unique mechanics to have fun with, but it just felt sort of wrong at the same time to play with them. I guess I am just weird that way.
Anyway, never before or since have I opened so many legendaries like in Knights of the Frozen Throne. Out of 111 packs, I got 10 legendaries plus the free Death Knight, and out of the 9 Death Knights, I only missed 3 (sadly, Deathstalker Rexxar and Frost Lich Jaina were among them). So, the day of release was pretty great. The most fun I had though was coming with the new F2P power. On any account, I could just put the already mentioned Cobalt Scalebane, Bonemare, Saronite Chain Gang, and some other cards in a deck and do reasonably well.
Some of the cards I played a lot with at release were Strongshell Scavenger, Stitched Tracker, Despicable Dreadlord, Blood Razor and Tainted Zealot. Not for any particular reason, I just liked what these cards added to the respective classes, and Zealot in particular was a cool source of spell damage that I expected to be utilized more. But then, Bloodmage Thalnos was just always more popular, I guess.
Outside of that... it's hard to say how I felt/feel about the expansion. I disliked Razakus Priest, more so than Jade Druid (which was nerfed relatively soon). And over the next months, it all felt a bit bland. Little deck innovation, rather boring matchups, many decks that appeared too often, and all in all just very little room for experimentation and playing weaker decks, since the strong ones were all around too strong and too present. I kinda lost interest in the game, and I thought, if only Mean Streets would rotate soon... that was before KnC.
And by now, I wish the rotation would finally happen. I am sick of seeing certain Death Knights, I'm sick of cards like Spreading Plague, Defile, Prince Keleseth, Righteous Protector, Ultimate Infestation and The Lich King.
With the rotation, I am sure the last wave of nerfs would not have been necessary. And aside from that, most of these cards were played since day 1 of the release to this day. That's over a year of seeing the same cards, decks and strategies employed constantly. In the process (and with big help from Kobolds and Catacombs and a bit from Witchwood), the power level grew to such heights that the last two expansions (Boomsday Project and Rastakhan's Rumble) had a relatively minor impact. I don't know how it will be next year, but it will be different again. No more truth to be found in death, no more eternal hunts, and the circle of life can start again.
So... Frozen Throne was cool, but I have mixed feelings about it. There were some grfeat moments, and it was nice to actually have more than just a handful of playable new cards, but some of the cards ultimately felt too powerful, too dominant and they shape the game to this day.
But things didn't get really bad until KnC (which I will probably talk about soon, I suppose).
You'll know that knights of the frozen throne was the set the brought Druid back with the UI and 5 mana Spreading Plague good times
lmfao what jade druid was already op before then
just wanted to quickly point out that the Army of the Dead is the wrong card (its 6 mana discard 5 cards, not 10 mana fill board with 3/3 taunt)
Thanks i fixed it. Too many other entries with the same name, someone's they get mixed up ^_^
Wow's Lich king was the best expansion. HS' too.
I remember druidstone the most. Usually when one deck is broken like jade druid, there is at least one deck, which counters it but sucks against most other decks and a certain balance is found.
But this wasn't the case with jade druid. Top 100 legend players were literally 98 jade druids and two raza priest players. Jade druid in kft was the most oppressive deck I have ever seen.
I remember when evolve shaman was a thing. It was a really amazing time where each deck had same power level (EXCEPT DRUID). Some had midrange some had control and guys like me had evolve :D