New Card Reveal - Arcane Dynamo
A new card has been revealed by Plag1at.
Reveal Video
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Cards that cost 5+ by class in standard: 7 Warrior, 4 Warlock, 5 Shaman, 6 Rogue, 12 Priest (!), 10 Paladin, 8 Mage, 4 Hunter, and 8 Druid.
Smaller pool = more consistency. Warlocks are guaranteed (at this time) to get Siphon Soul or Twisting Nether, with a 50% chance of a choice between the two. (The other 2 cards are junk, lol).
Hunter's 4 aren't nearly as exciting. Crushing Walls, Explosive Shot, To My Side!, and Lesser Emerald Spellstone.
Shaman's 5 are a bit better, but not as consistent as Warlock. Volcano, Bloodlust, The Storm Bringer, Sapphire Spellstone, Eureka!. I could see this being used in an aggro format, with The Storm Bringer or Bloodlust as targets. 90% chance to get either one seems solid enough. I don't see this being used in Shudderwock Shaman as you could fill your hand to full and not getting a Shudderwock bounce. It makes the deck less consistent, not more.
6 Rogue cards to choose from. Sprint, Vanish, Assassinate, Onyx Spellstone, Myra's and Necrium Vial. 2 of them are solid removal (Spellstone/Assassinate) against a single target (75% chance). Just feels too inconsistent to be worthwhile, with one of the spells being dead in almost every situation (Myra's). If you add Vanish as a viable choice, the odds increase dramatically (95+%)
Warrior's 7 cards vary wildly from each other. Just not a good fit for the class. Only 2 are similar (board clears) but 1 is dependent on a weapon in the deck. Bleh.
It may see play in Mage, as 4 of the 8 spells (Meteor, Flamestrike, Blizzard, Dragon's Fury) could all fill the same role.
The rest of the classes are too wildly inconsistent.
I give this card playable in control Warlock, aggro Shaman, (Even shaman with Bloodlust?), and possibly a control Mage variant. Outside of that, I feel that the card will be too wildly inconsistent to be a staple in most decks.
Luna’s Pocket Galaxy?
I think it should be an elemental, or maybe a mech. I might be wrong tho
Jellyfish are mechs?
Interesting how they chose to use the word "generator" (генератор) to describe the card in Russian instead of Dynamo (динамо).
Good that it's discover
It gives even decks access to specific odd cards which could be very strong. Even Paladin could now potentially play a Level Up! or Call to Arms and at the moment shaman has exactly 4 targets for this effect so even shaman can guarantee access to either Bloodlust [/card] or [card]Volcano
turn six for odd paladin seems kind of slow.
Tempo is very low despite decent value. Only classes that could want this are the ones that often find themselves passing a turn because of their reactive nature (Control Warrior, Control Mage), slow classes that often run low on resources (Control Paladin), or cards that have superb high-mana swing spells (Control Mage).
Great topdeck in Arena. Despite not having much use on the current Meta, if it can discover Legendary Spells or specific spells (The Boomship) consistently enough, slow decks might run one of it. I don't see why anyone would run two.
Pretty solid arena card meh outside of it.
Too much of a tempo loss card.. if youre trying to play the value game, elise the trailblazer makes much more sense.. granted the value is shuffled into your deck, and not put in your hand, but if you can afford to play a card like this, you are heavy on the control side anyway.
Seems like a decent card in arena though.. if you have a stable board presence, and can afford the tempo loss
Yes, more Lesser Sapphire Spellstones, more I say. Har har har. And it's guaranteed too cause Shaman has a grand total of 3 spells that cost 5 or more. That said, don't think Overload Shaman necessarily needs more Spellstones to even want to run this. But in wild you can combine this with Elemental Destruction and get that discovered Spellstone Upgraded right away without suffering for playing a 6 mana 3/4. Still...don't think that effect is desperately needed. Any other deck...what are you doing? 6 mana for a 3/4 is atrocious without getting a cheap power punch to go along with it, which Shaman's Overload can provide.
Cast UI after wild growth/nurish will be ever more easy...
I have a vague feeling Timeway Wanderer was used to test the waters on the power level of discovering spells that cost 5 or more.
Edit: Nevermind. Timeway Wanderer decreases the cost by 5, it doesn't discover a spell that cost 5 or more, although that's generally what you'd want to do
Would have been more decent as a 4/5....or a 3/5.
Maybe it could work in Handmage, since it lacks any short of getting spells besides Lesser Ruby Spellstone and Shimmering Tempest, but i'm not sure if the body its worth the cost.
If this can discover Legendary spells, then it will work very well with paladin. getting multiples Kangor's Endless Army will totally be a crazy thing.
Salamuli bratuli!
If only this was 5-mana it could see some play, but like this you have to play a severly understatted 6-drop that gives you a card you can't even play the same turn.
This card seems like it was originally stronger/cheaper, but in late testing found a problem so they pre-nerfed it.
Maybe it fits better as a 5 mana card, but they didn't want it in the odd card pool so they increased the mana.
Now where was this foresight with the Druid reveals......