New Druid Card Reveal - Treespeaker
A new card has been revealed by Inven.
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Yes, this exactly. It bothers me that such a great majority of the player base just parrot whatever they see streamers play. I always wonder what the motivation is. Do you think you're going to have a future as a professional Hearthstone player? Just enjoy the game by making your own decks and being creative.
And then they'll crap all over your weird and 'non-competitive' deck...until some streamer blunders into a similar idea and calls it good. So strange how nothing really changed but the perception of sheep.
I kinda think this isn't going to be that good.
Level Up! and Quartermaster were good because paladins had lots of Silver Hand Recruit a lot of the time. The effect of this is strong, but there aren't too many Treant cards, and most of them aren't played. Given the mana costs, many can't be played at the same time as this (5 mana + 6 mana from Force of Nature is 11). Like Paladin dudes, Treants aren't too hard to clear. Unless you make a lot, they often won't stick until next round. Want to use Soul of the Forest to prevent your opponent from clearing your board? OK, but just kill them with Savage Roar and Branching Paths and Power of the Wild. It's like how the biggest problem with The Storm Bringer is that you could just play Bloodlust and win the videogame.
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Off to the side: It'd be cool if Bliz made a new Druid hero or some kind of hero-power transformation spell (like Dinomancy or Shadowform) where your hero power becomes "summon a 2/2 treant."
Force of Nature welcome back, old friend. This with Treespeaker at turn 10 (at turn 9 could be played smth like Soul of the Forest or/and Poison Seeds). Remember they cannot be silenced (5-5's) and are out of reach many AoE! Next turn (11) Savage Roar with Tending Tauren or alone Cenarius - might be quite strong if some survive. Slow but interesting and balanced (hope so). Now imagine if Blizzard updated Force of Nature and give them RUSH ;")
I think this is a huge point. Landscaping is played on turn 3 and produces fairly good tempo and value the turn it is played. A fair amount of the time this guy is getting coined out the following turn if your opponent doesn't kill BOTH treants. Even if this hits only 1 treant it's still an enormous tempo play. A better version of Master of Evolution.
This card is really good. I've been running a homebrew treant druid in standard mode for fun, and it's won like 15/20 games so far, the main issue being against control/spell hunters and the card Mossy Horror. Turning 2/2's that stick on the board (which they do stick after a while, witchwood apple, landscaping, tending tauren, force of nature, soul of the forest, etc oh ya and then mulchmunchers eventually...) into 5/5's is ridiculously good. A 2 card turn 10 force of nature + this = 10 mana 4/4, 5/5, 5/5, 5/5. Kinda crazy. Let alone if you control the board and hit this on turn 5 or 7, even turn 8 with landscaping or 9 with 2 witchwood treants. Anyone who thinks this card isn't good is asleep
Awesome idea, let's focus on the main purpose of Druids...cuddling trees and make them evolve.
Dendrephiliacs
You are incorrect, a transform does not kill a minion. Its no different than sheeping or hexing.
I think they mean "who cares about Mulchmuncher when you have a board full of 5/5's"
I like the nature theme aspect of the card - the Treants growing into Ancients.
In terms of Arena Treespeaker doesn't have anything to offer and will probably be pretty useless.
This card is actually really strong and a lot of people are sleeping on it for really dumb reasons.
Of course the ancients can't attack right away. If that were the case this would be a 5 mana 4/4 that gives all minions +3/+3, essentially just a better version of Bloodlust that only hits treants. Same for the people complaining this would eliminate all other buffs your treants had by turning them into ancients. We're supposed to be happy druid isn't getting overpowered cards this expac, remember????
And no, this doesn't have Mulchmuncher synergy, which is fine because Mulchmuncher was actually a pretty mediocre card.
People are right in saying that token decks don't really run treant producing cards, but that's because treants have low health and die to boardclears too easily. If you run this card and get some treants out, either by having your minions die with Soul of the Forest on them, or even just running some actual treant producing cards like Landscaping or even Force of Nature, your treants suddenly become a threat to your opponent the same way leaving recruits on board playing against odd paladin is a threat because they could play Level Up! and ruin your day.
