Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana
Three card changes are coming to Hearthstone later this week on October 18th and one of them is purely for Wild!
- [Discuss this Change] Giggling Inventor now costs 7, up from 5.
- [Discuss this Change] Mana Wyrm now costs 2, up from 1.
- [Discuss this Change] Aviana now costs 10, up from 9.
Check out Blizzard's post below for more information on each of the changes.
Quote from BlizzardIn an update that is scheduled to arrive October 18 PDT, the following cards will be changed.
Giggling Inventor – Will cost 7 mana. (Up from 5)
Giggling Inventor is one of the most powerful and popular cards we’ve ever created. There’s virtually no downside to including it in a deck, and because it’s neutral, it’s played in almost every deck. We think it’s important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don’t feel that it should be as effective as it currently is.
We initially tested this card at (6) mana in both the current Standard format as well as with cards that will be released in the future. Ultimately, we felt that its power level was still higher than is appropriate for a Neutral card with no build-around requirements. At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general—and be much less effective in Quest Rogue—while it might remain situationally playable within specific deck archetypes, such as Evolve Shaman.
Mana Wyrm – Will cost 2 mana. (Up from 1)
Over time, we’ve been moving away from powerful, early-game 1-drops like Mana Wyrm. It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We’d like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat.
At (2) mana, it will be easier to deal with Mana Wyrm the turn it’s played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren’t built with that focus in mind.
Aviana – Will cost 10 mana. (Up from 9)
Changing Aviana to (10) mana means it will no longer be possible to play Aviana and Kun the Forgotten King on the same turn without some additional help from cards like Innervate or The Coin. It also means Juicy Psychmelon will no longer draw both Aviana and Kun. This should make the combos Aviana and Kun produce less consistent, while still allowing decks that use the combos to exist for the players that enjoy playing them.
In wild, Warlocks have lately been running Demonic Project to help against Star Aligner decks. So that may be 1-2 replaceable tech cards in the deck when the Aviana (and indirectly, Juicy Psychmelon) nerf kicks in..
We’ll see if Druids still bring enough stall and lots of draws to assemble their combo pieces.
Good nerfs, but I’m still worried about Taunt and Malygos Druid in standard :)
I don’t want to see mana wyrm in wild...
Tempo mage is tier 2 in wild...
And they can't t pull all of the combo with the psycho melon. So all in one it's ok. Unsure about the untouched druid though. We'll see.
7 mana giggling OMEGALUL
they didn't nerf it.. they killed it.
Rip tempo mage, they don't even have a 1 drop anymore..
7 mana gigling and 2 mana mana worm?! Are you kidding me
Now druid will need aviana + innervate + kun to get their combos off in wild.
It is more fair this way i think.
Easiest 1500 dust of my life
Who would have thought back the 19th November of 2015 when I got Aviana from a arena pack that it would be nerfed almost 3 years later.
Why the hell do you have a screenshot of a pack from 3 years ago??? I cabt even find files i saved last week!
Ummm.... Quick Mafs?
That says more about you, Hairy_Potter, than about him tho :p
Judging from your dust amount you need it mate - grats :)
I've got everything saved, just in case.
Well get ready for a huge power spike in aggro. Those giggling inventors are one of the few ways I can stall on my combo rogue or control paladin decks. I understand the change but it will still be rough against the likes of odd/even paladins moving forward.
Meh there goes the fun for my token Druid, needed that giggling
There's was one card actually played from the Boomsday and now it's gone.
Tell us why we need expensive expensions again every other months?
Blizzard: "Nothing's wrong, Giggling isn't worth nerfing"
Also Blizzard: "Giggling is broken at 5 mana, it's even broken at 6 mana, it needs to be 7 mana"
Thanks Blizzard.
And it doesn't worth playing now.
I was sceptical at first when they announced that they would make changes, but after seeing them I have to say that I really like them!
Manawym needed to change for a long time.
Avianna Nerf means nothing when druid has biology project and innervate...
Mana wyrm was too overnerfed. As a 1/2 it would have been fine.
Giggling inventor is dead and I don't care.
Result: All decks that kept druid in check are dead, welcome 4 more months of druidstone