Blood Magic - Standard is This Week's Brawl!
How much are you willing to sacrifice for power? All your spells will cost health instead of mana!
Trivia
- This is the third time we've seen this brawl.
- The brawl is a Standard-only version of the Blood Magic brawl.
- The original Blood Magic brawl was held on February 15, 2017.
How it Works
- You'll get to build your own Standard deck for this brawl.
- You can cast spells whenever you want, provided that you have enough health. This makes for interesting turn 1 potential.
- If you lower the mana cost of a spell through a card like Sorcerer's Apprentice, it will also cost less health to cast.
- If you can make your hero go Immune, you won't take any damage from casting spells, making them completely free.
Discuss This Week's Brawl
Head on over our weekly Tavern Brawl Discussion Thread!
Find & Share Brawl Decks
Looking for a deck to play for this week's Brawl? Check out all the community created decks for it right here. You can also upload your own decks to the site via our deckbuilder, just make sure you tag it as a Tavern Brawl deck using the Deck Type dropdown.
BEST!
Ty bro! xD
APM Druid Strikes Again
90% (as far as I have seen over 20 games)of the players play druid and you are dead on turn 1 so.. turn 2 kill is worthless.
As i said, i know that there are spell based otk.
But you know what? I don't really care to netdeck brawl and be the same player like these 90% Druid (as you stated).
If you all find funny using druid, k
"Turn 1 OTK Druid" Brawl !
Seriously lol @ this brawl....why do they repeat brawls who are just broken for one single class....Druid is just so easy for this one.
I know there is some spell based otk,
but why not use the spell to summon from your deck a charge minion, giving them 20 atk at turn 1 with charge and win at turn 2?
Also, with shadow vision you could make a total otk...
I think is funnier than otk druid (for me)
Mine is kind of like that. It has some backup win and pressure conditions. Like most decks this brawl, it can't do much about a turn 1 UI. But it is fun and it has netted me several wins.
It would be interesting if they banned druid as a whole even if they didn't had UI or nourish, there are still a lot of gain trillion armor for little mana..
last brawl it was innervate + gadgetzan IIRC and there was no UI (or was it the first time?) now it's just turn 1 otk as long as there's UI or nourish on starting hand... I think if it was wild at least priest and mage could do similar stuff.
Turn 2 lethal otk priest?
Yes
Turn 2? that's cute
May be boring, but its a great way to farm gold for f2p players such as myself.
### Brawl Decks 4-7-2018
# Class: Hunter
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# Class: Paladin
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#
# Rest of the usual round - Warrior/Shaman/Rogue/Druid/Priest/Mage/Warlock - no time for that.
We are DEFINITELY missing the BANNED banner on some OP cards like this druid epic for 10 mana crap...
Some cards must be banned like the previous brawl.
Everyone is playing OTK Druid. I tried that deck twice than got bored and tried to build some other decks.
But it's hard to beat Druid especially when he has UI or Nourish in his starting hand.
Blizzard should have made this brawl with no creating decks, just one druid deck for all players. lol
Wonder how druid will feel when everything costs 5 more
I've already tried that lol .. He passed and I survived the first turn then lost in the second xD
This one is (and has always been) even less interactive than a game vs. Shudderwock Shaman. Basically it's 90%+ druids asking: do I go first and hold Ultimate Infestation? if yes, there is a big probability to rape your opponent on the first turn even with the short timer. Otherwise you might as well concede, especially when you don't open with enough card draw. There is almost no decision to be made, although sometimes your opponent screws up (or gets screwed by the rope) and you can steal a win due to the flexibility of Branching Paths.
If your goal is to grind the daily 100 gold for wins, then this is the most efficient way. Without UI this brawl could be interesting, but not this way.
Eh, even without UI you'd get reproductions of last brawl's OTK paladin with buffs, Divine Favor, and chargers on turn 1.
Priests have turn 1 8-10 mana minions.
Mages just blow face like constructed burn mages.
The brawl's idea has always been interesting on paper, but let's not pretend that excluding one card would really change much of anything to make it one of the more outstanding brawls.