Four New Cards Revealed - The Magnetic Blog
Blizzard has revealed four new cards in a blog post focusing on Magnetic.
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Discuss this Card
Discuss this Card
Discuss this Card
Quote from DaxxarriMagnetic? How does it work? Join Hearthstone Game Designer Stephen Chang as he talks about and tinkers with Magnetic, a new keyword coming in The Boomsday Project—Hearthstone’s newest expansion!
Marvelously Magnetic
Dr. Boom designed many of the Mechs that can be found in The Boomsday Project with Magnetic capabilities! Mechs with the power of this new keyword can merge with other Mechs as you play them to tackle even the toughest of tasks!
Simply place your Magnetic Mech to the left of any Mech you’ve already got on the board and they’ll fuse ALL their stats and card text together into a bigger, more powerful minion! Need them to stay independent? No problem. Just place your Mech down to the right of an existing Mech (or next to any non-Mech minions), and they’ll stay un-plugged to handle smaller tasks (and avoid getting blown up by powerful single-target effects or removal).
Watch the video and follow along as Stephen explores the power of these Magnetic marvels!
Will you combine your Mechs into gigantic mechanical juggernauts? Or keep them un-plugged to operate autonomously? Test out your designs on August 7 when The Boomsday Project commences!
i can already see the Upgradeable Framebot being played in some wild mech decks. It has good potential when played alongside the old Mechwarper coin mechwarper on turn 2 but the big thing is that its a very sticky 2 drop mech into turn 3 Tinkertown Techincian. Maybe not as sticky as annoy-o-tron and mech decks are not as popular any more but its something. and also maybe now that there is so many even cost mechs we might see a even mech deck in wild.
No Spare Parts ?
Please blizzard there are so much mechs, give us some spare parts!
Don't care if Lyra the Sunshard will be op or not, Give me some Spare parts !
I think they're trying to take this into a different direction than GvG. + there are way too many cards that could be really broken when you can generate lots of cheap spells (Vex Crow comes to mind)
I like the art style of this eexpansion much more than Witchwood's.
that legendary is shit ON IT'S OWN. but man, it have MAGNETIC keyword and other killer buff wtf... i imagine this card will be so annoying, it's like that old Bonemare.
i know it'll easily remove by removal. but just use it AFTER we know enemy doesn't have any removal, profit.
oh anyway, it has RUSH keyword. what happen if we merge it with our minion that already attack? can it attack (minion) again?
I'd say you can't attack again after gaining Rush. At least you can't do it after using the spell Charge, so this shouldn't be different.
I am getting unhype fast.
Hope something good a head.
Lame graphics, same theme....
Magnetic biggest problem will be silence. Honestly, I hope that silence won't remove the extra stats.
It makes sense that silence removes buffs (e.g blessing of kings) but Magnetic connects two mechs and thus silence would effectively kill one of the mechs if the stats are reduced. Alternatively silencing a magnetized mech should produce two minions again if the magnetic properties are interrupted. It just doesn't make sense that one of the mechs just dies or disappears.
But perhaps a permanent stat buff would be too strong. Of course any extra abilities like lifesteal, divine shield etc should be removed.
“I’ve got the beast in my sights”
Actually I think that it should work as zombeast, and silence to remove only effects, but not stats, but as other guys stated, if atacks/defence are green, that most likely mean that we will be able to silence it, which maybe is for good.
I think when you magnetize your mech, the other becomes an enchantment (example: Magnetized with Zilliax gain +2+2 divine shield rush taunt). Silence and the enchantment is gone - lose the stat and buff. I honestly hope it would break into 2 silenced mechs (if not enough space, destroy the 2nd one). It's like you break the Mega Zord into 5 normal Zords. This time you have 2 silenced mech
Yes, that makes sense. It just think it's a shame as it doesn't make any sense. If the minions actually merged it sorta would make sense (well, actually not Zombeasts exists). However, in my head the mechs attach to one and other and thus combining their forces.
Silence removes enchantments and abilities which is another category than two robots that are magnitized to one and other - that's just physics. But I am probably just overthinking this.
im just waiting for a crab with a taste for mechs
Devastator (named after Transformer 2 Decepticon bot):
Legendary Mech
4 mana 0/5
Battlecry and start of turn: Magnetize another mech to it (Gain stats and effect)
Instead of having magnetic and destroy itself, it chooses another mech and magnetizes it to empower itself. You can choose the first mech for it to devours but after that will be random.
JESUS CHRIST! THOSE MECHWARPERS ARE GOING TO BE UNSTOPPABLE.
Mech Mage: Did you missed me? ;)
You must be new to the game, Mech Mage was an insane deck for a long time. Although it’s not that strong in Wild now.
You definitely should put the legendary guy on the cover, instead of this 5/5 common minion.
But the legendary guys is shit. At least the 5/5 will likely see play if mechs are any good
Framebot = Tinpet from Medabots