The Witchwood Reveal Season Kicks Off! Newly Revealed Cards Within!
Woohoo! The next two weeks have being kicked off today with a card reveal stream featuring Peter Whalen and Frodan. Be sure to follow us on Twitter and Facebook to get notified when new cards get revealed. You can come chat about today's reveals on our Twitch Server.
Live Updates
- We're live with Peter Whalen and Dan "Frodan" Chou!
- The Witchwood comes from the "Tales of the Tavern" being about ghost stories.
- They're talking about some of the currently revealed cards.
- No gameplay on today's stream, strictly revealing cards and talking about them.
- Houndmaster Shaw is not only a Hunter Legendary, but also one of the heroes you get to play as in Monster Hunt.
- Sounds like we're going to see 10 cards.
New Cards
All new cards shown off today can be found below. Refresh your browser for updates.
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Discuss this Card
Hagath's Emotes
- Greetings: "Welcome to my domain."
- Well Played: "Well played."
- Thanks: "Thank you."
- Wow: "By the night!"
- Oops: "Unwise."
- Threaten: "The curse take you!"
Reveal Stream Video
Miss the stream? Check out the VOD down below.
Learn More About The Witchwood
Looking to learn more about Hearthstone's eighth expansion? Visit our expansion guide for The Witchwood!!
Get Cheaper Packs!
This section contains affiliate links. They help the site!
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
The best part though? You don't even need an Android device because we've got a guide to show you how to setup an emulator if you're on PC!
Fair enough Almaniarra but you can still get lucky and pick stealth, it's not that hard ,right?
Turn10: Tirion + Rebuke
Turn11: Umbra + Cube
or
Turn 8: Cairne Bloodhoof + Rebuke
Turn 9: Umbra + Cube
value²²
Ok so Glinda Crowskin is the reason they removed molten giants uh? well it's gonna be wild problem now.
I really hate the design of Hagatha and Witch's Apprentice, just as I wholeheartedly loathe Babbling Book and Swashburglar and all these other high variance diceroll cards, where you get 1 out of 20+ possible outcomes, and if it's the right one, you win on the spot.
Truth be told, Shaman spells are generally worse than Mage or even Priest spells, and some of the better ones are just about to rotate out, but this is the laziest design they could have come up with. It's just random. There is nothing in terms of "class identity" when it's exactly the same mechanic with a different card pool. It might be fun to play with, but it's not fun at all to play against, best example was the legendary World Championship won by Paveling Book.
The other cards are... ok. I am a bit concerned about Rebuke helping all sorts of Aggro Paladin a bit too much, but it's a nice variation of Loatheb.
I don't know what gives you the idea I don't like neither random nor non-random or just any card for that matter.
There are plenty of well designed cards in the game. Even some "random" cards are absolutely fine. But I don't think a 1 mana minion that adds a random spell to your hand, with the potential to singlehandedly decide games, is particularly fun or interesting. Turning that effect into a passive hero power is also not all that exciting. It's not very creative either.
Generally speaking, I think randomness has a place in the game, but in my opinion, it works better if it is transparent and limited. Sylvanas Windrunner is technically a random effect, but one that (usually) both players can interact with, and it is limited to the field. You can easily anticipate the possible outcomes and influence the odds while the card is in play. But there is no playing around random spells, nor can either player influence or anticipate the outcomes. There are (post rotation) about 20 possible Shaman spells, ranging from massive healing to Taunt-summoning to Burn Damage to Hard Removal, Freeze and Silence, mixed with a couple of highly situational, generally low-value spells.
I think there is enough space to explore between 0 random effects and "let's roll a D20 and see what happens"-random effects. The game actually uses some of that space pretty well. But not with the cards I mentioned above. And I honestly don't think we needed more of those.
Rebuke is a control card (you dont play it in aggro or midrange) also very meta dependent since the majority of decks are based on minions but for only 2 mana it gives you some flexibility i guess, not nearly op as some people think.
I would run at least a 1-of in certain aggro Paladins. Imagine you have 6 minions on board. Would you rather play another minion or play a 2-mana card to ensure your minions don't die to AOE?
Loatheb was played in aggro, and it cost 5.
I understand that you guys are hyped for more cancer fuel but that's not the case imo.
I don't even know if it's a control card. It seems like its only use might be as a card for some kind of combo deck to protect your combo pieces.
Exactly, Loatheb was broken, Rebuke is a very niche card this is an unfair comparison.
Houndmaster Shaw - Lacklustre legendary upholding a tradition of bad Hunter legendaries. I seriously don't see how this is particularly good with what's printed now. Nor am I sure what COULD be printed to make it good. Control Hunter hasn't been a thing. I don't see how giving all its minions Rush helps enough.
Rotten Applebaum - Solid mid-game taunt. More incentive and targets for the Silence effects in your deck.
Witchwood Apple - Not altogether exciting, unless hand-buff and/or hand-Druid really becomes a thing. And it just might with...
Wispering Woods - Kinda neat. Seems a tad underwhelming on its face as a bunch of 1/1s are pretty easy to remove. Might have combo potential. Might just be another janky Epic.
Rebuke - SHINY! Buy Paladin one more turn against some of the really nasty spell-heavy decks. Or, get both and save them up and prevent all spellcasting for a turn. Could be super-sweet.
Vivid Nightmare - I know Big Priest won't be AS good after rotation, but shit. That's scary. That could also lead to some serious shenanigans with Velen in Wild.
Glinda Crowskin - Zoolock just got a new friend. Her name's Glinda. Definitely ain't a Good Witch, but this looks like it has serious potential out of the gate.
Nightmare Amalgam - I'm very on the fence about this. This is either going to be an underwhelming 3/4 that's Crabs food, or it'll be the extension of one or two really scary decks. Maybe both.
Witch's Apprentice - Apparently spells are fun, SO FUN that Shaman needed its own Babbling Book. Major plus that it's a taunt, though. Anti-aggressive card that has potential upside.
Hagatha the Witch - Underwhelming after Brode's Blair WItch-style run and scream, but still has potential. As it sits right now, 22 cards deep into reveal season, it doesn't look great. A Hellfire, 5 armour and Yogg-like prayers to RNGesus for help on minions? Very meh, thus far.
Random shaman spell? Hmm ... sound like a certain legendary weapon.