New Hunter Card Reveal - Revenge of the Wild
A new card has been revealed by Mustplay.
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What i see is more Carnivorous Cube combos. Thats what i see :D
Play scavenging hyena on board with a bunch of small beasts, trade one to make the hyena 4 attack, mossy horror to kill you puny pets, and this card to get them back.
Not sure if it's good, might be too convoluted to work, but it's something.
Edit: or you can trade your stuff, revive it and THEN mossy. Or skip the mossy all together. That works too.
"I hunt alone!" *
* except for an endless army of beasts in my deck, triggered cubed beasts, generated zombiebeasts and resurrected beasts. :)
Great card :)
Idk about constructed, might be broken depends on what new beasts will get realesed.
But it’s definitely an ace hard on arena. Having one copy of it and make use of it at the middle of the game (assuming u build ur deck around it with beasts) its definitely broken. Especially if we get back at the “trade-everything-style” arena era
I think this is possibly broken .. but let's see what happens.
mark that there's no text saying it's happening on turn'end therefore it worka like wherever u use this spell, dead beast will return. IMO it's way better :)
Flark's Boom-Zooka
2xCharged Devilsaur + King Crush = 22 damage board clear + 22 damage face.
Add Oondasta in case you are drawing a beast before the Boom-Zooka. For same reason add dire frenzy.
+ incredible combinations with cube/play dead
This is broken. For 2 mana you resurrect ALL your beasts, that is insane.
Save all copies of this card. It will probably be nerfed.
Wow Hunter is looking good this expansion: counting this, oondasta and the new hero for the class yet to be revealed I look forward to open some hunter cards in my pack opening spree
My new favorit card :D
Pretty good, highrolly as usual
Barnes is a problematic card.
Point...?
Barnes into King Krush then this. Turn 6 you have a 8/8 charge beast.
tSo Boom-Zooka just went from awful to playable?
Basically it's like Army of the Dead that tutors (and costs 10-mana, but whaever)
Set it up with dire frenzy on something with Charge (like Huffer), play the zooka and then play this to both clear the board (presumably) and have a bunch of chargers to nuke face with.
the fun part is that it actually fits into Spell Hunter as well since you have about 4 ways to get a huffer down and since Boomzooka will pull all 3 copies you won't have to worry about disabling rhok'delar either.
Granted, it's probably too slow to work consistently, but the memes man, THE MEMES
that's obviously not even considering what this card does in a midrangey deck. It actually allows you to use your minions to trade and still be at an advantage afterwards. I mean, think of this:
You played Dire MOle turn 1, buffed it with Razormaw and are now on turn 3 facing the enemy board. You can play a Springpaw, and trade all your minions and then revive them and suffer no tempoloss at all (granted you lose the buff on the Mole, but that's a small price to pay for the huge advantage you'Re getting.
Then there's just very traditional stuff like Unleash + this for double hounds, something with Goblin prank and so on and so forth
This is a big deal for Hunter, mark my words.
Comparing with Witching Hour this card seems a little too strong...
There is a major difference between just resurrecting a beast that died at some point during the game, and a beast that has to die on the same turn as you want to play this card.
I feel like this one is easier to control, in a Witching Hour deck you can't play a lot of beasts, only Hadronox (And sometimes other) In a deck with this card you can play a stonetusk boar and a highmane and control the card to 'always' summon the highmane.
Kel'thuzad is back in hunter..spell.. form!!?