Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
Not really. If they get the weapon, Vanish doesn't really help. But sometimes they don't.
I'm playing a Gluttonous Ooze in my mill right now (wild and standard).
Kingsbane mill rogue completely destroys cubelocks I'd say the match up is about 7:3 in favor of rogue
Since I have a Golden Bonemare I am considering atleast dusting the golden one.. I do like to collects goldens though..
Exactly, normaly I wouldn't considering it as I like to collect the goldens, but 400 dust for a common card is a lot. And only because of the nerf and it being golden I am even considering it.
By the way, did you notice, that Call to Arms is absolutely fine by Blizzard?
Also, Corridor Creeper was really hit by the nerf hammer. Some say it is a beast so will be played, but they forget abor Carrion Grub, so Corridor Creeper will need at least a discount of 5 to be better than him. Topdecking it later will be a dead card..
Creeper and Patches are forced to be dead cards. That should be obvious.
Now Cubelock will be everywhere. feelsbadman
Oh wow... I try to dust no cards at all but sometimes I really need to craft something... I had 3 Patches the Pirate and disenchanted 2, because after some month, they weren't touched at all. 2400 Dust wasted because this was before the "no duplicate legendaries from packs"-rule and after some month...
The moment Patches the Pirate created the whole pirate-warrior meta I should've kept him. Damn.
The rest is fine. Corridor Creeper will not be played as much, which is ok. Just faced a druid who cast Ultimate Infestation, traded 2 minions and played 2 Arcane Tyrant and 2 Corridor Creeper... Wow
Bonemare is still good and viable and the Raza the Chained nerf is very good for wild.
I really like that they care about wild mode.
The same for me, had 2 Patches the Pirate, first one i crafted and second one I got from packs afterwords. I was pretty sure it will be nerfed, so kept extra one for a long time but finally disenchanted month ago as I felt he is save close to rotation. From now I will not disenchanant any extra cards till I'm really in dire need of dust.
R.I.P Corridor Creeper
Yup. They killed it. I thought they'd make it so that only friendly minions reduce the cost when they die, but nope. Instead they decided "Screw it, let's give the Warsong Commander treatment"
Although I like that Patches is being nerfed, I really liked the flavor in "I'm in charge now"
voiceline will also be changed
Why raza nerf? One month and he gets out from standard... omg
If you read the article they say it's to lower his power level in Wild.