Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana
Three card changes are coming to Hearthstone later this week on October 18th and one of them is purely for Wild!
- [Discuss this Change] Giggling Inventor now costs 7, up from 5.
- [Discuss this Change] Mana Wyrm now costs 2, up from 1.
- [Discuss this Change] Aviana now costs 10, up from 9.
Check out Blizzard's post below for more information on each of the changes.
Quote from BlizzardIn an update that is scheduled to arrive October 18 PDT, the following cards will be changed.
Giggling Inventor – Will cost 7 mana. (Up from 5)
Giggling Inventor is one of the most powerful and popular cards we’ve ever created. There’s virtually no downside to including it in a deck, and because it’s neutral, it’s played in almost every deck. We think it’s important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don’t feel that it should be as effective as it currently is.
We initially tested this card at (6) mana in both the current Standard format as well as with cards that will be released in the future. Ultimately, we felt that its power level was still higher than is appropriate for a Neutral card with no build-around requirements. At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general—and be much less effective in Quest Rogue—while it might remain situationally playable within specific deck archetypes, such as Evolve Shaman.
Mana Wyrm – Will cost 2 mana. (Up from 1)
Over time, we’ve been moving away from powerful, early-game 1-drops like Mana Wyrm. It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We’d like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat.
At (2) mana, it will be easier to deal with Mana Wyrm the turn it’s played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren’t built with that focus in mind.
Aviana – Will cost 10 mana. (Up from 9)
Changing Aviana to (10) mana means it will no longer be possible to play Aviana and Kun the Forgotten King on the same turn without some additional help from cards like Innervate or The Coin. It also means Juicy Psychmelon will no longer draw both Aviana and Kun. This should make the combos Aviana and Kun produce less consistent, while still allowing decks that use the combos to exist for the players that enjoy playing them.
10 mana Red Mana Wyrm incoming.
Odd Rogue, Odd Paladin, Zoolock and... what?
i thought control metas were boring and stale...
people will complain about everything.
The best two metas ever were yogg saron's spell paradise and Control "Armor wall" Warrior C'thun
My understanding is that Quest Rouge has been keeping control decks at bay because they couldn't beat it in the long game. So who knows, this may slow the game down.
In case you're wondering why Giggling Inventor didn't get nerfed to 6, two words:
Even Paladin
well that could be a thing, even warlock too
Even Paladin is currently a Tier 1 deck.
What about even shaman 3 bodies to help discount see giant.
I love how they nerf cards like this but refuse to touch beyond broken cards like Ultimate Infestation.
Those problematic cards are Rare and/or Epic. If they nerf those along with what they nerfed now, then nobody will bother to pre-order the next expansion because they can craft it for free.
I was expected mana wrym nerf for 2 years. At last it came.
Imo the nerfs are affecting a lot.Just the amount of dust from the nerfed cards doesnt recover players loses. For example people crafted mossy horror 400 dust for gigling or to play aggro mage probably they crafted the new legendary 1600 dust. Without manawrym that deck is shit
so they own people at least 1600 dust. They should give 1600 dust to everybody for compansation plus the dust value of the cards...
i ma sooo glad i did not craft blood knight for that this exact reason.
But northshire cleric doesn't win the game alone. Mana wyrm used to.
That also depends on your opponents deck. Lost plenty of games with Mage where my starting hand was perfect.
Mana Wyrm is a strong card, yes. But It did not needed to be nerfed.
Might as wel nerf Cleric, Zoo etc...
People complaining about Psychmelon obviously have never played with it before. Yes, it's potentially 4 mana draw 4 but realistically you very rarely draw more than 2, unless you have 2 copies of it in the deck, which means you've already made your deck worse by including two of those. It's powerful when it's at full strength and obviously very annoying when an opponent plays it against you and gets all the pieces but that's like complaining about turn 2 Keleseth - Yeah it happens but not very often because it's inconsistent
LOL
your out of your mind man
But it draws the right cards, Emogit.
it is not about how many cards it draws, it is the fact that 1 card can draw the entire combo.
and no matter how many pieces of the combo you drew before it, after spychmelon, you still have the entire combo.