Pick a Hand, Any Hand Is This Week's Tavern Brawl
Pick the first seven cards of your deck, and we'll fill the rest with Unstable Portals. You get your portals AFTER your mulligan.
Trivia
- This is the second time we've seen this Tavern Brawl.
- This brawl made its debut on June 27, 2016.
How it Works
- You'll build a deck of seven cards.
- When you get into the game, you'll draw a hand of cards as normal from your chosen pool of 7 cards.
- You have a chance to mulligan cards you don't want, getting replacements.
- Once the mulligan phase is complete, your deck gains 23 Unstable Portal.
Historically Awesome Decks
These were the top three decks the last time this brawl was around. They are very likely outclassed today, so just admire them!
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Minion (6)
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Ability (1)
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Discuss This Week's Brawl
Head on over to our Brawl Forums to discuss this week's brawl in the dedicated forum thread.
2x Kobold Librarian + 2x Power OverWhelming! + 2x Soul Infusion + Stonetusk Boar EZ
Almost the same brawl as last week. I know that the focus lies on the opening hand, but considering that the rest is the exact same thing, which was not very exciting to begin with... I have no words.
And of course, 40 dust, just like the last 6 weeks.
I loved the last brawl so much, played it every day. Glad to see it followed up with another "fill your deck with Unstable Portals" brawl.
Except this time everyone is playing Mage
Pick Barnes + Y'Shaarj and pray to rng :P
Mecha’thun priest... (only 1 scream because not enough spots) just hard mulligan for Hemet and try not to lose on tempo too much in first 8 turns...
Experimenter, Crasher, Abom, Abom, McThun -- this leaves two spots for Gargoyles (Deathrattle=coin!)
You forgot hemet to destroy all the unstable portals, becausr you are never reaching fatigue otherwise (which is required for mecha'thun) i did consider gargoyle... But a standard setup turn with a scream seemed more reliable
This one opens up the possibility to counter Blizzard's clown RNG, so it's a bit better than last week's, but I wish it only used standard cards instead of wild.
pick heal sinergies from zoo lock, win turn 2 Keepo
Worked for me. Loatheb usually ends the game
Oh god....2 weeks in a row?, really?, the only diference is mana wyrms at turn 1 against mages
Mage x mage x mage x mage...
copying last one!!
With a few - 7 - exceptions ^^