The Rastakhan's Rumble Information Panel From BlizzCon 2018
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We've already learned so much about the new expansion, but there's still more to come! Check out our expansion guide for everything we've learned so far in a nice summary. The highlights so far are:
- 135 new cards with the expansion launching December 4.
- Overkill is a new keyword. If you deal more damage then you need to kill a minion, you get a bonus
- Spirits are a type of minion that each class has. They get to stay stealthed for one turn.
- Freebies includes a Legendary Loa class card, two spirits for your Loa's class, and six card packs.
New Cards
Here are all the cards that have been revealed so far for Rastakhan's Rumble. They are not yet in our database, we're still working on getting ourselves setup for the new expansion.
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Panel Recap
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- Trolls are awesome - Peter Whalen 2018
- They wanted to capture the essence of all different types of trolls. Best way to do it? Fight!
- The characters each class will see will come from the faction each champion represents.
- Overkill - they wanted people to feel powerful, you're a gladiator after all.
- Spirits - they wanted build-arounds for all the classes.
- Originally, spirits were unable to be removed. It didn't feel good.
- Spirits also at one point had lots of health. Still chances to not do your "cool thing". Stealth helps give you a better chance of getting to combo with it.
- Spirits are all for the early game. Do your cool stuff at the start of the game when it isn't yet decided.
- Loa are super awesome legendaries. They feel like the classes they are in.
- Loas aren't meant to go in every deck, they need to go in "the right deck".
- Each class has their own team they are a part of. Each team has a Loa.
- Spirit cards are intended to work with their Loa. They're going to go in similar decks.
- A Troll Champion is also on each team. They are a legendary minion (one class gets a hero instead)
- The other seven cards (non Loa, Champion, Spirit) are going to be within each class' theme.
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If you pull the card out of your deck via Recruit or it gets summoned via evolve or any other similar effect.. it still has stealth.
"stealth until your next turn" only works as battlecry
I see what you mean, but why should "stealth until your next turn" only work with battlecry if not preceded by the keyword battlecry? They could make it work, and it would be more clear on how the mechanic works. "for 1 turn" is ambiguous.
there is a different interaction with extra turns + "stealth until your next turn" / "stealth for 1 turn"
in the end it just seems to be some sort of balance decision and maybe coding.. not the first time that the lazy code of hearthstone leads to strange wordings/interactions
I can see how Spirit of the Shark would have been pretty nuts if it was impossible to remove. But 3 health and temporary stealth is really weak. They could have kept the high health or make the stealth permanent, making them still vulnerable to board clears. Considering they started with Spirits as game-lasting effects, they reduced them to the category of Summoning Portal, only that Spirits might survive one turn. Quite a step backwards for what is meant to be a major theme of the expansion.
Oh well, still a nice idea. Maybe they are better in practice than I imagine it right now.
8 mana ruin everything. Some people paying to play cards and some genious decides to destroy those cards so people can't play.
By the time you can play it your opponent has draw at minimum 11 cards. Let's say your opponent draws 14 cards by turn 8, they would only lose 8 cards and you would also lose half your deck. It's a pretty bad card that gets replaced with Demon Project for combo killer.
Void Contract = No, your jaws don't bite, and your claws don't catch.
I hope that there's more like this. Otherwise, literally the only class that can combo break in Standard is still Warlock.
At least a good chunk of cards will be gone to Wild next rotation. Problem is that Witchwood added good Battlecries for the Shudderwock deck, like Lifedrinker, Witchwood Piper, and Hagatha the Witch. Luckily, the majority of them go away next rotation such as Grumble, Chain Gang, and Volcano. It is that card that was so potent for such a short while that felt like it was around for much longer lol
I love surrender to madness, it's just like the skill was in world of warcraft, really powerfull with a big downside
Cannon Barrage :O fun fact is that this skill sucked in World of Warcraft they even took off from rogue tree if im not mistaken haha hope it works on hearthstone, sounds fun!
I think they said there is one hero card, and I think they kinda gave it away when they were talking about hunter that they will get the hero card; if I heard them correctly...
Sorry but they said it is hunter who get new hero card.
I think they said there is one hero card, and I think they kinda gave it away when they were talking about hunter that they will get the hero card; if I heard them correctly...
they said that hunter champion is going to be a hero card, i was hoping for new priest hero too but..
Anyone interested in the Shaman Hero? Looks cool, but the bundle is not as great as I had hoped. I wonder if you can get both preorders like last time.
Void Contract = I'm too impatient for Rin, Howlfiend or Gnomeferatus (spins RNG wheel, hopes to kill Shudderwock/Malygos/Togwaggle/etc.)
Meh, Already good matches for even warlock
damn some of these cards are absolutely crazy.
Also, springmaw 4 quest hunter POGGERS