Rastakhan's Rumble Run - All Shrines and Starting Deck Options
Coming to Hearthstone this week on December 13 is a new PVE game mode called Rumble Run. Like other recent adventure content, this is free to play for everyone and has high replay value. Here's a quick overview of how Rumble Run works.
- You start off every run as a young troll named Rikkar.
- Since Rikkar has not yet joined one of the Rumble factions, you get to choose one for him.
- Choose your class/team by picking a shrine. 3 shrines will be presented to you at random at the start of your run.
- Your opponents during the run will be the other 8 classes in the game.
- Like Dungeon Run and Monster Hunt, your deck will get bigger over time.
- In addition to being able to add new special minions to your deck (fighters from your team) there are also powerful passive abilities.
- There is a card back reward if you can defeat Rumble Run once with any class.
What Are Shrines?
Shrines are like the passives we saw back in Dungeon Run during the Kobolds & Catacombs expansion.
- You get one shrine per run. This is chosen at the start of your run.
- Shrines start on the board and act as minions.
- When a Shrine dies, it goes dormant for 3 turns and no longer has their power active.
We're now going to see all the available shrines and their associated deck.
Druid Shrines
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Minion (7)
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Ability (3)
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Hunter Shrines
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Minion (2) |
Ability (7)
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Weapon (1)
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Mage Shrines
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Minion (7)
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Ability (3)
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Paladin Shrines
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Minion (8) | Ability (1) | Weapon (1) |
Priest Shrines
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Minion (9) |
Ability (1)
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Rogue Shrines
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Minion (10)
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Shaman Shrines
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Minion (7)
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Ability (2) | Weapon (1) |
Warlock Shrines
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Minion (5)
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Ability (5)
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Warrior Shrines
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Minion (9)
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Weapon (1) |
You would need a mechanism to refresh the hero power in a turn. But it does mean you’ll use the hero power every turn, effectively for free, once you have 2 mana.
Too bad those arts are not collectible!
A little PVE is a great distraction from the tedium that is the current ladder, so looking forward to this.
Looking forward to it!
I like these adventure modes way more than the puzzle mode.
Puzzles were entertaining, but you can't really replay them. Still, i feel hs at some point would have done them anyways, since other card games did puzzles waaaay before hs (elder scrolls legends, for example).
Im anti hyped for this pve content. Seems like theyre uninspired. If the next rotation is as lackluster as witchwood was I fear my friends will never return to HS.
I'm really excited for this adventure mode!
Here's the card you get from Jan'alai's Progeny: Frostfire.