Six Hearthstone Decks to Try After the Glorious Nerfs
Yesterday, six of our favourite cards were given a nerf which has shaken up the meta. We've seen Even Paladin and Cubelock drop off quite a bit compared to where they were before the patch and we've seen a rise in Even Shaman and Odd Rogue. Here are some decks that were played yesterday by streamers that we think are worth a look.
Have you been having any luck with any decks after the patch? Share your own creations in our deckbuilder and reply to this post in the comments below with it!
Apxvoid's Elemental Tempo Mage
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Badmanis' Face Hunter
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Kolento's Cube Taunt Druid
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DarK's Even Shaman
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J4CKIECHAN's Malygos Druid
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Good Rogue
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I've tried a very similar version of Maly Druid before nerfs and I've struggled against mostly Paladin (which was like almost whole meta). If your opponent is a slow control, you pretty much always win because you have 40+ damage OTK, lots of armor gain to avoid other OTK decks and lots of cycles.
BTW, my version had Twig of the World Tree. If you happened to draw lots of your minions before completing the quest, the weapon helps you a lot! 9-Cost Malygos + Attack with last durability & gain 10 mana + 5-Cost Ixlid + 5-Cost Faceless + double Moonfire = 32 Damage
No, you really aren't. And I'm fairly sure that you're not that experienced playing a midrange deck if you're making such a claim. It is not about always playing on curve, any more than it is with a control or an aggro deck. To optimize a play, especially in early to mid-game, it's considered better to play out all your crystals if you can. But it's not always the right play. So that oversimplification makes me shake my head. A control deck has more moving parts to it and resource consideration, because theirs are more precious by the nature of their deck, but extra hand wringing doesn't make it better, perhaps higher of skill cap but that's it.
Having had actual, malignant cancer in my body, I can confirm that no deck ever played in Hearthstone comes close to the experience. Heh. But whatever.
Good points on strong decks. ;-)
Oooh, that Mage deck looks interesting. Might give it a try. :)
It is so boring to play against Taunt druid. It feels like slow torture comparing to pre-nerf even paly bam-bam turn 8 - you are dead.
Can vouch for the Rogue deck. Had decent success with it so far.
That isn't a Tempo Mage... that's just plain old Midrange/Elemental. Not every non-control mage is de facto a "tempo" deck. It's like people forgot what tempo means.
Every deck has "tempo" plays (to an extent). Call to Arms was a high-tempo play. Lackey + Pact was a high-tempo play. Do we call these decks "Tempo Pally" and "Tempo Warlock"? No. So, just because Kirin Tor + Secret is a high-tempo play doesn't mean that the entire deck is defined as such.
True "Tempo Mage" rotated out with Flamewanker, Arcane Blast, and Mad Scientist. That entire deck was based around maximizing the value of every mana crystal you spent. Current "tempo" mage doesn't get anywhere near that kind of value.
It would actually be interesting to see BRM Tempo Mage vs WW Tempo Mage.
Tempo decks (aka curve decks) revolve around playing the most stats each turn. Good examples of tempo decks include: Baku Rogue, Spiteful Decks, Even Paladin, and some variations of Zoolock. Given that the mage list in the article appears to be focussed around playing an elemental every turn to gain board control, I'd say its a tempo deck. Decks like today's burn mages with secrets and aluneth are better known as aggro decks (or face decks). Yes I'd agree that tempo mage from BRM was a tempo deck but it was closer to aggro on the spectrum than it was to tempo (the decks gameplan being to control the board in the first few turns with hyper efficient board control tools), whereas the tempo mage in this article is closer to a midrange tempo style deck.
Taunt druid is very stronk atm.
It's one of the strongest decks right now.
Not playing it, but I can report that it pretty well plays like your average control deck in terms of match-ups. Smashes aggro, has a hard time against mid-range, pretty even against other control decks. It does tend to resource fairly strongly because of the recursion with Hadronox. What it lacks late-game is punch. You're more or less relying on chipping, your opponent running out of steam and/or fatiguing, and The Lich King when you get copies of him back. (Edit: Sorry, and Malfurion the Pestilent's hero power.)