Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana
Three card changes are coming to Hearthstone later this week on October 18th and one of them is purely for Wild!
- [Discuss this Change] Giggling Inventor now costs 7, up from 5.
- [Discuss this Change] Mana Wyrm now costs 2, up from 1.
- [Discuss this Change] Aviana now costs 10, up from 9.
Check out Blizzard's post below for more information on each of the changes.
Quote from BlizzardIn an update that is scheduled to arrive October 18 PDT, the following cards will be changed.
Giggling Inventor – Will cost 7 mana. (Up from 5)
Giggling Inventor is one of the most powerful and popular cards we’ve ever created. There’s virtually no downside to including it in a deck, and because it’s neutral, it’s played in almost every deck. We think it’s important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don’t feel that it should be as effective as it currently is.
We initially tested this card at (6) mana in both the current Standard format as well as with cards that will be released in the future. Ultimately, we felt that its power level was still higher than is appropriate for a Neutral card with no build-around requirements. At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general—and be much less effective in Quest Rogue—while it might remain situationally playable within specific deck archetypes, such as Evolve Shaman.
Mana Wyrm – Will cost 2 mana. (Up from 1)
Over time, we’ve been moving away from powerful, early-game 1-drops like Mana Wyrm. It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We’d like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat.
At (2) mana, it will be easier to deal with Mana Wyrm the turn it’s played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren’t built with that focus in mind.
Aviana – Will cost 10 mana. (Up from 9)
Changing Aviana to (10) mana means it will no longer be possible to play Aviana and Kun the Forgotten King on the same turn without some additional help from cards like Innervate or The Coin. It also means Juicy Psychmelon will no longer draw both Aviana and Kun. This should make the combos Aviana and Kun produce less consistent, while still allowing decks that use the combos to exist for the players that enjoy playing them.
Giggling got nuked. Funny how everyone was fine with it for so long just to destroy it afterwards.
I predicted +1 nerf upon release, but it became even +2.
I'm glad i never DE my mana wyrm. Now i'll dust them all ( 5 regular and 2 golden) and get 1k dust.
Your last statement is music to Blizzard's ears. They just basically changed a card that everyone knew was overpowered (GI) and basically made it trash at best, mind you after nearly 3 months of saturating the Meta. Then they Nerf a card not even in Standard anymore (Aviana) because all the sudden they care about Wild as a format when there are like 30 different broken ass combos in it. And lastly, Nerf a card that has been the same condition since Beta (MW), that yes is snowbally, however it has been the same card for nearly 5 years.... and your response was "I really can't wait for the next expansion to come out...."
This has been the theme the past couple of years. Bad meta, wait for next Xpac. Meta still bad, wait for next Xpac or rotation. Rinse repeat.
Revelation - next Xpac release will be this:
Week 1 - Some people try to make broken as OTK Combos, Most will update current decks to include the 1-2 OP cards from latest Xpac
Week 2 - Broken OTK's found to be "Gimmicky" at best, everyone slowly migrates back to standard meta decks that may / may not even include 5-10% of latest Xpac cards.
Week 3 - Xpac joy is gone... replaced with slowly draining sorrow of waiting for next Xpac in hopes something will come out that refines the meta
this
Guess we'll see less Blood Knights and Mossy Horrors now. The latter meaning a buff to spreading plague maybe?
Be interesting to see the impact on the meta.
Yeah, odd mage was so oppressive...
Why nerf Mana Wyrm which is a Classic card since the beginning of the game? I don't like this...
because Mana Wyrm was the strongest one drop in the game and therefore one of the most impactful cards ever.
Yeah if Blizzard nerfs Mana Wyrm they might as wel nerf Northshire Cleric.
You're right: too many good Priest cards nowadays
Dr Boom? One of the cards, you usually never see in Wild anymore and only players are afraid of, who never play Wild? :D
Druid players(Batman) be like:
Woah I didn't think about it! Maybe it will be a thing
Yet they made it a 5 mana minion in the first place -_-
Silly Blizzard
So now in Wild Giggling Inventor has to "compete" with Dr. Boom... (But honestly, one of the stongest cards of all time?!)
When was the last time you played wild....?
look at the bright side, big spell mage beats odd warrior :P
Mountain Giant on turn 4?
Curve Wild Growth into Nourish?
That insane Zoolock Combo with 3 Minions on turn 1 or 2 ? Sure that most of it is mulligan Luck, but ist an 99% instant win if it happens
There is so much to fix and Blizz decided to nerf a Card wich is only played in one Deck xD
God Thank i downloaded MTGA, and if you get the playstyle ist a nice Game^^
I agree, there is sooo many other cards and classes to focus on and they choose mana worm? And right now? This team seems to me like they have both clue what they are doing...