The Arachnid Quarter Heroic Boss Deck Guides

The Curse of Naxxramas has Been Released!, Datamined Changes, Deckbuilder, Overview

The Arachnid Quarter Heroic Boss Deck Guides

Need some help with the Arachnid Quarter on Heroic difficulty? We've compiled some decks to help you out! The decks used for Heroic difficulty can also help you on Normal with similar strategies. If you have an Alexstrasza, you can put her to some great use in Heroic Naxxramas.


Anub'Rekhan Heroic

View the Anub'Rekhan Boss Guide

The first boss of the Arachnid Quarter, Anub'Rekhan, is able to summon a 4/4 Nerubian for 2 mana which can quickly overwhelm you.  Board clear and taunts are your best friend in this fight so that once you gain board control, you can trade against your opponent while keeping ahead. Check out a couple of Druid decks below which should be able to help you out in the fight against Anub, and if you're having issues, try out Poison Seeds!


Grand Widow Faerlina Heroic

View the Grand Widow Faerlina Boss Guide

The second boss of the Arachnid Quarter, Grand Widow Faerlina, fires her own version of Arcane Missiles which fires one missile per card in your hand. Taunts and a small hand will go a long way in this fight to keep her minions away from your face and her hero power dealing a minimal amount of damage.


Maexxna Heroic

View the Maexxna Boss Guide

Maexxna is the final boss in the Arachnid Quarter. Her hero power returns two random minions on your side of the field back to your hand. There is a "feature" of the Maexxna Heroic AI in which she will always cast her hero power first if you have minions on your side of the board. Loading up on spells and Wild Pyromancer, while only keeping two minions in play at a time, can help clear out her low cost minions with a Pyromancer/Spell combo! Make sure you mulligan for board clear!

That's not the only way of defeating Maexxna though, so check out the decks below for some help on clearing this final boss. 

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