Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
Corridor creeper will still see play in Evolve Shaman I think. Raza will still work for Highlander. Just not as fast. Priests will find a way to make the deck work still. I used to play a dragon version with no Velen, and I have seen some DR version as well do pretty good. I wonder what Aggro Paladin will replace Patches with? Aggro Druid will prob still use Patches however. Bonemare, I am not so sure about yet. Its exciting to see a new meta evolve!! There were too many classes and decks running the same cards. I know I'm preaching to the choir, but I'm waiting for the update to finish!! lol Have fun and good luck everyone!1
Patches was nerfed to give wild players more flexibility when building their decks? So, like having more people continue running with Reno Priest right?
Yep, how could I have forgotten just how flexible control decks are on ladder? :P
Do we have any date? Are they waiting for the cards to rotate before nerfing them?
Patches nerf should have been "Battlecry: Charge. After you play a pirate, summon this minion from your deck." With the nerf, the card is pretty much unplayable due to how extra terrible it is if it starts in your hand. It could be like a Stonetusk Boar instead if it starts in your hand, but if summoned no charge. Still playable, not too powerful.
still playable? You don't appreciate your deck slots
emmm no..
he was in every aggro deck
now HELLO in year of cube lock
You mean a couple of months of cubelock before the rotation?
LOOOOOOOOOOOL how are you going to succeed vs voidlord and every single 2 mana removal in the game, even Devolve destroy aggro for free..... This will be the ultra boring/control meta the community has always desired.....
there is ancient group called ,,WILD PLAYERS" wow
I think Bonemare will still see play but the other 3 are donzo
YES. I really dont care that these cards are being nerfed and make shit like razakus worse, Im glad i get 4400 dust from my 2 corridor creepers, patches and raza. if theyre still good, welp craft them again no dust lost.
And in the end all that time I summon Patches and didn't attack, it wasn't missplay I was just practicing for this nerf
They could have waited another couple of years before they nerf Patches the Pirate
I created Raza at the beginning of the year 2018 to try Razakus Priest in Wild - FeelsBadMan ^^
You’ll get the dust back !
The Warrior class gets rammed even harder into the ground, Pirate Warrior was barely playable up til now (pretty decent winrate but only in the right meta) but this nerfs 2 more of its core cards.
Blizz better print some good Warrior cards or we might all as well disenchant our Garrosh portraits.
Pirate warrior is cancer and should be completely stamped out.