Post-Nerf Legend Hearthstone Decks - See You Later Giggling Inventor
The end of last week saw three card nerfs and it's time we share what is currently being played at the top of the ladder. All the decks below have been collected from Legend level Hearthstone players and should do you justice on the ladder.
Keep in mind that we're still early on with the new nerfs so there's still room for more decks to grow to be awesome. If you don't have the dust to craft anything below, don't worry! We've also got a new expansion being announced in just a couple of weeks at BlizzCon, with a scheduled release for the start of December. The meta shall be stale no more... soon (tm).
Rank 2 & 35 Recruit Hunter
Two variants on Recruit Hunter are having success at the top of the ladder.
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Minion (19)
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Ability (8)
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Weapon (2)
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Playable Hero (1) |
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Rank 2 Quest Rogue
Don't worry, next April this is completely gone from Standard thanks to the rotation!
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Minion (18)
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Ability (11)
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Playable Hero (1) |
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Rank 8 Taunt Druid
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Minion (10)
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Ability (19)
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Playable Hero (1) |
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Rank 2 Odd Paladin
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Minion (19)
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Ability (7)
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Weapon (4)
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Rank 14 Odd Warrior
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Minion (17)
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Ability (10)
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Weapon (2) | Playable Hero (1) |
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so much this!
Zoo performed really poorly on the last HTC. 8 attack on the board on turn 1 is an insane opening for zoo with the coin, and you have no cards left in hand. It happens about once every few dozen games. Don't use your highly unlikely anecdote to explain why Zoo, a consistently ok deck from the beta onward, is not good for the game.
The cockroach of hearthstone!
This is what happens when your game doesn't support a Banned and/or Restricted list.
Nothing can kill quest rogue, the deck resist everything, the card itself was nerfed twice, cards who help the deck turn unplayable and this abomination keep going.
It is the Jason deck.
More like Michael Myers deck.
Watch some HTC from time to time and see how people win against it.
Those matches are a very narrowed down specific setup in order to either combat Quest Rogue or just ban it from the opponents line up. In general play against just straight up random decks it has a very favorable win rate because it's not being played in a vacuum.
And yet, if you've been watching the highest win-rates for the past few months always posted on this site... I've seen a lot of different decks and haven't noticed quest rogue even once. Down voting my comment might help but can't change reality.
What I meant was statements like "nothing can beat this and that deck" contribute nothing (aside from a sodium rich diet) and are completely untrue. Nothing keeps you from teching against it on ladder, and if you don't after playing against it a lot (I don't think I ever played against one in the past few months, but on the other hand, I don't play enough to get to high ranks either) you are the only one who's to blame.
I'm not talking about ladder though. Ladder is a completely different beast on it's own , which ironically is a big problem that effects the tournaments. You specifically referred to HTC and my response was aimed at that where deck selection and line up plus knowing exactly what decks and what is in those decks leads to a different environment. Basically it's a problem deck that shapes major tournaments regardless of whether the players bring it, play it or have it banned. In the vacuum of the HTC it's a problem as opposed to ladder.
FYI: I didn't down vote your response.
I was referring to HTC merely because it's the easiest way to watch quest rogues lose, it's been on Youtube for a while now. I realize it's different and you can't ban quest rogues when playing on ladder. I wasn't even saying it's a bad deck, it's very strong in the meta (even after the quest got nerfed twice) and it's sometimes super-frustrating to play against.
- BUT! When "teching" against it is as simple as playing odd Rogue or Zoolock, I don't think it's such a big problem as the first comment (not yours, the first one I responded to) stated in such hyperbole. Also, of course it shapes tournaments, like almost every other deck, I don't see how is it shaping tournaments more than any other tier 1 deck.
All that, with the fact I dislike all-inclusive statements, and untrue ones in general, made me reply that way in the first place. Since the beta statements like these came up and never added any value.
I apologize if you thought I was referring to you, but someone obviously did downvote my comment, and I thought they might still be around reading our conversation, so I added that.
Well, high legend is important, but not very telling of the general meta.
Especially so soon after the nerf.
It is still interesting to see how top players cope with it ofc.
well, start mailing those medals out. Big Hand/Elly Mage is still pretty good. Mountain Giants on turn 3 or 4 is still pretty hard todeal with. APX is still getting high Legend with Murloc Mage. Some people play Freeze/OTK mage with a plus 55% winrate.....etc.....oh yah, Spitefull Summoner mage, Big Spell/Alanna Mage too!!
Hopefully Blizzard looks at these decks in the meta right now and learns something with regard to creating cards that have value actually being used from a recent Xpac. I'm not talking OP or unfair, but playable compared with cards from previous releases combined with standard cards. As it stands in the lists above, only the Warrior deck actually utilizes a good percentage (30%) of cards from Boomsday. The Paladin deck I think has 0 cards, the Druid has 1 (Floop), Quest Rogue has 1 (Lab Recruiter), and the Hunter deck(s) have 3 (Zilliax & Spider Bombs). All in all, 6 decks (180 Cards) with a total of 17 cards (9.4%) from Boomsday. If you remove the Warrior deck, it is down to 8 out of 150 (5.3%).
Who knows though, maybe some of the other cards will be a better fit after next Xpac / Rotation? Just sucks to open all those packs and have them sit for months and months largely unplayable.
So.. the same decks from before?
Woohoo nerfs...
Not surprised at all to be honest. They changed 3 cards, one of which was in Wild already. Don't see the meta being significantly different based on GI / MW being phased out.
See you later Giggling Inventor? I just saw her again from a Hagatha spawned Unstable Evolution. A 7 mana 2/1. Thanks Blizzard.
SURPRISE!! IT'S DRUID! AGAIN!
That Druid deck is everything I wouldn't want to face.... You spend 10 turns or more trying to figure what you're playing against,then when he drops Wispering Woods you think you finally found out but then out of nowhere Hadronox comes down resummons all their Scarabs and you get OTKed even if you somehow managed to keep the board clean up to that point....
That hunter is not a "recruit" hunter. lol.
1 card has the recruit keyword.
Comparatively, 11 cards have the "deathrattle" keyword.
It is a deathrattle hunter, dummies.