New Priest Card Reveal - Omega Medic
A new card has been revealed by MKRR3.
Reveal Video
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Pretty consistent with other Omega cards, probably only useful in Arena because Spider Tank isn't exciting, and restoring 10 health is a pretty unimpressive payoff in the late game. I could easily imagine a very similar card for Warrior that gains 10 armor rather than health - that would be an Omega card that could see constructed play. For Omega Medic, though, I just can't see it. 10 health is a sizeable amount, but if you make it to turn 10, it's either because you stabilized against aggro or you're playing against control, and in either case you probably won't need this.
For me, Omega Medic drives home a theme I'm seeing in this set - a lot of service paid to groups outside of people playing Standard ladder. (Whizbang the Wonderful is a nice nod to new and F2P players, the general mech theme is a major boon to the Wild ladder players, and these Omega cards are great for Arena.) It's great to see Blizzard doing things that are really impactful for everyone who plays Hearthstone.
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20 damage to yourself is pretty OP.
Omega cards are the most busted cards after Deathknights for arena format, i am very unhappy with them in that regard. Just sayin for all those who keep parroting how good these cards r for arena, yeah they r good, too good. Lets hope they get assigned in proper power buckets and we dont end up with 5+ of them in each draft.
You certainly make a good point, Sinti, but I think in some sense we're talking past each other. I'm saying that Omega cards are generally exciting for Arena play because they're balanced in the early game and powerful in the end game. This adds a dimension of decision making you don't always see in Arena. Your point that these are super powerful effects because of their flexibility is completely correct, but (as you also said) that really just means that they should be correctly balanced in the draft pool. If we were still living with basic rarity pools, Omega cards would be totally unfair, but Blizzard has done a lot to balance their Arena drafts, and as long as they keep that up, these are still exciting cards for Arena play.
Yes, Blizzard has done a lot to balance the new arena drafting system, but it is faaaaaaaaaaaaar from perfect, even the current state is laughably unbalanced in some aspects and for certain classes.
Omega cards will have a gigantic impact on arena and they r not fair and balanced cards for arena environment. You get a card that you can play on curve and the same card can act as a late game powerhouse, that is completely ridiculous.
The drafting phase is about balancing your deck and your picks and being punished or rewarded for the choices you make. Omega cards throw all of this out of the window, and you are being rewarded simply for holding a card in hand for few turns or drawing into it later. That is just beyond nuts. Granted, some of them might be slighly weaker than others (Priest one def the weakest so far), but the general idea behind those is just not healthy for arena imho.
I think you've hit on a major problem that is entirely tangential to Omega cards - imbalanced draft options result in OP snap picks, regardless of whether they're Omega battlecry minions or just powerful late game snowball cards like Silver Sword. The Omega cards might be better than some of those current snap picks because they're flexible and not just a late game play, but knowing when you need to trade late game value for early game plays is an important aspect of using them correctly.
I suppose maybe this is a difference of opinions about what makes Arena, and Hearthstone more broadly, fun. You're right that a major part of Arena is making the right choices in drafting, and being punished or rewarded for those choices. However, flexible cards that force you to make hard decisions are a big part of what makes actually playing the game exciting. The best players are going to be the ones who know when to sacrifice the Omega battlecry for an early game tempo play, Being rewarded for just building a good deck inherently rewards the random aspects of the draft, while giving players cards whose value ranges from vanilla to OP over the course of the game means you're also rewarding pilot skill more than in the current structure.
I do agree with what ur saying, but i dont think Omega cards will have that much of a "skill level" ceiling. I mean sure, there will be times, where ppl will just hold on to them and will lose games from the tempo loss on a turn they could have played it for the body, same thing is happening with cards like MCT or any weapon removal playing vs weapon classes for example, but i do think that the Omega cards go a little further than that, when you are in a topdeck war for example, you are not being rewarded for playing smart, you r simply rewarded for being (un)lucky to draw it here and now and get an OP effect. Same thing would not be true for likes of MCT or Silver Sword, albeit the latter is definitely one of the biggest offenders in arena atm.
If this is your topdeck on turn 10, are you happy? Usually not.
guess you just draw it earlier then >_> also, in some situations - yes, you will be happy to draw that^^
Greater Healing Potion do the trick too, and it can provide the heal earlier. why would you put this card in your deck instead? as a body, a lot of minions can be better at turn 3 and a 3/4 turn 10 isn't good either. in my opinion its a worse Darkshire Alchemist / Squashling
Well, Greater Healing Potion is not in Standard anymore, so that would only do the trick in Wild.^^ As for the other suggestions ... yea I suppose Squashling is a lot more flexible. I'd probably pick Omega Medic over Darkshire Alchemist, though (which is also only available in Wild btw).
They actually said in the stream today that not all classes will have Omega cards, specifically calling out Druid as a class that is not getting one.
hearthstone is dead !
Or your logic... one of both is dead for sure. Otherwise I cant understand why you are here.
I would say it's on the weak side, since you can play better things at 3 mana and healing for 10 on turn 10 with these stats isn't that important...
not the best, not the worst
Eh I guess omega is used by the kabal classes so might be good
Healing on turn 10 usually isn't to important against control. And against aggro you'll be dead before turn 10 so this card is kind of useless.
Burn Mage, that is all.
The deck continues to pressure you even after turn 10, especially when they have Aluneth.