Hearthstone Update for February Contains New Events, Possible Balance Changes
A new patch has been confirmed for next month which at the very least will contain some new "cool" events Ben Brode has confirmed earlier today via Twitter.
- If the team decides to make balance changes, that is the earliest any will happen.
- We wonder if this will include the arena-only cards for future usage.
Is there anything specific you'd like to see changed in a possible balance update?
Quote from Ben BrodeBeen reading discussions about balance; we have an update coming next month which includes some cool events, and that is when any balance changes would happen. We'll be sure to announce any changes as the patch gets closer. See you at the HCT World Championship next week!
Evann most of what I said wasnt really directed at you.
Im a good player, I take the game very seriously.
Corridor Creeper I think looks better than it is because of patches being played by everyone. When patches goes away Creeper gets a slight nerf automatically.
The design team is getting better, more cards are being released that are bad, but inspire fun decks.
I don't believe we'll see a lot of nerfs now because the rotation is coming soon. Based on past experiences from Blizzard, they'll probably wait and see how the meta adapts and then maybe change some things. And I'm sorry for wild players but I don't think Blizzard cares too much about you =(
Corridor Creeper - reduced by friendly minions only
Possessed Lackey - mana increase cost from 5 to 6
Call to Arms - mana cost increase from 4 to 5
Bonemare - gives a minion 2/2 and taunt, not 4/4.
Raza the Chained - your basic hero power costs 0 but not anduin dk.
Raza is soon rotating out but lets not shit on wild players here, so those nerfs seem fair to me but that's just my opinion, dont hate.
what u are saying is that u are stuck at rank 5-15 and dont know how to play the game, no offense...
Making Raza only reduce the basic priest hero power is completely pointless. As a control priest you most likely have spare mana at the end of most of your turns anyway so allowing you to use a free heal each turn is also pointless since you have floating mana. The people who suggest such a nerf to Raza obviously never played any form of control priest. You pretty much only play Raza because it reduces OTHER hero powers.
I think every change you suggested would make the card unplayable except maybe Lackey.
Maybe call to arms too, but 1 mana in fast decks is a big deal
Methinks the nerf they aim for is bumping up the cost of Skull of the Man'ari. That card is the linchpin of the Cubelock decks, and a lot of the grief associated against that deck can be linked to that one card. Coin Turn 4 or Turn 5 is way too early to be playing a card that cheats out Voidlord or Doomguard and using the Carnivorous Cube for value. I think that Blizzard will aim to bump up the cost of Skull of the Man'ari to 6 or 7 (comparative to the power of Aluneth, Val'nyr or Rhok'delar) to give players the ability to respond to it faster.
And for the love of Christ, guys, tech in some weapon destruction. You know that Skull is the linchpin of the deck - a Harrison Jones or Acidic Swamp Oozes would do wonders against that deck.
Now, see, THIS guy knows how to complain professionally.
Looking through the thread, some of the downvotes here are unbelievable.
People don't seem to get that losing to Raza the Chained/Jade Idol/Ice Block/Doomguard+Carnivorous Cube is equally frustrating as losing to Patches the Pirate/Prince Keleseth+Shadowstep/Corridor Creeper/Bonemare/Cobalt Scalebane/Call to Arms/Spiteful Summoner.
Especially when you're trying to experiment with cool but slow cards, like Hadronox or Kalimos, Primal Lord for instance.
When both control and aggro are broken, that's a shitty type of balance.
That, or I'm just getting too old for this game.
You're too old for this game. Or just play casual like the rest of us playtesters do.
Consider sleeping once a day please, would help us all
Looking what what you just said I can bet you will be frustrated to losing to any card. But that is no reason to nerf the, For example Doomguard or Cube are not a problem. Same with Shadowstep, Bonemare or Scalebane.
'We will never sleep, cause sleep is for the weak' (c)
Not my point, but whatever, I'm tired
Nerf machinegun and cube pls
Since they usually nerf things because "they're not fun to play against" let me explain what's not fun to play against:
- Having to deal vith a Voidlord on turn 5 or 6.
- That someone can summon 7 doomguards with Guldan, either me or my opponent.
- That someone can cast Twisting nether on turn 7 with the added bonus of shuffling garbage in my deck.
- That someone can deal 40+ damage in one turn with Anduin.
- Having to concede because my opponent played Keleseth on turn 2.
- 0 mana 5/5s.
- Still having to see Jade golems after more than a year.
Yep, I'm not playing that much at the moment. After the first month of the expansion, it's already boring and all the tier 1 decks feel unfair to play and to play against. I'll just wait rotation, even if they nerf something at this point it won't change much, they'll not nerf 20 cards.
You said exactly what I think about hearthstone too.
As a Hearthstone lover since 2014 i'm beginning to think this game is getting a boring. The things you listed that weren't fun to play against are the exact same things i would've said.
Thank you!
youre obviously an aggro player salty that control is somehow better. If the meta was 9 aggro decks trying to beat eachother youd probably be happy. Because in your logic theres no bs plays. You name like 5 control finishers (that actually make for fun matchups) when theres turn 1 plays way more influential
Please explain to me why he is obviously an aggro player? He also said he hates Corridor Creepers which are included in every aggro deck. To me it's not obvious at all, but maybe I'm missing something...