Hearthstone's Next Balance Update Goes Live on May 22
We've now got official confirmation that the upcoming balance changes will be going live on May 22. When we first got word balance changes were on their way, it was stated we'd see them after the conclusion of the summer playoffs but we didn't think it would be that soon!
Quote from BlizzardUpdate: These balance changes are currently scheduled to go live on May 22 PDT.
The Nerfs
For those out of the loop, here's the nerfs that are coming in the update.
- Naga Sea Witch - Cost is now 8, up from 5.
- Spiteful Summoner - Cost is now 7, up from 6.
- Dark Pact - Now restores 4 Health, down from 8.
- Possessed Lackey - Cost is now 6, up from 5.
- Call to Arms - Cost is now 5, up from 4.
- Crystal Core - Effect now makes all minions in your deck 4/4, down from 5/5.
We've got dedicated threads available to discuss each card nerf.
warlock can sac it with that 1 drop vampire dude
sooooooooooooooooo............. easy hotfix....? you have a limited time to make your choice, or one is made for you. Opponent loses no time for their turn. WOW. That was hard.
Spiteful Summoner will still be broken for druids and still aggressively strong for priests
Shaman will rule the meta?
BLIZZARD DESIGNING 101 * Naga Sea Witch : Make a well-designed card, in flavor and in power. Change mechanics of the card to make it bad-designed. Nerf the card to keep the bad design instead of reverting to good design.
You fucking destroyed Naga Sea Witch.
Why you just didn't removed the sinergy with the giants? Why you had to fuck up this card so badly??
So you could play a 5/5 on top of a 10 mana minion; think of it as an early version of Kun. They really should've reverted the change instead of destroying a card that was fine, although a bit underwhelming before. Now it's just trash.
Why is quest rouge getting a nerf I mean the quest is okey , its only OP when enemy has sonya you could say its only strong cause of that combo
Don't believe me? take a look, same thing happened with sonya and charge boar ....
https://hsreplay.net/replay/QM2mp5vxtD7V5EZUJBVFUj
another day, another bunch of noobs crying for nerfs, well here they come, just like when they nerfed patches and murloc warleader, some other decks are going to become overpowered and then the whiners will be back at it again, never quite catching the ball.
What you don't understand is we have all the cards, whatever the current OP deck is, we can make it without further investment, your whining will lead you nowehere else then more loss count.
Amen!!
so i can craft any of these cards for free?
These nerfs made me moist
Dang, so fast!
*cough*Warsong Commander*cough*
This card was changed 4 times. Get your facts straight.
This version of the card saw minimal use in the meta, although it remained effective in certain combo decks, such as those revolving around Frothing Berserker and Raging Worgen one turn kills. Later in 2014 bugs caused the card to no longer grant Charge to cards whose Attack was increased through Battlecries, most notably impacting Bloodsail Raider; the card also often failed to grant Charge to minions summoned by other minions, such as Harvest Golem's Damaged Golem. Both of these bugs further reduced the card's popularity.
With the release of Blackrock Mountain in April 2015, Warsong Commander saw new potential with the introduction of Grim Patron. The previous bug preventing the card from granting Charge to minions not played from the hand was fixed in time for the release of the adventure, allowing Warsong Commander to grant Charge to an almost endless series of Grim Patrons in a single turn. The presence of any enemy minion with less than 3 Attack could be attacked into by the Patron to create another Grim Patron with Charge, which could in turn attack a weak enemy minion, again creating another Grim Patron which also had Charge, and so on. The result was an extremely powerful deck capable of delivering devastating one turn kills, and performing extremely well against other decks in the meta. Decks were quickly built around this combination, along with Frothing Berserker and activators such as Whirlwind, and soon rose to be considered by many one of the most powerful decks in the game.
However, the non-interactive nature of this deck, along with its high popularity (and notoriety) among players led in late 2015 to Warsong Commander being nerfed, with its text changed to Your Charge minions have +1 Attack. The deck had long drawn comparisons to Miracle Rogue both for its non-interactive play, as well as its challenging complexity to play properly. The developers stated that they "felt this change was necessary to help expand both future design space and to stand by our overarching game philosophy that battles between minions and fighting for board control is what makes Hearthstone fun and compelling."[3]Most importantly, the developers realised that the ability to grant Charge was simply too powerful, and that without removing this entirely, the card would remain "so dangerous it would definitely be a problem again in the future."[4] Ben Brode stated that the card's design had also long inhibited the design space for low-Attack cards, including the neutral prototype of Dreadsteed, which was originally planned as part of Curse of Naxxramas, but had to be cancelled due to its synergy with Warsong Commander allowing players to "slowly machine-gun down every minion on your opponent's board".[2] However, Brode admitted that the new card "isn't good", and that it would "take [warriors] down a peg" in the Arena.[2]
The new text was chosen based on several factors: the developers wanted to stay true to Warsong Commander's Charge theme; they wanted the card to continue its role as a build-around for warrior decks; and if possible they wanted to keep its stats as similar as possible.[2][5] After trying "30 or 40 different designs", the final text was chosen, due to best fulfilling these requirements.[2] The developers accepted that the card would likely disappear from the meta, in exchange particularly for it continuing its role as a useful build-around for warriors.[2] The change also simplified what the developers considered an inappropriately complex design for a basic card, which intentionally feature relatively simple mechanics.[2]"