The Rastakhan's Rumble Information Panel From BlizzCon 2018
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We've already learned so much about the new expansion, but there's still more to come! Check out our expansion guide for everything we've learned so far in a nice summary. The highlights so far are:
- 135 new cards with the expansion launching December 4.
- Overkill is a new keyword. If you deal more damage then you need to kill a minion, you get a bonus
- Spirits are a type of minion that each class has. They get to stay stealthed for one turn.
- Freebies includes a Legendary Loa class card, two spirits for your Loa's class, and six card packs.
New Cards
Here are all the cards that have been revealed so far for Rastakhan's Rumble. They are not yet in our database, we're still working on getting ourselves setup for the new expansion.
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Panel Recap
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- Trolls are awesome - Peter Whalen 2018
- They wanted to capture the essence of all different types of trolls. Best way to do it? Fight!
- The characters each class will see will come from the faction each champion represents.
- Overkill - they wanted people to feel powerful, you're a gladiator after all.
- Spirits - they wanted build-arounds for all the classes.
- Originally, spirits were unable to be removed. It didn't feel good.
- Spirits also at one point had lots of health. Still chances to not do your "cool thing". Stealth helps give you a better chance of getting to combo with it.
- Spirits are all for the early game. Do your cool stuff at the start of the game when it isn't yet decided.
- Loa are super awesome legendaries. They feel like the classes they are in.
- Loas aren't meant to go in every deck, they need to go in "the right deck".
- Each class has their own team they are a part of. Each team has a Loa.
- Spirit cards are intended to work with their Loa. They're going to go in similar decks.
- A Troll Champion is also on each team. They are a legendary minion (one class gets a hero instead)
- The other seven cards (non Loa, Champion, Spirit) are going to be within each class' theme.
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Best comment for this expansion, hands down.
I'm gonna be playing whichever class gets Jani as their Loa card (-if he makes it into the expansion, that is).
I would like to use this moment to really appreciate the art on the cards
play spirit in turn 2, or 3 play Mossy in turn 6. Can't see how Mossy ruins the fun.Plenty of time to get job done ;)
Don't wanna be the person to get all focussed on grammar, but it's supposed to be "more damage than you need".
You're correct.
Mistype, for sure.
Missplay*
No info about solo adventure yet? I was more hyped about those last few times than about the expansions itselves
Mossy Horror sees what your spirit's are trying to do and LAUGHS! HAHAHAHAHA!
If you use your mossy horror to kill my 0/3 and nothing else I'm going to be the one laughing
your deck defining 0/3?
I'd like to see your Moss Horror come down turn 3 or 4
No shit?! Damn I didn't know we could!
'Sees Epic Priest card'
'Weeps a bit.'
Going to be another 4 months.
Don't underestimate +2/+2 to your whole deck, may be twice
Dood we have the loa of death bwonsamdi I think we are ok if we getting some sick death rattle synergy
If I want to play aggro there are classes far better suited for it. It's another meme card for almost anything that isn't murlocs. Priest is stuck with a ton of midranged cards that sees zero play because of the current meta. The 8 mana Warlock spell might open up some space for midranged again, but I think Priest players are tired of playing reactively for most of the past 5 years.
But if you coin it, then it only destroys two mana crystals.... kappa
All I see is "I don't think you quite understand the impact having no 2-drops in your deck will have on the game." And look what we have now, huh?