Lastly, you don't even have to hit MUCH to get your value out of this card. If you hit one treant, this card is 5 mana 7/7 worth of stats. If you hit multiple treants, that's a board that's out of reach of Lightning Storm, Flamestrike, Hellfire, and Volcano. If you hit a whole board full of treants after your board dies with SotF on, you just win the game the next turn unless they can deal 5 to your entire board. Plus, since it's only a 5 cost, you can just put your buffs on afterwards. Think about it in terms of value, with Evolve as a reference. Imagine if there was an evolve-style card that, yes, only hit one type of minion, but also consistently upgraded them from a 2/2 (1.5 mana value) to a 5/5 (4.5 mana value). This is a great card, and while, no, it's not overpowered, I genuinely think this could push a more treant-heavy token archetype.
Oh and also, complaining nobody plays a deck archetype the future expansion is pushing NOW, before the cards come out that would support it and make it stronger, is really stupid. So stop doing that.
sorry but i disagree.The reasons why i think this card is bad are:
1. The treant-cards are just to bad to put them in your deck/there are no good treant cards. The only 2 which are 2 ok are Soul of the Forest and Landscaping. Living Mana is also ok but has anti-synergy with Treespeaker.
2. The setup for this card to have value is to specific. you need to have at least 2 treants for this card to be ok and 3 for it to be good. but there are not that many early-game treant you can play and which stick on the board. Also playing this alongside 2 treants on turn 9 is weak
3. You dont want to build a bad deck. Most of the treant cards are bad and you dont want to include them in your deck just to play a bunch of 5/5. Egg hunter is way better in this regard and has better synergies. Also the wincondition is not not good enough to win. you will loose against most tempo decks and all control decks which can kill 3 5/5s
The only way i see this card beeing played(but not really) is in token-druid with Soul of the Forest and i'm not convinced if its worth to put it in your deck for this combo. If you have wisps with deathrattle the game is won most of the time (double Savage Roar or Branching Paths )
Edit: the reason whylevel up is good is because of your heropower in odd-paladin. Druid has no way to spam so early in the game treants.
Idk about mulchmuncher being mediocre. I get it put before turn 8 every game then splintergraft it and I usually fuse a zilliax onto it as well. Ive got a 51 percent win rate with my mulchmuncher deck. This treespeaker just seems like it may work better than mulchmuncher in that you can get a lot of treants on the board pretty quickly. I abandoned treants for Odd Druid tho so oh well haha
Living Mana doesn't necessarily have anti-synergy with treespeaker though, of course on curve it's terrible but later in the game a turn 10 Living Mana + Treespeaker combo is disgusting, it's the equivalent of Dragoncaller Alanna.
I definitely some kind of token/treant deck will become viable because of this card
Personally what I meant was that this card isn't as good as what druid is currently doing and it may become constantly playable after rotation not that it is bad as a card. No offense but if your plan is to flood the board with treants and then play this to upgrade them to non-defensive 5/5s and skip your turn you're either dead or you have power of the wild or savage roar or branching paths in which case you can just win since that is the literal win condition of your deck..f you hit "only" 2 treants with this on turn 5 it means that your opponent didn't have a board so you either have tempo already or he's a control/combo deck that can and will destroy your board in the following 2 turns...
Nobody? I stopped at rank 4 this month playing my hand Ent deck. This card fits perfectly in that deck. It's sad the ladder is just full of people copying whatever they see posted when there are perfectly good decks to ladder with that aren't net decks.
you cant play living mana and treespeaker on turn 10 because living mana fills up your board. Even if it would work its way worse than dragoncaller alanna because you loose most of you mana crystals.
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Not really good in any circumstance since transform minions don't get to attack right away...maybe it will see play after rotation who knows.
"Into concede"
That was exactly his point lol, everyone downvoting because they can't read