The Most Popular, Successful, and Worst Cards of The Boomsday Project
We're a couple of days in to Hearthstone's newest expansion and it's time we take a look at which cards are seeing the most successful play. Thanks to the folks at HSReplay, here are the top Boomsday cards so far!
Popular Neutral Cards
Lots of players bringing back Mechs. It feels like GvG all over again!
Popular Class Cards
Warlocks, Druid, and Paladins! Seems about right from what we've been seeing with popular decks.
The Top 20 Successful Boomsday Cards
Cards below must have positive winrates within decks (over 50%) and have more than 50,000 games played.
Card | Deck Winrate | Times Played |
---|---|---|
Doubling Imp | 58.6% | 340,000 |
Soul Infusion | 58.6% | 380,000 |
The Soularium | 58.4% | 110,000 |
Glow-Tron | 54.7% | 220,000 |
Thunderhead | 54.6% | 61,000 |
Crystallizer | 54.3% | 57,000 |
Giggling Inventor | 54.1% | 500,000 |
Menacing Nimbus | 54.0% | 100,000 |
Dreampetal Florist | 53.9% | 110,000 |
Mechano-Egg | 53.7% | 100,000 |
Landscaping | 53% | 59,000 |
Floop's Glorious Gloop | 52.9% | 50,000 |
Voltaic Burst | 52.8% | 67,000 |
Biology Project | 52.7% | 290,000 |
Wargear | 52% | 330,000 |
Mecharoo | 52% | 300,000 |
Void Analyst | 52% | 58,000 |
Shooting Star | 51.8% | 87,000 |
Mecha'thun | 51.5% | 64,000 |
Celestial Emissary | 51.5% | 84,000 |
The Worst Cards
Not showing much promise yet, you may want to hold off on creating decks with these cards.
Cards need to have over 20,000 plays to be included below.
Right? We'll have to see how things shake out - day one meta is rarely long-term meta.
If I were a betting man, I'd say that based on what we're seeing here we can draw a few assumptions though:
1) Doubling Imp and Soul Infusion are the real deal, and will likely anchor aggressive and midrange warlock decks for the next several months (especially while Saronite Chain Gang and Prince Keleseth are also still in the format). This deck could easily fall off though - when people are experimenting and the meta is unsettled, aggro tends to rise to the occasion and prey on people making mistakes or playing undertuned or clunky lists. Still, it seems to me that even if decks rise to counter it, Zoolock will remain a steady contender so those are good investments.
2) People have yet to "crack" the big combos of the set (Test Subject + Topsy Turvy, Myra's Unstable Element). That doesn't mean you should despair and dust these cards if you pulled them! People didn't "crack" Patron Warrior, Dead Man's Hand, or Shudderwock right away either, this combo is insanely skill intensive and will take a lot of reps to get right, and sometimes combos and builds need other pieces to be great (see: Awaken the Makers which was one of the worst quests when Un'Goro launched) - although watching Trump, a very smart player, fail consistently with Test Subject makes me doubtful that that combo is ever going to be more than a meme. Still, it's way too early to tell.
3) The big question mark is where magnetic will shake out. I think it is undoubtable that over the next year, Mecharoo and Giggling Inventor will continue to see play; they are just good neutral cards that provide a fair amount of stats for their cost on the curve. I am unconvinced as people adapt and stop experimenting that War Gear, Bronze Gatekeeper, and Glow-Tron will continue to be heavily played without more mech support next expansion.
Yea you go ahead and do that. But it's so sad that you have to dust your entire collection just to craft all these golden.
Reasearch Project is not a bad card at all for mage combo. That card alone has won me many games either when I needed to get a certain card to finish my combo or to mill out a could of my opponents win conditions cause they already have max cards in there hand. Saying it’s the worst card is just stupid in my opinion.
No suprises. The aggro decks always do great when people are trying stuff out and before the control/combo decks have been refined.
To early to tell what will be good and what the meta will look like
It isn’t. It is the one being played least successfully at the moment. The worst cards will be ones not being played. And even if it were the best card in the set, if the decks it shows up in are bad it would be on here.
wow go figure, top cards are for aggro decks, smh
Anyone else looking at the list and seriously wondering whether opening 100+ packs of this set was a good idea?
Does seem that a few packs and a handful of dust gets absolutely everything you need for constructed right now.
The meta is as far from settled as is humanly possible, save for on launch day itself. Let people refine. Let tuning happen. Let patterns of people playing certain archetypes settle in. Let other cards that counter those come to the fore.
Just because cheaper cards are finding tons of homes now doesn't mean that they will in 4-6 weeks, much less 2-3 months.
People play it in Combo priest, which takes like 500 IQ. Same with Test Subject.
IKR? People just don't know how to use the Dead Ringer.
I fool the enemy team all the time and get plenty of backstabs. I wouldn't go out without it.
"worst card of the set" means lowest winrate. Dead Ringer is bad because everyone sucks at using the Topsy Turvy deck. I've been playing quite a lot of quest priest and dead ringer is amazing
They explain how they do the ranking. They track games, and see what the winrate of a deck that includes the given card is. Decks containing Dead Ringer seem to lose a lot.
Myras is such a strange card. It simultaneously fits in to every rogue deck but doesn't really work in any of them either. Drawing your whole deck is amazing and can end the game but it rarely feels good to go all in like that. Anyone who really likes to experiment should be playing rogue this expansion. Personally very happy I have the card and I will include it in everything.
Try it with an aggressive Odd list. It's sweet.
Such a pointless topic 2 days into the expansion. Should have waited at least a week. The stats on HSreplay mean so little with so many different decks around. I've got a deck using several of the "worst" cards with a 75% win rate. It's just not on HSreplay because the minimum games number hasn't been met.
Test Subject is actually a good card but only works in a combo, giving A LOT of power to Stonetusk Boar.
Once more people figure it out, it's downright broken. 48-Attack Stonetusk Boar and you can't do anything to stop it because Radiant Elemental into Mass Dispel wipes out any of your Taunts.
The fix is super simple, though. Just up the Topsy Turvy cost to 1 and give people the option to use a tech Skulking Geist.
You can also just keep copying boars to trade into taunts.
Topsy Turvy is made to play around skulking geist. making it 1 mana makes no sense at all and will never happen
Ahh yes. Spreading Plague, Tank up, heal and pass, play a board clear, freeze the board, target all of burst at the face and my favorite; wait for your opponent to die of fatigue. The riskiest most thought provoking plays imaginable. There is a lot of aggro on ladder but let's not pretend the current control and combo decks require more skill than they do.
I always enjoy this argument from players. It's like they think that Control plays itself and that there's no intelligent decision making processes behind when to use your resources. Wonder why people seem to perceive aggro as being lower skill cap when Control is so brain-dead. It wouldn't be because both archetypes (and mid-range, as well as combo) all require their own variety of thinking and personal salt is coming into play, would it? Naaahhh.
If Shudderwock Shaman was, and now Freeze Mage is again, and other control archetypes are so brainless, why does Aggro end up rated so highly? Why does it do so well on ladder if every game is a freeze, blast face, wait for fatigue control-fest?