New Legendary Card Reveal - Hakkar, the Soulflayer
A new card has been revealed by Forbes.
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Mecha’thun just got nerfed hard.
feel free to tech against the two mecha'thun players on ladder, I'M sure it'll work out
they will just play Skulking Geist
For Mecha'thun Druid, Skulking Geist destroys their Naturalize as well.
You could do something with E.M.P. Operative and Dreampetal Florist, I guess, but it is trickier to set up.Never mind, you wouldn't have the time to remove the Operative before Mecha'thun's deathrattle checks for an empty board.Serious heal paladin potential
If this is played just before a player takes their first fatigue damage, instead of 1,2,3,4,5... they will take 4,8,15,28,53... each subsequent turn. The 3 damage doubles to 6, 12, 24 and the fatigue still gets added since it doesnt shuffle until after the player finishes drawing. Having just one more card left in your deck over someone and playing this right before fatigue can change the outcome of a game. Still a little RNG but the probabilities can be calculated at least. An interesting card that can be used a few different ways.
This is totally incorrect.
It's actually bad for you to have this card in your opponents deck if they would otherwise die to fatigue.
A lot of people are incorrect to think this card when drawn draws another card which it doesn't.
edit:
Though apparently a wording change by Blizzard means that in fact this card may indeed draw despite not specifically stating it. If that's the case then I am the one totally incorrect and I apologize.
Please take a look at any one of the 100s of comments explaining that Casts when Drawn is a new keyword which includes the fact that you draw a card after casting it. All of the old cast when drawn cards that used to include "draw a card" have/will be changed.
Yes had just already edited to reflect that - new one on me! :)
It's nice to know Blizzard can come up with more and more creative ways to kill people. Irl. I'm sure someone's gonna come up with something crazier, but you could just try to get this deathrattle copied by Seeping Oozeling in Hunter, then try and Track past your Corrupted Blood while they can't get rid of theirs. Let's not dwell on the details of how you're going to survive until fatigue as a Hunter, ok? I'm really trying here.
Realistically, this is at its most effective when fatigue hits, so you don't have to rely on random chance of this popping up and duplicating itself to pollute the enemy's deck enough that they'd die from it before they can kill you. At that point, you're just accelerating the death by fatigue by a few turns, which is most definitely not worth 10 mana and the risk of this not triggering due to silence and such. Not to mention the risk you're putting yourself in along the way to accelarate the fatigue. However, there might be some fun to be had with Quest Priest, which can spit this out via Cloning Gallery, force it out early via Coffin Crashers and is able to recover any lost health via Amara. Notably, this can also screw over opposing control Reno decks that think they got the game in the bag, as this ensures they will die at a rapid pace and Reno gets deactivated in the process, so you're the only one with the full heal. Come to think of it, Priest with their Quest, Cloning Gallery, Greater Healing Potion etc. might actually have some small chance to make this an actual deck. Just heal like crazy and watch them die...and hope they don't run Skulking Geist.
Also, this might put a stop to people wanting to generate random 10 drops like Tyrantus via Spiteful Summoners, Yips etc. It ain't no Majordomo but it can still blow up in your face.
So basically you and your opponent will be playing Russian roulette, but one of you will cheat.
Interesting part is that, it is not drawing new card, after you drawn it.
It still does - The draw a card aspect is still included in "cast when drawn" cards
Crazy! I like it.
Yummy
I am very confused at this point.
So when your deck is empty and you draw the first blood it should go like this: draw blood - take 3 damage - draw into fatigue - take x damage - shuffle 2 bloods - turn goes as normal
but when you have two bloods, what is the exact order? Is it:
draw blood - take 3 damage - draw into second blood - take 3 damage - draw into fatigue - take x+1 damage - shuffle twice - turn goes as normal
or is it:
draw blood - take 3 damage - draw into second blood - shuffle blood - proc second blood - take 3 damage - draw into prmeviously shuffled blood and repeat until death
because the first one would make more sense, otherwise it would just come down who plays Hakkar first would automatically win after 1 turn, but the way it's worded the second one seems more logical. I mean it does state that AFTER drawing from the effect you shuffle, but does cast when drawn hahve priority over the shuffle or not?
It doesn't matter who play Hakkar first since it shuffles the corrupted blood into both decks - it comes down to who fatigues themselves first.
Hakkar brings backs a bunch of fun times in WoW
i would let RNG work with espionage. just fill your own deck.
I could see this used in Wild Mill Rogue in combination with Coldlight Oracle and Shadowblade, or possibly in a Mill Druid with things like Naturalize. If those aren't good enough this expansion, it will probably just be a meme/very niche counter to Mecha'thun.