Due to Ranked Ladder Issues, March HCT Points Require a Minimum of 30 Games Played
Some players have stopped playing ranked games to remain at a higher ranking due to an issue with the system. Blizzard has added a requirement to earn HCT Points this month for those at high legend rankings - you must play a minimum of 30 ranked standard games to earn points.
This doesn't apply to 99% of players. If you're just going for the month's Card Back, that still only requires 5 wins.
Quote from KeganbeWith the season roll at the start of March 2018, significant updates were made to Hearthstone’s Ranked Play system that affected its core functionality. Unfortunately, several unexpected issues were introduced with these updates that resulted in us temporarily disabling Ranked Play mode.
While these issues have been resolved, we found that some players who were high in Legend ranking have chosen to stop playing in an attempt to maintain their high ranking. We believe that this runs counter to the spirit of competition that we want for the Hearthstone Championship Tour.
For the March 2018 Ranked Play season, we will be adding a requirement to play a minimum of 30 Ranked Standard games in a region to earn Hearthstone Competitive Points from that ranking. We encourage all Hearthstone Championship Tour hopefuls to resume active participation in Ranked Standard games. Thank you for your continued support of Hearthstone esports.
Just wonder, how is it possible to high legend rank with less than 30 games. Even from rank 4...
There was a bug that made players start at rank 1 5 stars and only had to play 1 game to hit legend. The current rank 1 guy hit legend and played 1 game after legend and stopped playing. The problem bug didn't hit as many N.A. but on EU there were over 3000.
This is normal. This is what professionals do. They play 24/7 and they game the system wherever possible. Otherwise they wouldn't be as "competitive" (at least in score).
I'm not that mad tbh
This is total bull crap!!!! The top 1% only have to play 30 games to guarantee they hit legend this season while the rest of us only receive a shitty card back and still have to do a full climb to reach legend.
NO, you misunderstood, for people at legend rank, who wants points for the HCT, you need to play 30 games to be eligible for points, not "30 games an you wil be legend"
Please read and understand before comment
Well, honestly, with 30 wining games (at rank 5) you are legend.
nope.
Meh... I'm failing to reach Legend for more than 30 games already... I have been to rank 1 3 times this month...
Small indie company
I wish this ''joke'' would rotate with the old sets
Where is the joke?
It sounds like you studied programming, and not software engineering, there is quite the difference between a code monkey and someone writing actual well structured software.
For a card game, it is actually way easier to write automated test cases that can run every night with expected out put and generate a report when it differs, since they don't have to show any graphics and there the move set is very restricted (you can't move in 360 degree space) hence pointing out these fixes that cause cascading bugs. They don't actually have to run the game for many of these cases, they can just lay out a sequence of events and see results, e.g. play card X in board spot 1, attack spot 2 of opponent, does menu Y die, does death rattle Z go off, whatever. Same with the ladder ranking, if player rank X fights Y with these amount of legend points, he should go up to rank Z, etc.
So, I argue that they are not using their resources very well if such small changes cause such catastrophic bugs that they never caught. I am willing to believe they let some intern deploy the patch to production and he screwed up, but I think it is just a bad code base and lack of testing...
If that is the line you want to take, I can quite simply turn that logic around on you and ask you if you can show me in their code everything that is done right, but they still change one thing and break everything else?
The fact of the matter is that there are some bugs I can understand that cause something like a graphical glitch which require running the actual graphical client and getting exactly that scenario since they are using the Unity engine that they did not develop. However, the logic related to their cards and menus suggests more of a code base that is haphazardly thrown together and difficult to maintain. For example, look at Deathstalker Rexxar not including all the beasts and then blizzard talking about how much work it would be to add it in and then finally caving on it... makes me think there is some huge if/else ladder deciding the beasts that are applicable and some weird code to assemble the text on the card for the blended beasts and then associate the different attributes to the beast like health, charge, lifesteal, etc.
All I can really say is that these random huge bugs (like ladder issue) that someone should have easily caught really make me wonder what kind of mess they have.
Fair enough
HAHA :P (jk if I know you)