I've never heard somebody say they were the last person in line when the only person in said line. That's like saying that if you're in a room you are the oldest and youngest person in the room. No, you are just the only person in the room.
Why is drawing from an empty hand a loophole? You're still forced to play the cards you draw from her to keep drawing. Doesn't matter if your hand is empty or full.
"Things you've heard people say" are not great tests as to whether a statement is logically sound or not. I don't know how to convince you that this is a perfectly logical interaction in the game. It holds up to formal logical scrutiny, it's consistent with the existing rules of the game, and by the votes on this thread so far, more people are okay with it than bothered by it.
You can say that it doesn't FEEL right to you, but that's about it. Any stronger statement is simply inaccurate.
x1 Aluneth + x1 This and 28 cost 1 and 2 cards = profit.
An aggro deck don't run out of steam.
That sounds sooo bad :)
Hillander I have seen you do better. For an aggro deck you really want your curve to be low but not restricted to 1 and 2 cost cards. Then most of your good cards will be left in the collection which is sad.
Also constructing a deck with only those two legendaries + 28 cheap cards (1 or 2 cost) then you are reeeeeeeally depending on drawing those two legendaries and draw them fast.
On first glance mediocre, but not sure. I can see this in something low curve aggro, even tho its statline doesn't fit that archetype. Also one thing to note is that cards generated by other cards this turn will always take the right-most hand position.
Anyway, cool card. Not too strong, and asks for strategic considerations. Having the ability to cycle at the price of possibly not using the best card in your hand is pretty neat. Much better in the late game, when you have more mana available.
Hard to say how good she will be, but there have been much worse legendaries for Mage.
I honestly have no idea how good this is; I think it'll need to be revealed through play.
Consider: if this was a 3-mana 2/4 'Combo: Draw a Card' it'd pretty clearly be OK. Getting two procs from this is going to be really strong. But that hand position thing is strange, and hard to control. I can totally see it being powerful, or I can see it being something that just doesn't work in practice.
I've never heard somebody say they were the last person in line when the only person in said line. That's like saying that if you're in a room you are the oldest and youngest person in the room. No, you are just the only person in the room.
Why is drawing from an empty hand a loophole? You're still forced to play the cards you draw from her to keep drawing. Doesn't matter if your hand is empty or full.
"Things you've heard people say" are not great tests as to whether a statement is logically sound or not. I don't know how to convince you that this is a perfectly logical interaction in the game. It holds up to formal logical scrutiny, it's consistent with the existing rules of the game, and by the votes on this thread so far, more people are okay with it than bothered by it.
You can say that it doesn't FEEL right to you, but that's about it. Any stronger statement is simply inaccurate.
That sounds sooo bad :)
Hillander I have seen you do better. For an aggro deck you really want your curve to be low but not restricted to 1 and 2 cost cards. Then most of your good cards will be left in the collection which is sad.
Also constructing a deck with only those two legendaries + 28 cheap cards (1 or 2 cost) then you are reeeeeeeally depending on drawing those two legendaries and draw them fast.
On first glance mediocre, but not sure. I can see this in something low curve aggro, even tho its statline doesn't fit that archetype. Also one thing to note is that cards generated by other cards this turn will always take the right-most hand position.
"Mana Worm" in the tank in the background. Hah.
Always topdeck! (nice video too!)
Anyway, cool card. Not too strong, and asks for strategic considerations. Having the ability to cycle at the price of possibly not using the best card in your hand is pretty neat. Much better in the late game, when you have more mana available.
Hard to say how good she will be, but there have been much worse legendaries for Mage.
Burn Mage with sorceres apprentice, molten clones (or the handy copy spell), and cheap spells up to 4 mana. Burn mage is back...?
Thought exactly the same - Tempo Mage similar to 2016 WotOG version, 2x Apprentice on board and just rolling and cycling for that face burn.
Tempo Mage 2016 had Flamewaker. Nothing is like Flamewaker, and hopefully never will be again.
That's why I said "similar" - Flamewanker should never come back :P
just want to add that this card can be used in odd deck
Doubt it
she (the card) is played before she enters the board. so no
I honestly have no idea how good this is; I think it'll need to be revealed through play.
Consider: if this was a 3-mana 2/4 'Combo: Draw a Card' it'd pretty clearly be OK. Getting two procs from this is going to be really strong. But that hand position thing is strange, and hard to control. I can totally see it being powerful, or I can see it being something that just doesn't work in practice.
Can totally control that hand position with cards giving you cheap token such as Fire Fly tho, Imo it's really good card.
Makes sense. There's certainly great potential for this. I still want to see it in hand though. I can imagine being screwed by bad hand positioning.
Wow, mage finally gets another situational legendary that isn't an auto include in almost every deck? I'm shocked
where is the "rate this card" button, i wanna see the poll of how people rate it instead of reading each ones opinion on it.
Here it is. Check out the Card Discussion section during reveals, thats where the threads with new cards always are ;-)