Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
oh alright thanks!
where would i get these annoucements from?
if the new patch arrives you will see a pop-up with the changed cards. Then you have a timeframe of a couple of days to disenchant those cards for their crafting costs: (Legendary: 1600 dust, Epic: 400 Dust, Rare 100 Dust, Common 20 Dust). So there is a good change to get rid of those cards in case you need dust.
and creeper costs 7 so what's your point?
I dont know how much you play this game, but these nerfs were needed.
Raza was too strong. 1 mana is still a big reduction. Now you have to play to kill in 2 turns, not one.
How is patches too late? Forgetting wild?
Bonemare will still see play. The buff is money.
Corridor forced decks to have early removal cards. They learned their lesson from Flamewreath Faceless.
Imagine the butthurt of drawing Patches now, when he loses the charge. At least tempo rogues could use him as activator at later turns or for 5 damage burst comob-wombo.
Having just gotten into Hearthstone, I'm feeling okay with these card nerfs. I've enjoyed learning to play and have used all but Raza pretty heavily. It's frustrating that they'll be cycled out of my decks so soon, but this will give me the push I need to learn some new strategies and dig deeper into my collection.
And Ice Block survived like a boss?
give the boar Legendary status!!! It's better than Patches! Then nerf it so we can get our dust back 😀!
There is definitely a huge issue in balancing classes. Like how the hell is Blizzard ok with 1-2 years of a certain archtype/class? There‘s definitely something odd there. Blizzard needs to adress fixes faster, no matter how many people migh disagree with that. A fix needs to happen at least every 3-6 months (depending on the brokeness of a certain card)
I have one question regarding the whole nerf things and these monthly ladder resets (maybe someone can explain): If the season begins on 1st day on month, and ends on the last day, why the nerf patch is in the middle of the reanked season? Is there any reason behind it?
Late and bad, as always. Blizzard doesn't know its own game.
waht do these changes have to do with mll rogue and cube lock?
So, we're moving from seeing Priest drawing and drawing and kill us with no possible interaction to see Rogue draw and draw and killing us with no possible interaction. FUN AND INTERACTIVE GAME!!!
This fucking game is dead, please quit. Gwent is a lot better.
gwent is dead and no one plays it
gwent needs to not release unfinished content