Post-Nerf Legend Hearthstone Decks - See You Later Giggling Inventor
The end of last week saw three card nerfs and it's time we share what is currently being played at the top of the ladder. All the decks below have been collected from Legend level Hearthstone players and should do you justice on the ladder.
Keep in mind that we're still early on with the new nerfs so there's still room for more decks to grow to be awesome. If you don't have the dust to craft anything below, don't worry! We've also got a new expansion being announced in just a couple of weeks at BlizzCon, with a scheduled release for the start of December. The meta shall be stale no more... soon (tm).
Rank 2 & 35 Recruit Hunter
Two variants on Recruit Hunter are having success at the top of the ladder.
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Minion (19)
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Ability (8)
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Weapon (2)
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Playable Hero (1) |
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Rank 2 Quest Rogue
Don't worry, next April this is completely gone from Standard thanks to the rotation!
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Minion (18)
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Ability (11)
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Playable Hero (1) |
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Rank 8 Taunt Druid
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Minion (10)
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Ability (19)
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Playable Hero (1) |
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Rank 2 Odd Paladin
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Minion (19)
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Ability (7)
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Weapon (4)
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Rank 14 Odd Warrior
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Minion (17)
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Ability (10)
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Weapon (2) | Playable Hero (1) |
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odd shaman is the new druid, in wild
Tournament meta != ladder meta.
True, and yet anecdotes are just as useful (as in - not at all) in ladder as well as tournament. Plenty of decks beat Zoo. Usually not with that opening, but as I said, it's very unlikely you get that in any meaningful percentage. Pretty much every deck with the optimal draw can seem unbeatable.
Well yeah, that is what game modes with no restrictions devolve into. You get hyper refined decks with busted win conditions. Don't like it then go play standard. Reno, and even/odd are here forever.
See you in April
Where are the Wild Decks?? Only Standard.?
It completely baffles me why they didn't nerf Baku the Mooneater last week.
Only using odd cost cards is a kind of relevant disadvantage in standard, but barely a problem in wild. Imagine wild in a few more years: Why would anyone ever want to make a zoo deck without Baku when you've got infinite odd cost cards to choose from anyway?
Because Keleseth, duh.
To everyone who downvoted my comment, have a look at the highest winrate decks. Something like 80% of the top 50 decks are odd or even decks. Mainly odd decks. How does that not deserve a nerf?
And that's only going to get worse since, over time, only being able to choose odd or even cards will be less of a problem since there will be more cards to choose from.
Edit, link: https://hsreplay.net/decks/#sortBy=winrate
80% of the top 50 decks, which was a rough estimate.
The 63% you're talking about is the winrate of the number one deck. That's not what I was talking about.
I don't think the nerfs were significant enough to impact the meta at all. People are just going to replace the Giggler with a different card rather than playing a different deck.
Also meta decks don't have to run Mossy Horror or Blood Knight to counter giggly, which frees up space for other techs or more consistency.
its funny how Druids can mix two different archetypes on the deck and still make it work.
So you don't play the game anymore yet you still keep up to date on the game and then also take time to comment on the new changes to the game. Interesting.
Yes me quit me play chess too
Bye, Felicia!
@shadow, agree. Very Passive / Aggressive post shaming someone who used to play and likes to keep up on the game status to see if anything changes that might bring them back in. To be honest, I haven't played in quite a while, and likely won't until the new XPac is announced. At this point, I prefer to watch streamers and come here to post and keep up to date on meta changes. I guess some people have a problem with that though?
I dont play and still visit this site from time to time to get updated - so what?
I still see a lot of Giggling Inventor at rank 20 to 10 (where the majority of us are). Nerfing mage was required, but when are they going to stop making Druid the best class... the armor gain is just pure stupidity, just remove that aspect of the spell and the class would be balanced.
also, zoo ???!!! How can it be that a warlock can have 8 attack on board on turn one when most class are unable to swipe the board on turn 4 (which should be the turning turn, not turn 6, 7 or 8 for most classes).
MTG been the far more sophisticated model, they should adjust some game mechanics in order to make it possible to have more interaction... like counter spell, or beginning/end of opponent turn actions...